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[PS4] 实况2016的一些新特点(要不要这么有诚意。。。)

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1#
发表于 2015-6-12 22:55 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 mondrovic 于 2015-6-13 01:14 编辑

第一手资讯可以去英国的WENB:http://winningelevenblog.com/

看了以后感觉像在做梦一样...WENB提前把官方的公告做了一个BREAKDOWN分析,相当地细致,TWITTER上看完了以后打了一下瞌睡,回头再看的时候,文章下架了,北京时间13号凌晨会再发布的。
(以下内容全部转译自WENB及TWITTER)


比FIFA早一周,9.15-9.17。

欧冠授权再三年

3倍于2015的动作数量>更拟人化的流畅感(human-like):所以2015才是真正的20周年黄金版的DEMO咯?不过我觉得确实比WE5和WE2008好,所以姑且算是差强人意吧。

碰撞系统的强化:对fox engine的进一步掌握>更写实,合理,流畅,细致的对抗场面。

空中对抗优势的体现:结合更为合理的身体对抗系统,玩家可以用左摇杆控制细微的选位,高个优势明显,矮个也可以去干扰对方的站位和步伐,但基本不会出现梅西头球虐佩佩的幽默场景。

1V1强化>时机恰当的假动作和过人可以让防守丢掉重心,操控更为RESPONSIVE:2015其实R2 jinking run和摇杆转身的操作也试图在体现对于“重心”的强调,但是做得比较生硬(主要就是反应和衔接的问题,即便当时K说“真的好迅捷的操控反应啊”),动作衔接更为流畅。

完美防守>时机恰当的抢断能让防守队员第一时间获得球权控制(配合更为流畅的动作衔接):这显然是针对2015“很多时候第一时间不能获得应有的球权控制”这一局面而言的,比如2015里面“新增”的对对方传球线路的预判铲断,很多时候铲下以后,即便球离身体很近,依然会被对手拿到,因为防守队员没有一个应有的自然衔接动作,此时玩家也处于操控真空期。
守门员ID的增加:增加了门将的数据项,因此门将的风格划分更为具体:稳健型(接球稳),出击型,反应型(多次扑救能力)同时大幅增加了门将的动作数量。

强化的AI表现:嗯,绝对应该有必要的。WENB原文中有提到说玩家不再需要每次都手动触发1-2,队友会根据场面自动跑位(15其实在一些关键区域,明星球员传球后自动前插的AI表现,貌似还是可以,但其他很多方面,确实就。。。)此外在13号凌晨的TRAILER中的AI演示画面中,能看到进攻时无球AI队友会自动去寻找场地中较好的空档寻求配合,其跑动路线和方向不再仅限于以往简单的前插(其实2013中也有了AI斜线跑动,但仅是向前的斜线),而是真正的跑向更好,更合理的空档位置,方向可能是向下,斜后等等。

增强的战术执行:结合AI,嗯,好好干。。。

大幅改进光影效果,具体而言是夜场的效果,有更好的体现。FOX, FOX, FOX。白天的效果如何,未知,但一定必须要改进撒。

更细腻的人物建模:FOX, FOX, FOX。

新增的庆祝和进球后庆祝的自主操控:嗯,你有我也要有,我还能做得更好(授权除外)

动态天气系统:首先是分时段的天气变化,而且雨水在游戏画面中会有更细腻的体现,至于能不能实际影响到球的物理,未知。

更好的球物理:更多真球轨迹数据加入>更少的预设轨迹(那你们先把定位球的虚线取消了撒。。。)

更为细腻的草皮:草皮会"溅起"。。。

ML做了很大的调整,更着力于单机玩家的体验:ML曾经确实是实况单机传统的精华部分,不做好真的说不过去。

新增的动态视角:这个有点玄妙,据说可以根据玩家当时的场面,自动ZOOM IN, ZOOM OUT,调整角度,给玩家最好的视角体验云云。总体而言,我对于实况团队的镜头/视角/cut scenes的设计是很有信心的,这本身就是他们的一大优势。

英文和德文版各自加入一个准大牌解说,英文版是英国ITV的Peter Drury。解说内容应该会有大幅更新,更具即时性。这点改动的重要性确实不亚于前面那些核心部分的改进,毕竟“实况”二字不应该少了解说的部分,即便现在它已经不叫“实况”了。。。

数据导入:PC,PS4都可以自主导入球衣DIY数据(PS4会相对麻烦一点),意义重大撒。。。XB1不支持,日本人的潜台词是:你最好不要拿美国人的主机,美国人的手柄耍我们的实况,88。。。

原文归纳版:
[size=1.4]Fresh Gameplay – Exciting advancements reaffirming the PES series as having the No.1 gameplay
  • Advanced Collision System – The physicality of the modern game has been realised in PES 2016 with a significantly improved collision system, calculating how players interact, creating a unique outcome depending on type of impact.
  • Aerial Strength – With the new physicality system, aerial battles are a completely unique experience this year. Use the left stick to battle the opposition to disrupt a larger more powerful player, or find the best position to make the header/volley.
  • 1v1 Control – In PES 2016 the 1v1 player control have been enhanced, offering a wide range of movements with the existing controls. Response times have been improved allowing players to manoeuvre in tight situations, which also benefits the upgraded feint moves that allow sudden directional change that can cause defenders to lose their balance. The 1 on 1 situations now offer a great leap in exciting table-turning outcomes. Just as the real pitch offers opportunities for those brave enough to perform, players can pull off precise action, flexibly manoeuvre and pull away from the defender. Technique and timing lead to the defender to lose his balance, and creates great chances just as you pictured
  • Perfect Defence – Performing a tackle at the perfect time will powerfully shove the player out of the way to secure the ball. The ball will immediately be yours, creating direct turnarounds and counter opportunities.
  • Intelligent Player AI – 2-3 player combination play will be available by the improved concept of team strategy, which depends on the type of tactic you set for your team. Players no longer are reliant on manually triggering a 1-2, with teammates intelligently running off passes into space.
  • Goal Keeper ID – In a bid to improve quality and add unique individuality in performance, new goal keeper parameters have been added, that now vary in Catching, Clearance, Collapsing and Deflecting. This adds character to the players, who you can count on catching the ball rather than punching, or are better at stopping close range shots.
  • Celebration Control – New for the series, players have full control over goal celebrations to maximize their excitement when scoring! Prompts appear after a goal to trigger a trademark celebration, or unique actions at the press of a button.
[size=1.4]Fundamental Changes – New significant improvements across key modes and features
  • New Mater League – The famous and hugely popular Master League sees a total revamp, allowing users to immerse themselves in the managerial world of soccer. Every element has been redesigned or reworked, from the vibrant and involving menus to the new and exciting player transfer system, PES 2016 see one of the series most integral modes redefine the single player experience.
  • New Visuals – Incorporating the many advancements of Fox Engine the visuals have seen a huge upgrade. See the rain splash as players slide in to win possession, or the turf kick up as you strike the ball into the top corner. New night-time lighting and real turf textures add to some of the many improvements.
  • Dynamic Weather – For the first time in the PES series dynamic weather has been introduced, with the chance of rain starting during the game. Combined with the ever more realistic ball physics, the rain changes how the game can be played with passes speeding up, and players less skilled to struggle with trapping. The defender taken by the 1 on 1 will be covered with pitch blades by slipping and falling. This feature is applied to all offline modes including the Master League, becoming an important element to decide the outcome of the match.
  • Human Motion – Seeking to humanize player movement, 3x new animations have been added to bring the in-game superstars to life. Goalkeepers have seen an abundance of save animations added, while outfield players shoot, pass, dribble and tackle in a countless variety depending on the situation. Players complain when a foul isn’t given, or lament a teammate when a pass isn’t made when in open space. The new 1v1 control also benefits from this, with players being able to fool their opponents with shimmies and feints, that can result in causing the opposing player to lose his balance and fall in the wrong direction!
  • New Ball Physics – The past few years has seen the series make huge advancements in ball physics, and for PES 2016 new levels of realism have been reached. Each spin, bobble and ricochet has been calculated using real ball physic data, helping keep every moment in every game unique and unpredictable.
[size=1.4]Quality Improvements – Many important elements are upgraded per fan feedback.
  • myClub – Since the launch of the mode in PES 2015, myClub has been updated on a weekly basis, and now have been further improved based on user feedback for PES 2016. The enhancement will introduce player level systems, and players exclusive to the mode. Use GP acquired through matches or myClub coins to experience realistic club management combined with players to strive to be stronger in your squad. Choose the manager, consider coaches, and build the strategy based on what you aim with your team. Build Your Team, Create Your legacy!
  • Dynamic Wide Camera Angle – The new angle gives you a larger field of view, allowing you to better plan and adjust your players to compete in aerial battles, or see the intelligent runs being made thanks to Intelligent Player AI. Depending on where the ball is on the pitch, the camera will tilt and zoom in/out to make sure the user has the best view possible during the match.
  • Commentary – New commentators have been introduced for both UK and Germany, with Peter Drury and Marco Hagemann joining the PES team. An abundance of new lines and specific stories have been recorded dedicated for Master League, responding to player transfers, player growth and team performance.
  • PS4 Image Importing – Edit mode is synonymous with the PES series, and further updates have been made to this hugely popular mode. PS4 (and PS3) users are now able to import images into the game perfectly replicating any team kit or emblem the user wishes – including managers.













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实况2016的一些新特点(要不要这么有诚意。。。) - 完全实况--足球迷的家 - Full1.jpg
2#
发表于 2015-6-12 23:19 | 只看该作者
爽啊,等啊
3#
发表于 2015-6-12 23:33 | 只看该作者
太期待了!
4#
发表于 2015-6-12 23:36 | 只看该作者
太棒了,激动呀
5#
发表于 2015-6-12 23:37 | 只看该作者
20周年,确实应该拿出一点东西了,期待,今年继续入正,即使被从12入正开始坑到现在

点评

这次不只是拿出“一点”东西了,这次几乎可以说是PES IS ALL IN了。  详情 回复 发表于 2015-6-13 00:38
6#
发表于 2015-6-13 00:26 | 只看该作者
我就看中一个最关键的ML,本来12的ML除了季后不能跳槽和执教国家队外其他部分做到了系列的巅峰可惜后面加入了新的元素却又抛弃了老的,反而越做越简单,希望到时候成品能像K社说的致力于单机更好的体验

点评

单机的核心部分我觉得应该还是AI的合理性,无论ML的模式,细节怎么变,怎么加,最终都要依靠PVE的每场比赛的过程和细节来撑起。当然对于AI我们也不可能有太多的奢求,当然,看到第二个TRAILER以后,多一些也无妨吧。  详情 回复 发表于 2015-6-13 00:42
7#
 楼主| 发表于 2015-6-13 00:38 | 只看该作者
squalljian 发表于 2015-6-12 23:37
20周年,确实应该拿出一点东西了,期待,今年继续入正,即使被从12入正开始坑到现在

这次不只是拿出“一点”东西了,这次几乎可以说是PES IS ALL IN了。
8#
 楼主| 发表于 2015-6-13 00:42 | 只看该作者
josezou 发表于 2015-6-13 00:26
我就看中一个最关键的ML,本来12的ML除了季后不能跳槽和执教国家队外其他部分做到了系列的巅峰可惜后面加入 ...

单机的核心部分我觉得应该还是AI的合理性,无论ML的模式,细节怎么变,怎么加,最终都要依靠PVE的每场比赛的过程和细节来撑起。当然对于AI我们也不可能有太多的奢求,当然,看到第二个TRAILER以后,多一些也无妨吧。
9#
发表于 2015-6-13 00:45 | 只看该作者
PC,PS4都可以自主导入球衣DIY数据{:5_514:}
10#
发表于 2015-6-13 22:59 | 只看该作者
这些都是PS4版的,PC版还是用2015的版本修改的,不要高兴太早了,现在实况和以前FIFA一样,2个平台用2个版本
11#
发表于 2015-6-14 08:29 | 只看该作者
不好
12#
发表于 2015-6-14 13:45 | 只看该作者
单看目前流出的少量实机视频,感觉内核部分和2015相比变化还是很有限
至少看到了几处2015的AI问题依旧的情况(例如边后卫防守AI不注意内收)

点评

2015玩到现在,退防时候的操控重点会习惯性地放到边后卫身上(帮他修正位置,避免他失位太明显),配合R3的切换自由迅捷,再加上防守战术设定的“中路防守”,这个AI的问题算是可以手动修正,而且不良后果相对不太严  详情 回复 发表于 2015-6-14 15:40
13#
发表于 2015-6-14 13:47 | 只看该作者
x1悲剧了
14#
 楼主| 发表于 2015-6-14 15:40 | 只看该作者
zxt1222 发表于 2015-6-14 13:45
单看目前流出的少量实机视频,感觉内核部分和2015相比变化还是很有限
至少看到了几处2015的AI问题依旧的情 ...

2015玩到现在,退防时候的操控重点会习惯性地放到边后卫身上(帮他修正位置,避免他失位太明显),配合R3的切换自由迅捷,再加上防守战术设定的“中路防守”,这个AI的问题算是可以手动修正,而且不良后果相对不太严重。
2016正式的宣传片里面更多是提到了AI在进攻时的自动跑位(尤其是传球以后的灵活跑位),对于防守时的选位和自动防守没有涉及,所以也不要期望他们一步登天。

2015的一些东西,之前我就觉得算是留了伏笔(或者说完成度65%),比如对在对方传球路线上的铲断,2015的后续拿球反应很差(除非周围确实够空旷,附近没有对方球员),2016的预告片在第二反应的连续性和流畅性上有好几个场面都有专门的呈现:比如德罗西的铲断+起身+转身传球一气呵成,还有一个纳英格南倒地后马上踉跄爬起来继续追球的动作,以及门将的二次扑救反应那个场面看起来也相当自然。




点评

16的短片里看到了:球员的加速度和反应果不其然地都显著增加 另外球物理回到了2013 2011与2015的结合状态,变得更“冲”了点(和几个民间的球物理修改补丁十分类似) 现在盘带的进化程度有多少可能是较大的变数  详情 回复 发表于 2015-6-14 15:45
15#
发表于 2015-6-14 15:45 | 只看该作者
mondrovic 发表于 2015-6-14 15:40
2015玩到现在,退防时候的操控重点会习惯性地放到边后卫身上(帮他修正位置,避免他失位太明显),配合R3 ...

16的短片里看到了:球员的加速度和反应果不其然地都显著增加
另外球物理回到了2013 2011与2015的结合状态,变得更“冲”了点(和几个民间的球物理修改补丁十分类似)

现在盘带的进化程度有多少可能是较大的变数。

点评

盘带似乎还是有直角的感觉  详情 回复 发表于 2015-6-14 16:12
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