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本帖最后由 小卜 于 2012-6-15 11:54 编辑
名词解析:OPE是国外一PES论坛www.onlyproevolutions.com
来源:
http://www.onlyproevolutions.com/2012/06/ope-pes-2013-playtest-june-13th.html
文章大意可参考:9楼
I arrived at Konami HQ, with my friend Chris, just before 2pm yesterday afternoon. We entered the building and were greeted by TheBoss from PESFan, as well as the handful of other lucky individuals who had also been invited to the exclusive playtest. Once everyone had arrived, we took the lift up to Konami's floor and walked straight into the playtest room where we were greeted by Jon Murphy.
To begin the afternoon, Jon introduced Manorito Hosoda and Ippei Nio. Hosoda, the Marketing Producer at PES Productions, started off by introducing himself in English. However, he then made his presentation in Japenese, with Nio translating (very well) in English.
The duo explained some of the new-and-improved features that will be in PES 2013; amongst many other things, Performance Training, Football Life, Rival Ranking, Online Play, myPES and the improved La Liga license were all discussed.
Speaking of which, we were told there are "many key licenses" that have yet to be announced for PES 2013. More on that soon!
Jon Murphy then took over the stage and started to talk us through videos showing PES Full Control, ProActive AI and Player ID. The trailers we saw at E3 were very impressive, but actually being there with Jon while he was explaining each new feature in great detail was something really special.
At around 2:30, the PES team had completed their presentations, and we were then told to pick up our pads and play. Unfortunately, I had to play with a PS3 pad as all the Xbox 360 slots had already been taken up. I don't want to start a 360 vs. PS3 debate so I won't go into detail, but let's just say; I'm not a fan of the PS3 controller!
I spent the next hour playing 1v1 matches against Chris switching between Exhibition Mode (Barcelona, Real Madrid, Valencia, Sevilla) and Copa Libertadores mode (Santos, Flamengo, Corinthians, Vasco Da Gama) every few games or so.
Changes were noticeable straight away. Although the graphics looked virtually the same - not that improvements were needed - the gameplay, particularly its slower speed, was very different from PES 2012.
After playing 6 or 7 matches, to my surprise, me and Chris were given the opportunity to interview Manorito Hosoda and Ippei Nio, with Jon Murphy sat beside us.
In our interview with the Konami trio, here's what we found out:
Speaking about the possibility of introducing a J-League DLC into the series, the PES team said "We have given no consideration to the J-League [in PES]. We don't think European users will be interested."
PES系列不计划加入J联赛,他们认为欧洲人对J联赛不感冒
On Master League improvements. Hosoda asked me for my suggestions and the first thing I said was that there should be less (or none) cut-scenes. Jon and Hosoda agreed with me, saying they were boring and repetitive: "Master League was one of the key elements of Pro Evo in the past. We want to know what kind of improvements to make. Next year, we will remove the cut-scenes".
大师联赛(这里不是照原文翻译):从另外一些文章我了解到,2013会将南美版的大师联赛独立出来
I then spoke about Master League Online and suggested that a salary cap should be introduced into MLO: "That's exactly what we did this year. We [will] set a limit on the salaries."
On a possible return of the Random Selection Match gamemode. "I liked the feature [too]... we're going to revamp the game next year". Hosoda then asked us "is this a popular gamemode?" - myself and Jon Murphy replied with a resounding "yes". Right now, it looks like the gamemode could return for next-gen PES.
随机比赛模式可能在下一代回归
The Speed Merchant player card is still in PES. However, the card shouldn't be a problem now, thanks to the slower gamespeed and the new defending system that's called Response Defending. From the 3 hours I played PES 2013, I agree with this at the moment.
速度之星特技卡依然存在,但速度优势经过调整。游戏速度将变慢,也提到了新的防守系统Response Defending
Konami reveal that "unfortunately", there is no new Edit Mode this year. However, it looks like improvements will be made for next-gen PES.
编辑模式这代没更新,下一代再改善
Talking about Xbox 360 restrictions: "We [Konami] are in discussion with Microsoft to have the same level of editing functions [as the Playstation 3]. If they say yes by the end of the month, we will be able to implement it into PES 2013 - but that is unlikely."
On the option to play 2v2 online on Xbox 360: "We are discussing both [read previous point] issues with Microsoft. We want Microsoft to say yes."
The team admitted they've been working on easier ways to stop superstar players: "Messi and Ronaldo were unstoppable last year. We want to change that."
梅西,c罗等超级球星太过强大,众多玩家都觉得妖人影响了游戏平衡度,因此2013制作人员开始研究通过简单指令让玩家有办法防妖
On manual controls: "Users were hoping for freedom in controls. In the future, we would like to have more manual features, such as choosing which part of the foot to shoot with; the instep, or outstep."
将会添加更多的手动控制元素,例如可以自由选择脚的特定部位射门
On interchangeable (mixing home and away) kits: "I don't understand why that feature disappeared". Hosoda assumed it was a licensing issue.
由于授权限制,没第三球衣和球衣自由组合
Talking about the already-confirmed Spanish stadiums DLC for PES 2013: "The Spanish license we have allows us to reproduce the stadiums in Spain."
西甲球场DLC确认了
We then asked if Konami are planning on more DLC releases for other licensed leagues' stadia. They spoke about Serie A as an example: "Some of the Italian stadiums belong to the government. We want to increase it [licensed stadia] in the future."
其他联赛的部分授权球场未来也将会以DLC形式放出
On match atmosphere and weather: "There is no snow in PES 2013. We'll have a new engine next year. [For next-gen PES], we want to differentiate home matches from away matches, and weather will be an important element of that. Snow will definitely return in 2014."
2014新引擎,2014下雪天气回归,2014主客场气氛会有区别 |
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