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[分享] 【科乐美官方消息】PES 2010开发初情公开(确定PES2010将出现在PC平台|内附翻译文字) ...

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1#
发表于 2009-4-8 18:33 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Konami官方链接:http://uk.games.konami-europe.com/news.do?idNews=396

相关评论:点击查看【Only 24】PES2010的初情报公开的简单评价

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鸣谢完全实况会员ronaldo1976提供翻译      

       2009年4月8日,科乐美数码游戏公司官方网站终于发布了玩家盼望已久的PES2010的相关消息。

       目前已经确定本作将继续多平台发售,其中当然包括PC平台(最后的红字就是游戏的发售平台),,PS2版将继续推出,全平台发售时间预计于今年秋季。

       这个消息给不少担心PES2010取消PC版的玩家吃了一颗定心丸。

======================感谢完全实况会员ronaldo1976翻译======================
PES 2010: New Season, All New Game
PES 2010: 全新的赛季,全新的游戏。


Konami?s footballing legend evolves into the most realistic football simulation ever this Autumn.

Konami Digital Entertainment GmbH has announced that its forthcoming PES 2010 title will benefit from the most exhaustive raft of new features in the series' history, with every aspect of the game benefiting from key improvements. Major gameplay additions will make PES 2010 the most realistic football simulation available.
Konami数字娱乐公司已经宣布即将到来的PES2010将会从最为详尽大量的游戏系列史上的新特性中受益,游戏的各个方面将会由于重大的改进而得到改进。较多游戏的增加将有可能使PES2010成为最为逼真的足球模拟游戏。

PES 2010 is scheduled for release on PLAYSTATION®3, Xbox 360, PC-DVD, PSP® (PLAYSTATION®Portable), PlayStation®2 and mobile phones in the Autumn, and follows months of analysis and feedback monitoring to enhance the game in every area. PES Productions, Konami's Tokyo-based development team, has collated feedback on the series' strengths and weaknesses via fan forums, both ardent and casual PES players and press comment, and has incorporated a wide range of requests in the new game. The result will be the most challenging, realistic and satisfying PES to date.
PES2010预计将会在秋季在PS3、Xbox360、PC、PSP、PS2和手机平台上发布,是经过数月的分析和对反馈回来的信息进行监测,目的就是为了增强游戏在每个地区的(地位)。PES的开发商,Konami的东京研发团队已经对从玩家论坛和热情而偶然的PES玩家和舆论的评价对游戏的优点和缺点进行了整理,并且已经大量罗列了在新游戏中需要加入的要求。结果将会是最有挑战性的,最逼真和最令人满意的PES的诞生。

Konami has spent the last year expanding the development team's numbers, and created a number of dedicated departments, each striving to further improving their respective parts of the game both in the short and long terms. Key additions for PES 2010 include:
Konami公司去年已经增加了研发团队成员的人数,并且设立了许多专门的部门,个个部门都努力在短期和长期里改进各自的游戏部分。PES2010的重大增加的方面包括:







  • Gameplay: PES 2010 focuses on enhancing the excitement of matches between players, making for a truly challenging experience that will constantly test the player. Intuitive zonal defending will cover spaces and players need to look constantly for new ways to attack. PES 2010 focuses on being a real football simulation, as it requires both strategic play and quick reactions, as in real life. In addition to key out-field elements, goalkeepers are more versatile and with abilities matching those of modern shot-stoppers. The game's referees have also been reworked, with smarter AI elements allowing them to make more balanced calls during matches.
  • 游戏的可玩性:ES2010 聚焦在增强球员之间比赛的激动程度,制造一种真实的球员挑战体验。依靠直觉的区域防守将会覆盖空档,球员需要持续的观察才能找到一种新的进攻方法。PES2010致力于成为一种真实的足球模拟,而这需要有策略性地玩和快速的反应能力,就像现实生活中的(足球)一样。除了一些重要的场外要素,门将是很容易变化的,而且有能力成为决定那些实力相当的比赛的。比赛中的裁判也被重新制作,更精准的AI引擎将会使得比赛中的执法变得更为平衡。
  • Improved Visuals: PES 2010 has undergone a major visual revamp, with its celebrated player likenesses and animations now even closer to those of real-life players - including live player expressions to be depicted with an improved lighting system which differentiates between various conditions! Stadium detail is also massively improved, with the grass and other in-stadium elements finely depicted.
  • 视觉上的改进:PES2010已经经历了一次主要的视觉上的改变,著名球员的外观上已经很相似和生动地展现,现在将会非常接近现实中的球员---包括真实球员的面部表情将会通过改进的光影系统得到更好的刻画,这种系统可以区别不同的环境!球场的细节将会得到大量的改进,包括球场的草皮和其他的球场要素也会得到很好地刻画。
  • All-new animation and moves: Animations now dovetail into each other seamlessly, with dribbling and shots on goals worked into dribbling animations. More individual skills are also on show, including new flicks and tricks that have a definite showing on the way a game flows. Several elements have been completely reworked, with the dribbling, turning and kicking animations greatly enhanced, while there is a noticeable change in pace when a player passes a ball from a standing position than from within a run.
  • Match-Day Atmosphere(比赛气氛:球迷更多样化,全新解说: Crowd reactions to the on-field action are now more varied, with all new chants and cheers. The subtle difference between Home and Away matches will be reproduced, and the crowd will react spontaneously to specific situations in a game, showing their disdain or pleasure as fouls are committed and goals scored. Likewise, the commentary has been altered to offer a fresher, more concise overview of the game.
  • Enhanced Master LeagueML(联赛管理系统再度强化): Master League has been thoroughly renewed with the enhancement of managerial aspects, which enables users to enjoy managing a team for a longer career lifespan. Seen by many as a key contributor to the series' success, the Master League elements in PES 2010 have been bolstered by far-ranging and vital new additions, dedicated to enriching the mode. Further details will be announced shortly.
  • AI(改善电脑的人工智能): The Tokyo team has worked to improve the AI of the game, with Teamvision 2.0  implemented. Midfielders and defenders now work together to cover open space and close down attacks, meaning that cover can be provided for lower-ranked defenders. This also has the additional effect of removing soft goals, thus returning PES 2010 to its simulation roots. In terms of attacking, players can also now move several players once, sending them into different areas, opening up more goal-scoring possibilities than ever before. As such, PES 2010 necessitates a new level of control from the player. Strategic thinking is as important as quick passing, but the new system greatly opens the way the player oversees control of the team. In free kick scenarios, for instance, players can now instigate the runs of the players awaiting the ball in the penalty area.
  • Individual Play Characteristics(球员表现更具独立的个人特性): In previous PES games, the team formation has determined the movements of the players. PES 2010 introduces a new system wherein the individual attacking and defending nature of the players is integral to the way they play. Each player enjoys unique AI tied into their best abilities, and is reflected in the actions of their team mates - i.e. if a player who is known to be a good crosser of the ball is in possession, more players will flood the penalty area to receive it. Similarly, if a player is known to be good with close control, defenders will work to cover their stronger side, while lone strikers will be automatically supported by midfielders on receipt of the ball.
  • Strategy Use(战术应用): A new power gauge system allows users to balance their strategy in a quick, but wide-ranging way before a match. Every element - pass frequency, movement, the line of defence, width of play, or the position of the front line - can be altered to match those of a favoured club: Juventus Turin are a dangerous side on the counter-attack, for instance, while FC Barcelona use width in their attack. These formulations can be altered at any point, too, with Home and Away matches forcing different circumstances on the user, as does the rigours of a Master League season.
  • Penalties(新点球系统): An all-new system has been implemented, offering greater control, placing and accuracy.
  • Enhanced Online(增强网络对战): A new dedicated section of the Tokyo team is committed to improving the online side of PES 2010. More downloadable content is also planned. Konami has supported PES 2009 with the release of new licensed teams, transfer updates, etc, and this support will grow for PES 2010. Team and content updates are planned throughout the game's lifespan. These will make the game even more bespoke to the player's match day needs.

Konami has strengthend its relationship with UEFA and can announce it has secured the exclusive video game rights for the Europa League Licence (formerly known as the UEFA Cup). In addition Konami will be enhancing and developing the use of the UEFA Champions League within PES 2010 to make even better use of the best club football competition in the world.



Further details of these new features will be released in the coming months. Konami has also confirmed that Lionel Messi will also be a key endorsement player for the new game, and will feature in the promotion and development of the game later this year.

"We have been monitoring feedback and comments on the progression of the PES series for some time now, and PES 2010 will see us implementing a great deal of the ideas players have been requesting," commented Naoya Hatsumi, Producer for PES Productions at Konami Digital Entertainment Japan. "We aim to make PES 2010 a more user-friendly, immediate experience that places the emphasis on getting straight into the gameplay for which the series is famed. PES 2010 will look better, will play better, and will recreate real football as closely as the current hardware will allow."

"The preparations for PES 2010 have been in place for some time now, with the reorganization and increase of the Tokyo-based studio allowing expert teams to concentrate on their particular area," commented Jon Murphy, PES European Team Leader. "We are now in a better position to implement the greatest raft of changes and improvements to the series we have seen, and thank the PES community for their input."

PES 2010 will be released for PLAYSTATION®3, Xbox 360, PC-DVD, PSP® (PLAYSTATION®PORTABLE), PlayStation®2 and mobile phones in autumn.
PES2010预计于今年秋季在PS3,Xbox360,PC-DVD,PSP® (PS掌机),PS2以及手机版多平台发售。

All copyrights or trademarks are the property of their respective owners and are used under license.

[ 本帖最后由 beckhamgoal 于 2009-4-9 19:13 编辑 ]
2#
发表于 2009-4-8 18:39 | 只看该作者
沙发!期待着。
3#
发表于 2009-4-8 18:41 | 只看该作者
期待!!!!!!!!!!!!!
4#
发表于 2009-4-8 18:42 | 只看该作者
相当期待!!!!:bz62: :bz62: :bz62:
5#
发表于 2009-4-8 18:42 | 只看该作者
支持:bz1:
6#
发表于 2009-4-8 18:43 | 只看该作者
等翻译
7#
发表于 2009-4-8 18:44 | 只看该作者
用免费翻译 整出来的 凑合看吧
Konami数码娱乐公司日前宣布,其即将举行的2010年冠军聚醚砜将受益于最详尽的一系列新功能,该系列的历史,各个方面的游戏受益于关键的改进。主要游戏增加将使2010年聚醚砜的最现实的足球模拟可用。

聚醚砜定于2010年发布的PLAYSTATION ® 3 , Xbox 360游戏机,电脑,影碟多糖® (的PLAYSTATION ®便携式)的PlayStation ® 2和移动电话中的秋天,如下个月的监测分析和反馈,以提高比赛中每区。聚醚砜制作,游戏在东京的研发团队,已整理反馈系列的强项和弱项,通过球迷论坛上,都殷切和休闲聚醚砜球员和新闻评论,并已纳入了广泛的要求在新的游戏。其结果将是最具挑战性的,现实的和令人满意的聚醚砜至今。

游戏已经花费去年扩大开发团队的人数,并建立了一些专门的部门,每一个致力于进一步改善其各自地区的比赛无论是在短期和长期的。重点增加对聚醚砜2010年包括:




游戏:聚醚砜2010年的重点是加强兴奋的球员之间的比赛,成为一个真正具有挑战性的经验,将不断测试的球员。直观的纬向卫冕将涵盖空间和球员们需要不断寻找新的方式来攻击。聚醚砜2010年的重点是一个真正的足球模拟,因为它需要双方的战略发挥和快速的反应,因为在现实生活中。除了关键的领域的内容,守门员更多才多艺与能力相匹配的现代铅球塞子。游戏的裁判也被返工,人工智能与智能要素使他们能够更平衡呼吁比赛期间。
改进的视觉效果:聚醚砜2010年经历了重大的视觉调整,其著名球员肖像和动画现在甚至接近于现实生活中的球员-包括生活的球员表现的描述与改进的照明系统,区分各种条件!体育场细节还大规模改善,与基层和其他体育场要素精细描述。
全新的动画和动作:动画现在到彼此衔接无缝,与运球和投篮的工作目标纳入带球动画。更多的个人技术也显示,包括新的电影和技巧有一个明确的显示道路上的一场比赛流动。几个要素已完全重新设计,与带球转身踢动画大大增强,而有一个显着的变化速度的球员传球时,球从立场,而不是在运行。
比赛日气氛:人群反应的领域采取行动,现在更多样化,与所有新的唱法和欢呼声。微妙的差别是主场还是客场比赛将转载,人群将作出反应的具体情况自发的比赛中,显示其蔑视或高兴的犯规都致力于和进球。同样,评注已被更改,以提供一个清新,简明地概述了比赛。
加强硕士联赛:硕士联盟已彻底恢复与加强管理方面,这使用户能够享受管理团队寿命更长的职业生涯。许多人认为重要的贡献的一系列的成功,主联盟要素聚醚砜2010年已加强了广泛和重要的新功能,致力于丰富模式。进一步的细节将于稍后公布。
大赦国际:日本队一直在努力改善人工智能的游戏,与Teamvision 2.0执行。中场和后卫现在共同努力,包括开放空间,并关闭攻击,也就是说,包括可提供低级别的维护者。这也有额外的效果消除软目标,从而回到2010年聚醚砜及其仿真根源。在攻击中,玩家也可以现在几名球员后,将它们发送到不同的领域,开辟更多的进球机会比以往任何时候。因此,聚醚砜2010年需要一个新的水平控制的球员。战略思维是同等重要的快速传递,但新系统极大地开辟了道路球员监督控制的球队。在任意球的情况,例如,球员现在可以煽动运行的球员等待球在禁区。
个人播放特色:在过去的聚醚砜游戏,团队形成确定了运动的选手。聚醚砜2010年引入了一种新的系统,其中个人攻防的性质是不可或缺的球员他们踢球的方式。每个球员享有独特的人工智能捆绑到自己的最佳能力,并体现在行动,他们的队友-即,如果一个球员谁是众所周知的是一个很好的穿越球管,更多的球员将洪水禁区接收它。同样,如果一名球员被认为是良好的,密切的控制,将努力捍卫自己的更强有力的一方支付,而唯一的前锋将自动支持的中场球员在接到球。
战略用途:新的权力衡量系统使用户能够平衡自己的战略目的是为了迅速,但广泛的方式在比赛。每个元素-通过频率,运动,道防线,宽度发挥,或位置的前线-可以改变,以符合那些在赞成俱乐部:尤文图斯都灵是一个非常危险的球队的反击,例如,而巴塞罗那俱乐部在其使用宽度攻击。这些配方可以改变在任何时候,也同是主场还是客场比赛迫使不同情况对用户一样,严格的硕士联赛。
处罚:一个全新的系统已经实施,提供更大的控制,把性和准确性。
强化的在线:一种新的专用部分的东京团队致力于改善线上方PES的2010年。更多的下载内容,还计划。游戏支持聚醚砜2009年发布的新的授权球队,转让的更新等,这种支持将增长到2010年的聚醚砜。团队和内容更新也将在游戏的寿命。这将使比赛更加定制的球员的比赛一天的需要。
游戏已经strengthend其与欧洲足联和可以宣布它已担保的视频游戏的独家权利的欧洲联盟执照(前身为欧洲联盟杯) 。此外游戏将加强与发展中国家的使用欧洲冠军联赛在2010年,使聚醚砜甚至更好地利用最好的俱乐部足球比赛在世界上。



进一步的细节,这些新功能将在未来几个月内。游戏也证实,梅西也将是一个关键的球员认可为新的游戏,将在促进和发展的游戏今年晚些时候推出。

“我们一直在监测和意见反馈进展的聚醚砜一系列有一段时间了,和聚醚砜2010年将会看到我们执行了大量的思想球员一直要求说: ”直哉Hatsumi ,制片聚醚砜演出在Konami数码娱乐日本。 “我们的目标是到2010年使聚醚砜更加方便用户,立即经验,把重点放在获得直接进入该游戏系列是著名的。聚醚砜2010年会更好,会发挥得更好,并会再现真实足球的密切当前的硬件将允许。 “

“的筹备工作聚醚砜2010年已在一段时间以来,重组和提高东京的工作室让专家小组,以集中于特定领域, ”评论乔恩墨菲,聚醚砜欧洲队队长。 “我们现在能够更好地执行最大的一系列变革和改进的一系列我们所看到的,并感谢社会公共就业服务的投入。 ”

聚醚砜将公布2010年为PlayStation ® 3 , Xbox 360游戏机,电脑,影碟多糖® (的PLAYSTATION ®便携式)的PlayStation ® 2和移动电话在秋季。

所有版权或商标均为其各自所有者的财产和授权下使用。
8#
发表于 2009-4-8 18:46 | 只看该作者
希望有大的改善!
9#
发表于 2009-4-8 18:47 | 只看该作者
期待!!!!!!!!!!!!!:bz62: :bz21: :bz64:
10#
发表于 2009-4-8 18:52 | 只看该作者
本来还担心今年看不到2010了。
这下和谐了。
11#
发表于 2009-4-8 18:54 | 只看该作者
支持
12#
发表于 2009-4-8 18:56 | 只看该作者
支持一下.很期待呀.
13#
发表于 2009-4-8 18:58 | 只看该作者
2010还是messi?
14#
发表于 2009-4-8 19:02 | 只看该作者
梅西签了两年?
15#
发表于 2009-4-8 19:05 | 只看该作者
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