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The new boot of Konami DLC 1.4

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1#
发表于 2010-2-17 00:09 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
It's the bin of AdiPure III of Konami DLC 1.4 it's on 256X256 for WECN Team please crack the bin for 1024X512 Thanks.

unnamed_1988.rar (126.14 KB, 下载次数: 159)
2#
发表于 2010-2-17 00:36 | 只看该作者
crack the bin ????
3#
 楼主| 发表于 2010-2-17 01:05 | 只看该作者
Yeah, crack the bin to 1024X512 Texture
4#
发表于 2010-2-17 01:13 | 只看该作者
回复 5# Icaro77


Shit, you thought what we did was to cracking the bin~~~ It's impossible to expand such a 256pix pic to 1024pix.

That's to ridiculous~~~~~

We draw it ourselves!!
5#
 楼主| 发表于 2010-2-17 01:17 | 只看该作者
Ok, you're saying it's impossible, then how are the boot's made in HD quality (1024X512) With the corrects logos like Konami boot's original?
6#
发表于 2010-2-17 01:37 | 只看该作者
soleo i think that icaro talking about the bin not the texture!so we can at 1024x 512 texture
bin not let us
7#
发表于 2010-2-17 01:50 | 只看该作者
回复 7# Icaro77


    We draw it ourselves, k?

    Let me explain it 2 U in detail..... I will write it in both Engilsh and Chinese, this may help all others, who just know little about image/graph in Computer Science
   让我来仔细给你讲解。。。我会用中英文来写,这样可以给一些不懂 计算机中 图形存在形式的 童鞋 一些帮助。。。

   First all, there are two kind of graph:
  首先,我来区分一下,在计算机中图形 存在的形式。。

   1> Bitmap, like what you showed to us, all the real photos, jpg file, bmp are all this kind of image.
        位图,就像你给出的这些图片,所有的相片,jpg文件,bmp文件等等,
        In Computer, these graph are displayed by pixel, (you can realize it as a lot of dot with color)
       在计算机中,这些图片都是用 pixel(像素)来描绘的,(我们可以把它想象成一一个个带颜色的点)
        So if you try to expand this kind of picture, what will be the result....
       所以,如果我们试图 放大这些点,结果》》》
       Some kind of similar will be fill to the adjacent position (Like if we try to expand a pic as twice as its original size, one pix will be shared by all the adjacent 3 points).... Then this is so called 'distortion'....
     一些相同/相近颜色的点就会被填充到向邻的位置,(就像我们把一个图放大两倍,也就是一个点会被周围3个点共享)。。。这就是我们所谓的 失真~~~

  2> VectorGraph, this kind of image is described/displayed by functions. So it will not relate to the pixel any longer, if you try to expand it, the funciton will give what you want....   
      第二种叫做矢量图,这些图形都是用方程(计算计语言中的方程)来描绘的,所以我们想拉多大,就多大,不会因为像素的关机失真。。。
       Thus, the only possible image you want to expand without losing any pixel is such a vector graph.
     所以,这是唯一我们可以放大而不是真的图片格式
8#
发表于 2010-2-17 01:51 | 只看该作者
回复 8# kimonos


    C what I replyed。。。
9#
 楼主| 发表于 2010-2-17 02:01 | 只看该作者
Man i talk about crack the bin for support 1024X512 texture not for the texture to expand for 1024X512. Cracked the bin to support 1024X512 like WECN Team made.
10#
发表于 2010-2-17 02:26 | 只看该作者
回复 11# Icaro77

I don't know, if that is what you really want....

Adidas AdiPure III
Link: http://www.rayfile.com/zh-cn/fil ... -a06b-0015c55db73d/


But so far as I know, we are not able to make the model of the boot, what we can do, is to extract from the KONAMI mode, and draw the picture and texture ourselves and import into the bin....
11#
 楼主| 发表于 2010-2-17 02:33 | 只看该作者
回复  Icaro77

I don't know, if that is what you really want....

Adidas AdiPure III
Link:

...
solleo1989 发表于 2010-2-17 02:26


Man this is a Adipure III HD of WECN 2.0 Patch, it's made in adipure II bin.
12#
发表于 2010-2-17 02:39 | 只看该作者
回复 14# Icaro77


    anyway, you can do it yourself... if you have so much problem
13#
发表于 2010-2-17 05:59 | 只看该作者
I think there's no need to remake Adipure III in the new model, cuz these boots of WECN 2.0 Patch are much better than those in the KONAMI 1.4 edition.
Or you can make it your self.
14#
发表于 2010-2-17 06:12 | 只看该作者
本帖最后由 kimonos 于 2010-2-17 06:15 编辑

soleo i understand what  are you saying but  he is not talking about texture .today konami give us a new bin file.in this bin we cant put 1024x512 tetxure.only 512x256.
HOW CAN WE PUT IN THE NEW MODEL OF KONAMI  1024x512 tetxure?I NOW THAT IS  POSSIBLE   AND ONLY SOME GUYS  INSIDE WECN CAN DO IT.WE DONT NEED TEXTURE ONLY THE NEW BIN EXTENDED.i hope that you can understand
15#
发表于 2010-2-17 07:21 | 只看该作者
回复 17# kimonos


    Yea, I already got what he meant, and said "But so far as I know, we are not able to make the model of the boot,what we can do, is to extract from the KONAMI mode, and draw thepicture and texture ourselves and import into the bin....
   Also, we have already made Adipure III, which is pretty better than wt KONAMI guys did... So do we still need waste time on this?? "
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