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[转帖] 新增国外最新测评PES2012 E3版本 未翻译 附国米部分球员数值 7.18 更新 顶哦~

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发表于 2011-7-18 11:29 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 ZA-小E 于 2011-7-18 11:44 编辑

作者亲测了PES2012 E3版本的游戏 分为游戏球队列表、射门、传球、门将、裁判、定位球、画面、个人动作等方面详细的做了评价,里面很多东西说的还是很有参考价值的。因为本章太长,就不做翻译了。各位自己看吧。

文章中有一张国米球员截图,从中可以看到一些球员的涨幅。另外把seednelson 兄发表的各支球队的数值奉上  

文章转自:http://www.onlyproevolutions.com/  


OPE PES 2012 Playtest Impressions

The Only Pro Evolutions "team" - Jake Harris and The Editor

Where do I start?

Despite the truly horrific weather, it was a hugely enjoyable day out in Shoreditch. I set my alarm for 9 o'clock, but even after a late night session of PES 2011, I found myself waking up at 8.30 due to pure PES-related excitement.

Ever since I was told that my name was on the guest-list for today's playtest in London, I found it pretty uncomfortable to contain my excitement - despite having a rather mischievous trip to Gran Canaria to keep my mind off of things! Of course, I found other things to keep my brain focused for my week away, but as a hardcore PES fan, I'll admit that this playtest was always in the back of my mind.

Before today, I had never played any game at such an early stage of development. It was a good feeling!

After getting off at Liverpool Street underground station, I rushed along Shoreditch High Street and finally arrived at the venue at midday, just in time for the first playtest session. To my surprise, there were only a handful of people there playing PES 2012 - and fortunately, that scenario remained for the next two hours.

I finished my arranged session and was delighted to see that only another 6 or so players walked through the door for the second showing at 2pm. Naturally, I stayed and continued to play. And for the record, the PESFan employees and Konami staff had no problems with me sticking around!

Originally, it was planned that 32 people wouldturn up to play in 2 booths. 16 people were due to play on either Xbox 360 or Playstation 3, over two sessions spread across 4 hours between 12 and 4 o'clock. But ultimately, the turnout was poor - not that I'm complaining. I was there for both sessions and had about an hour of game time over the afternoon - although my 9-8 penalty shoot-out win probably contributes to a significant chunk of that time.

Anyway, enough of the boring stuff. I'll move on to the playtest...



Playtest conditions
E3 CODE.
Xbox 360 booth.
2 controllers, 1 v 1.
10 minute matches.
Regular or Professional diffculty.
Random condition/form.
No extra time - straight to penalties.

新增国外最新测评PES2012 E3版本 未翻译 附国米部分球员数值 7.18 更新 顶哦~
The start menu for Pro Evolution Soccer 2012. Funky, eh?

Team list
International
England, France, Italy, Germany, Portugal, Netherlands, Ghana.

European Clubs
Barcelona, AC Milan, AS Roma, Inter Milan, Bayern Munich, Lille, Lyon, Marseille, PSG, Bordeaux, Sporting Lisbon.

Copa Libertadores
Estudiantes, Internacional, Cruzeiro, Fluminense, Club America.


Shooting
There's plenty of room for improvement, based on this particular code. Don't get me wrong, Konami have worked hard and the shooting has improved, generally. But based on what I saw today, they still have much work to do before the game's official release later this year.

Inside the box, I have no complaints. However, it's very hard to score from distance, because the shots are way too floaty, most of the time. You need to hold the shoot button down for a while, and even then, the shot doesn't cause any real problems for the goalkeeper. Even if you hit the "sweet spot", I found it very hard for myself to get excited about the shot.

The lobbing on this game is also a little disappointing. The lobbing on PES 2011 was poor, and sadly, the same can be said for PES 2012. I managed to score two "lobs", but they did not look like lobs at all. They were way too low and powerful to be lobs, for me. The trajectory of the lobs were all wrong.

However, the word on the street is suggesting that Konami have fixed shooting. I just hope that lobs are taken into consideration too, as well as all other shot types. If they can fix all aspects of each shooting technique, I'll be a very, very, very happy PES fan, come October time!


Passing And Through Balls
You can play beautiful football. Precise one-twos are glorious. Players are there to help always keen, looking for the ball, even after passing the ball. Your fellow players are always aware, making effective diagonal runs. Passing triangles will be a big thing in PES this year.

It was awesome to break down my opponents' defences, passing in triangles. And for the record, it was not 'ping-pong' football. This kind of football takes brains.

If you want to dominate in PES 2012, you will need to master the art of 'pass and move'. It sounds simple, but I guarantee it will take time for you to become a pro.

I found the passing in PES 2011 to be very predictable and repetitive. Once you figured the game out, that was it. There was no more to it. This will not happen in PES 2012, I assure you.


Goalkeepers
The 'keepers have been improved very much so, but they are still a little suspect for me. At times, they can pull off some quite incredible saves. But in other instances, they are prone to make clumsy mistakes, in proper PES goalkeeping fashion.

For the record though, I will state that I found that the goalkeepers made less mistakes in this game, compared to PES 2011. When they did makes mistakes, it was realistic 90% of the time.

Yes, they do still spill it, but 9 times out of 10, they do it in a realistic way. I was watching someone play today who cut inside with Nani, had a powerful shot towards Neuer, and the German goalie spilled it, leaving an easy tap-in for Cristiano Ronaldo.

It's a shame I couldn't record any footage for you, because what you're reading probably isn't doing the game any justice.

Like I've suggested, please don't be upset. All players and spectators there yesterday agreed that these mistakes were realistic and we all said we understood why what happened, happened. If you're still upset, I implore you not to be so hasty.

In real life, even the best goalkeepers aren't robots. Every goalkeeper makes mistakes, every so often.

For Konami - and EA Sports too - it's very difficult, very delicate situation. To create a good football simulation, you have to make sure players aren't robots, using robots. For ultimate realism, you have to find the right mix.

I feel Konami are close to finding the right balance between realism, and ensuring that goalkeepers are still good enough to give players of whatever standard a decent challenge, on a long-term basis. A football game is ruined for me, once goalkeepers are sussed.

The goalkeepers in PES 2012 still need a little bit of work, but they have been imprroved immensely since PES 2011, in my opinion. A few tweaks here and there are needed, if Konami are going to nail it this year.


Referees and Officials
Referees have been improved, yes. But as you could well imagine, they are not perfect. They still call for random, silly and damn right peculiar "fouls".

Linesmen, on the other hand, are pretty much perfect. This is all due to the improved AI. Strikers are encouraged to keep up with play, and stay onside as much as possible.

The clueless wandering forwards who were always offside in PES 2011 are the thing of the past. I'm sure even Emmanuel Adebayor will be able to keep up with play this year!



Set Pieces
Penalties have been fixed. Hallelujah!

At last! Konami see sense and place the camera behind the penalty taker. Logic.

As you can see, this is all due to the fact that Konami have finally decided to revert back to the old PES days, where the camera is behind the penalty taker, rather than to the side of him. Not only that, but the penalty system in general has been simplified (improved) massively too.

All you need to do is hold down the shoot button for power. Unlike PES 2011, you can hold it down for a considerable amount of time, before your shot can be blasted over or wide. A power bar will also appear below your player.

Once you player begins his run up, you then are able to choose your direction. You can hold down the left stick for as long as you like. You can hold the stick down for as long as possible, your shot will remain on target - as long as you haven't held the shoot button down for too long, of course!

I only chipped penalty, and it looked good enough. To perform this action, all you need to do is press the dash button, during the players' run-up to the ball.

Including controlling the goalkeeping, the whole system has been improved through simple and logical re-introductions. I don't think I'll ever know why it took so long for Konami to sort this out.

Free kicks remain very similar to what they were like in PES 2011. That's probably all I can say. Although, I will tell you that the goalkeepers behave differently when dealing with free kicks.

One thing that annoyed me about PES 2011 was the fact that whenever a goalkeeper made a save, 99% of the time, the ball went out for a corner. Depending on where you shoot from, the ball rarely stayed in play, not allowing play to flow - just like it does in real life.

I had a free kick today with Wesley Sneijder. I didn't think it was going to go in, but I knew it was always going to trouble the goalkeeper. And it did.

Victor Valdez had to rush over to the over side of his goal, and he just managed to claw it, pushing it safely away from goal. It was a good save and the ball was safe. However, unlike PES 2011, my attack was still on because the ball had remained on the pitch.

Little things like this will make the game more entertaining, realistic and also much more varied - which is the most important factor for me. A football sim cannot be repetitive. To be a truly great football game, a player cannot expect anything, just like in real life. The perfect football game is something that can last for an entire year, at least - and PES 2012 looks like it could be the real deal!

Graphics
Graphics and player models have been slightly improved but for me, there isn't a huge improvement. Like Jon Murphy has stated many times, it's all about gameplay this year for the PES series.

I don't want to get you guys down, but there's not that much more to talk about regarding graphics. They have always been good enough, so I can safely remain content again this year for PES 2012 in terms of the game's visuals.

General Improvements
Auto kick off is gone. Embarrassingly, I'll admit that it took me a while for me to get used to this. And if you guys must know, I did get a few funny looks, when it was my turn to kick off... and I was just staring blank at a still screen!

The catch up bug has gone. From now on, Titus Bramble will not be able to catch up with Theo Walcott. Like today I experienced today, once you're away with David Villa, Michael Dawson will not catch you. Rest in peace, catch up bug. You will not be missed!

Player turning has been worked on well this year. It's much quicker and much more responsive. I found great delight turning with players like Messi, Sneijder, and Benzema.

The defences are much harder to break down, due to the improved AI. I often found myself facing my opponent camping 10 men behind the ball. Challengingly, it was very hard to break down at times. In PES 2012, players will have to be patient and could also benefit from thinking outside the box, trying to do something special, when attempting to break opponents down.

The crowd atmosphere is very good. Despite there being a fair bit of background noise (the PES 2011 Main Event Final going on in the background!), the matchday ambience was brilliant.Most importantly, there was one thing that stood out for me

I will assume that you have all watched a Spanish league match? You know that sound the home team crowd make when a shot goes just wide? That "oooohhh" sound boomed around the Camp Nou, when I fired a shot just past the post with Lionel Messi. I hope you understand?

New Additions To The Series
My favourite introduction to the PES series for 2012, is the right-trigger player switching feature. It's really, really, really useful. Like in FIFA, PES corners have always been predictable. In PES at least, this is not the case any more. Not for the first time, Konami have implemented a truly innovative feature.

Now, you are able to simply pick your target, control him making a clever run, trying to lose your marker, and then hit cross and see if you can pull off an effort on goal. The same applies for long throws. I will expect players to be rewarded for adopting a long ball style of play - for the first time ever in a football simulation.

PES has always been a brain-game. And this new feature is just one of many examples of why PES 2012 will need great concentration, if players are going to succeed. It's an absolutely fantastic new addition to the series.

Another one of my favourite introductions to the series this year, is the overlapping runs performed by your full backs. They're just simply incredible. Whether you're playing with Dani Alves or Javier Zanetti, they will always offer you support, making darting runs down the line.

Today I held up play with Samuel Eto'o, passed it out wide to the over-lapping Javier Zanetti, who pinged it into the box, allowing Diego Milito to head home. 1-0!

It was a supremely pleasing goal to score. One of many from today actually. Trust me, you will be able to score some incredibly pleasing goals this year, with some skill, patience and good timing.

The continuous throw ins are pretty smooth. They don't happen all the time, but when they do, you will be impressed, when you first see it. It's quite amazing to be blown away by something so simple.

The player faces, models and formations remain the same. However, players' faces can now be seen down the bottom of the formations screen, when you click on a player.

新增国外最新测评PES2012 E3版本 未翻译 附国米部分球员数值 7.18 更新 顶哦~
The stats of Wesley Sneijder, which can now be seen at the bottom of the formation screen.

I was impressed with the animated characters on the sidelines. The moving cameramen were cool. The ground employees walking around the stadium were great too. The crowd also wears the teams colours now, which adds to the realism factor. All added together, the game looks much more aesthetically pleasing.

Team grades are in this year. Yes, they're not going to blow anyone away, but it's very easy now to compare teams. According to the grading system, AC Milan are better than FC Barcelona. Maybe that will convince a few people use other teams more often, rather than just Messi's Barca?


新增国外最新测评PES2012 E3版本 未翻译 附国米部分球员数值 7.18 更新 顶哦~

新增国外最新测评PES2012 E3版本 未翻译 附国米部分球员数值 7.18 更新 顶哦~
AC Milan are the best club team on the game, according to the new 'team grading' system.

Football Life looks like it will be a direct replacement to Become A Legend. BAL was not there on the main menu, and it appears that FL has been substituted straight in for it. No details have been released revealing what Football Life will be about, but we are pretty certain that it will be some sort of an evolution of Become A Legend.

Final Thoughts
It's code from E3, so of course, Konami have added a lot since. But as this is all I've played, I will have to share my initial impressions, based on this particular code.

On the contrary, this isn't a bad thing. With early codes, you are able to spot mistakes in the game, and submit feedback (including this impressions post) to the Konami team. Ideally, arising problems will be addressed and fixed in time for the game's official release later this year. But for now, I will discuss the problems with PES 2012 - based on the E3 code.

The first thing that frustrated me was the lack of desire the players showed when going for the ball, especially when chasing a loose ball or running onto a pass. In my opinion, Konami need to make player sprinting a little quicker. Nothing major, but just a little speed boost that will make the game feel more sharper, giving everyone a less infuriating game.

The right-trigger player switching is an immense addition to the PES series. But it's not as straightforward as you might think. I won a goal kick with Victor Valdes, and tried to ground-pass it across my box to Dani Alves. Unfortunately, my pass was intercepted by Zlatan Ibrahimovic, and I found myself 1-0 down.

I did not investigate it thoroughly, but it seems to me that it's still better to go long. Although I'll admit, that this could be down to my own naivety.

Referees also need some more work. Although, they are excellent at times, handing out cards appropriately, there are still glimpses of catastrophic errors that we see now in PES 2011. The referees are much better and Konami have taken huge steps in the right direction, but work will still need to be done, looking at this particular code. Throughout the afternoon, I tried to get my players sent off, but after some truly horrific challenges, I wasn't even cautioned with a yellow card at times!

Although it's not necessarily a bad thing, I found that my passes didn't always find the man. True, it was frustrating, but I wouldn't suggest that this is a game breaker. The passing system in PES 2012 is hugely sensitive, so to achieve success in this game, concentration will be vital. Despite seeing one or two of my fellow playtesters yesterday become very frustrated by the game, I think this is a very good thing. Making the game more challenging is a positive step forward, in my opinion.

I will also give huge praise to the 'pitchside' camera option. We could only use one stadium, but it was still extraordinary using pitchside cam at the Camp Nou. You guys will love it.

Replays - during game and post goal - are the same. For me, no changes are needed. It's already good enough, so why change anything?

I can't recall seeing any injuries, so cannot comment on how much a player would be affected, after picking up an injury. Injuries were probably turned off, but I don't know for sure, as I didn't check. The option was greyed out.

Unfortunately, I can't say much more for player fatigue. I believe it was easier for the leading team, to score in the last 20 minutes or so. This could be due to fatigue, or maybe significant changes in the formations and playing style. That's all I can say, at this moment in time.

A few people asked on Twitter about about cursor changing. I had no problems. Although there were only 2 controllers, so I didn't get the chance to investigate a 2v2 match. However, as for 1v1 matches, I am confident when I say this; it's fixed.

Generally, players' first touches are much better. Obviously, the world class players are very unlikely to have poor first touches - maybe impossible. But that's a good thing surely, right? I couldn't imagine the uproar from the community, if players like Xavi, Sneijder and Fabregas are going to take poor touches on a regular basis.

Myself with OPE partner and legendary Xbox 360 PES option file creator, Daymos.

Alternatively, I had a Copa Libertadores exhibition match, playing as Estudiantes. Juan Sebastian Veron was class - a real stand out. But other players around him who were, well... poor, struggled to control the ball at times. It was probably a mixture of poor condition and poor stats, but world class players are going to stand out this year - and rightly so!

I don't want to jump aboard the hype train - not just yet. But I will stick my neckout for the time being, and say that Konami could provide us with a really, really, really special game this year. For such an early code, it's absolutely immense. However, for this E3 code, there's still a long way to go for Konami if they are to achieve worldwide recognition.

I will avoid comparing PES 2012 with the glory days of the PS2 days - but, with some tweaks here and there, I am confident Konami can trump the chumps this year.

Based on what I've played so far, I will state that PES 2012 is the biggest step forward Konami have made, since moving onto next-generation console gaming.

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2#
发表于 2011-7-18 11:36 | 只看该作者
看不懂 全是英文
3#
发表于 2011-7-18 11:41 | 只看该作者
顶的
4#
发表于 2011-7-18 11:49 | 只看该作者
不懂英文的路过
5#
发表于 2011-7-18 11:52 | 只看该作者
实况有俱乐部授权了?以前不都是用一些自己想象的名字和对会吗?
6#
发表于 2011-7-18 11:55 | 只看该作者
7#
 楼主| 发表于 2011-7-18 12:00 | 只看该作者
回复 5# zk1987727


    一直有授权 只不过是部分授权 例如荷甲 法甲一般是完全授权  意甲 法甲 英超 德甲等 都是部分授权 没有授权的只有正确的球员脸型和数据 没有俱乐部队徽 队服等
8#
发表于 2011-7-18 12:01 | 只看该作者
顶顶更健康
9#
发表于 2011-7-18 12:02 | 只看该作者
改成ABCD等级评价了啊
10#
发表于 2011-7-18 12:07 | 只看该作者
六边形呢?:bz49:
11#
发表于 2011-7-18 12:08 | 只看该作者
哪个兄弟帮忙翻译下?
12#
发表于 2011-7-18 12:08 | 只看该作者
期待翻译~
13#
发表于 2011-7-18 12:10 | 只看该作者
看着像2011画面精美版
14#
发表于 2011-7-18 12:12 | 只看该作者
顶,看着图效果不错-,-希望能早点出,期待
15#
发表于 2011-7-18 12:14 | 只看该作者
用谷歌搞定的,请看:

2011年7月17日日(星期日)
OPE PES的2012年Playtest印象
临演化“团队” - 杰克哈里斯和编辑器

我从哪里开始呢? 尽管真正可怕的天气,它是在肖尔迪奇一种非常愉快的一天 。我为我的报警9点,但即使PES的2011年的一个深夜会议后,我发现自己醒来8.30由于纯PES 相关兴奋。自从有人告诉我,我的名字是在来宾名单对于今天的伦敦playtest,我发现它非常不舒服,包含我兴奋-尽管有一个比较调皮的大加那利岛之旅,以保持事物的脑海!当然,我发现了其他的事情,以保持我的一周,我的大脑集中离开,但作为一个铁杆PES的风扇,我承认这playtest总是在 我的脑海背面。在今天之前 ,我从来没有玩过任何游戏这样一个发展的初级阶段。这是一个很好的感觉 !在利物浦街地铁站下车后,我赶到沿肖尔迪奇高街,终于抵达了中午的场地,只是在第一playtest会议时间。我惊讶的是,只有极少数人有玩PES的2012年-幸运的是,这种情况下保持在接下来的两个 小时,我完成了我安排的会议,并很高兴地看到,只有6或让玩家通过门走了下午2点的第二个显示。当然,我留了下来,并继续发挥 。,并作记录,PESFan员工和KONAMI的工作人员,我坚持没有问题! 本来是计划32人wouldturn发挥2个展位。由于玩的Xbox 360或PlayStation 3 16人,分布在4个小时之间的12和4时许两会。但最终的投票是穷人-不是我抱怨。我有两个会话,约一个小时的游戏时间在下午-尽管我9-8点球出双赢可能有助于当时的一个显着大块 。无论如何,够无聊的东西 。我会移动的playtest ...
















Playtest条件
E3的代码
的Xbox 360摊位,
2个控制器,1 V 1
10分钟的比赛。
定期或专业diffculty。
随机条件/的形式
,没有多余的时间-直处罚 。

职业进化足球2012年开始“菜单。质朴的,是吗?


国际英格兰队名单,法国,意大利,德国,葡萄牙,荷兰,加纳 ,欧洲俱乐部巴塞罗那,AC米兰,罗马,国际米兰,拜仁慕尼黑,里尔,里昂,马赛,巴黎圣日耳曼,波尔多,里斯本竞技 队的南美解放者杯拉普拉塔大学生INTERNACIONAL,克鲁塞罗,弗鲁米嫩塞俱乐部美国。射击 ,有很多改进的余地,基于这种特定的代码 。不要误会我的意思,KONAMI努力和投篮命中率有所改善,一般。但今天我所看到的,他们仍然有许多工作要做,在游戏的官方今年晚些时候发布。 箱内,我没有抱怨。然而,这是非常难以从距离得分,因为镜头实在是太floaty,大部分时间。您需要持有一段时间的拍摄按钮,即使在当时,拍摄不会造成任何实际问题的门将。即使你打的“甜蜜点”,我发现它很难为自己得到兴奋的射门。 lobbing这个游戏也有点失望。PES 2011 lobbing差,可悲的是,同样可以说PES 2012。我设法赢得两个“LOBS”,但他们不喜欢LOBS看看。他们太低和强大的LOBS,对我来说。对LOB的轨迹都错了 。然而,街道上的字是暗示,科乐美有固定的拍摄。我只希望,LOBS考虑,以及所有其他拍摄类型。如果他们能解决每个拍摄技术的所有方面,我将是一个非常,非常, 非常高兴的PES的风扇,来十月的时间!传递并 通过球你可以玩漂亮足球。精确的一个三三两两的光荣 。玩家们总是热衷于帮助,寻找球后传球,。你的同伴们总是知道的,有效的对角线运行。传递三角形,将在今年PES 的一件大事。真棒打破我的对手的防御,通过三角形。并作记录,它是没有 “乒乓”的足球 。这种足球需要开动脑筋, 如果你想在2012年PES的主宰,你需要掌握的“通和移动的”艺术。这听起来简单,但我保证,这需要时间让你成为亲 ,我发现通过2011年在PES是非常可预见的和重复的。一旦你的游戏,这是它。有没有给它。这不会发生在2012年PES的,我向你保证。门将 门将得到改善很大,但他们仍对我有点怀疑。有时,他们可以拉过一些相当令人难以置信的节省 。但在其他情况下,他们很容易在适当的PES守门员时尚笨拙的 失误,虽然对于记录,我会,我发现,守门员在这场比赛中少犯错误,而PES 2011。当他们犯错,这是现实的90%的 时间是,他们仍然漏油,但9 10倍,他们的现实途径 。我是看别人玩今天的内切与纳尼,对诺伊尔有一个强大的拍摄,和德国守门员洒,留下一个简单的水龙头在克里斯蒂亚诺罗纳尔多 ,这是一个耻辱,我也不会记录任何为您的画面,因为也许你正在阅读的是没有做游戏的任何正义 。就像我的建议,请不要被打破 。昨天所有的球员 ​​和观众一致认为,这些错误是现实的,我们都表示,我们理解为什么发生了什么事,发生。如果你还是不高兴,我恳请您不要那么匆忙。 在现实生活中,即使是最好的守门员不是机器人。每个门将犯错,每隔一段时间, 对于小浪-和EA体育-这是非常困难的,非常微妙的局面。要创造一个良好的的足球模拟,你必须确保球员不是机器人,使用机器人 。对于最终的现实主义,你必须要找到正确的组合 ,我觉得小浪是找到适当的平衡之间的现实主义,并确保守门员还是不错的,足以让任何标准,一个体面的挑战的球员 ​​,长期的基础上,。是我毁了一场足球比赛,一旦被sussed守门员 ,2012年在PES门将仍然需要一点点工作,但他们已经imprroved极大PES 2011以来,在我看来,。数调整在这里和那里是必要的,如果小浪将指甲今年,裁判员和 官员裁判员已经得到改善,是 。但你可以想像,他们并不完美。他们还呼吁随机的,愚蠢的和该死的权利奇特的“犯规” 。巡边员,另一方面,是非常完美 。这是由于改进的AI 。鼓励前锋跟上发挥,并保持尽可能多的越位。无能徘徊前锋越位总是在PES 2011是过去的事情了 。我敢肯定,即使是阿德巴约将能够跟上起到 今年已修复!设置饮片处罚 。哈利路亚!





























































最后!KONAMI意识和放置相机背后的罚款 ​​接受者。逻辑。

正如你可以看到,这是因为,小浪终于决定恢复到旧的PES天,相机刑罚的接受者,而不是他的一面,其实背后。不仅如此,但在一般的罚款 ​​制度(改进型)已经简化大规模 太,所有你需要做的的是按住拍摄的电源按钮。与PES 2011,你可以抱下来一个相当长的时间,你的镜头前被炸开或宽。功率栏也会出现低于您的播放器 ,一旦你的球员 ​​开始他跑起来,你就可以选择自己的方向。您可以按住左摇杆,只要你喜欢 。您可以保持尽可能长时间的坚持下来,你的击球将保持在目标-只要你没有太久举行的拍摄按钮,当然 我只是插话罚款,和它看起来不够好。要执行这个动作,所有你需要做的的是在球员的球。按虚线按钮 ,包括控制的守门技术,整个系统得到了改进,通过简单的逻辑重新介绍 。我不认为我永远知道为什么花了小浪这么长时间来排序了这一点。 任意球仍然非常相似,他们喜欢什么PES 2011 。这可能是我所能说的。虽然,我会告诉你,守门员的表现不同处理任意球时, 有一件事情我约PES 2011恼火的事实,每当一名门将保存,99%的时间,球来到一个角落。取决于你在哪里拍摄,球很少留在发挥作用,而不是让流动发挥-就像它在现实生活 中,我曾与斯内德今天一个任意球。我不认为这是要去的,但我知道它总是要麻烦的门将。也 维克托巴尔德斯已经赶了过来,他的目标过一面,而他只是设法爪,推动安全距离目标。这是一个很好的保存和球是安全的 。然而,与PES 2011,我的攻击仍然是因为球留在球场上 这样的小事情,会使游戏更有趣的,现实的,也更不同-这对我来说是最重要的因素。足球SIM不能重复。要成为一个真正伟大的的足球比赛,一个球员不能期望什么,就像在现实生活中 。完美的足球比赛是可以持续整整一年,至少-和PES的2012年看起来可能是实打实的 图形图形和球员模型已略有改善,但对我来说,没有一个巨大的 改进 。像乔恩墨菲已经多次指出,它的所有有关游戏今年PES系列, 我不希望得到你们的,但也并不是说得多谈谈关于图形 。他们一直不够好,所以我可以放心地再次保持内容PES的2012年今年在游戏的视觉效果。普遍 改善汽车揭开序幕了 。令人尴尬的,我得承认,我花了一段时间,我习惯这个 。如果你们必须知道,我也得到一些有趣的外观,当轮到我揭开序幕 ... ... 而我只是盯着静止画面空白! 赶上错误已经一去不复返了。从现在开始,泰特斯布兰布尔将无法赶上沃尔科特。,就像今天一样,今天我经历,一旦你离开比利亚,迈克尔-道森不会赶上你。安息吧,赶上错误。你不会错过! 播放器的转折点已经上以及今年的工作。它的更快和更具响应。我发现打开与梅西,斯内德和本泽马这样的球员 ​​非常高兴 。防御更难打破,由于改进的 AI。我经常发现自己面临的是我的对手露营落后10球的男子 。Challengingly,这是有时很难打破。PES的2012年,玩家将要耐心,也可以受益于框外思考,试图做一些特别的东西,试图打破对手时 ,人群中的气氛是非常好的 。尽管有一个公平的背景噪音位(2011年PES的主赛事决赛在后台!),在比赛日的气氛是brilliant.Most重要的是,有一件事 我站在我会假设你都看过一个西班牙联赛?你知道的声音主队的人群时出手去稍稍偏出?周围的诺坎普,当我开了一枪,“oooohhh “的声音 ,刚刚过去的梅西后蓬勃发展。我希望你明白吗?系列新增加 了2012年我最喜爱的引进PES系列,是正确的触发播放切换功能 。这是真的,真的,真的有用。在国际足联一样,PES的角落一直预测的。在PES至少,这是不是更多的情况下。不是第一次,KONAMI已经实施了一个真正的创新功能。 现在,你只需选择你的目标,他一个聪明的运行控制,试图失去您的标记,然后打交叉看,如果你能拉断努力的目标。这同样适用于长抛出。我会希望球员要采用长传球风格的发挥奖励-有史以来第一次在足球模拟。 PES一直是大脑的游戏。这项新功能就是为什么PES的2012年将需要很大的浓度,如果球员要想取得成功的许多例子之一。这是一个绝对美妙的新除了该系列 的另一个我最喜爱的系列介绍之一,今年是由您的边后卫重叠的运行。他们简直是不可思议的。无论你是打阿尔维斯或萨内蒂,他们将永远为您提供支持,使上下行穿梭运行。 今天我举起与埃托奥的发挥,通过了广泛的过度研磨萨内蒂,谁ping通入禁区,让米利托回家。1-0! 这是一个超级赏心悦目的目标得分 。许多从今天实际上之一 。相信我,你将能够取得一些令人难以置信的赏心悦目的目标今年的一些技巧,耐心和良好的时机 ,连续抛出插件是相当顺利的。他们不发生的事情,但是当他们这样做,你会留下深刻的印象,当你第一次看到它。这是相当惊人的,被风吹走这么简单的东西 。的球员 ​​的面孔,模型和编队保持不变 。然而,现在可以看出球员的面孔编队屏幕底部,当你点击一个球员。






















































斯内德的统计,现在可以形成屏幕的底部。

令我印象深刻的动画人物,在场边 。移动摄影师凉爽。员工走在体育场周围的地面是巨大的。人群也穿的球队现在的颜色,增加的现实主义因素 。全部加在一起,游戏看起来更加美观悦目。 队等级在今年。是的,他们不会打击别人拿走,但它很容易,现在比较团队 。根据分级制度,AC米兰比巴塞罗那更好。也许这将说服几个人更频繁地使用其他球队,而不仅仅是梅西的巴萨?



AC米兰都对游戏的最佳俱乐部队,根据新的“团队分级”制度。

足球生活看起来这将是直接替换成为一个传奇。平衡是在主菜单上,看来,佛罗里达州已经取代直。详情已公布,揭示什么足球生命将被约,但我们是相当一定的,它会被某种一个的演变成为一个传奇。最后的 思考这是来自E3的代码,所以当然,小浪已加入一个不少,因为 。但是,因为这是我打得,我会分享我的初步印象,基于这个特殊的代码 ,相反,这是不是一件坏事 。早期的代码,你可以在游戏中发现的错误,并提交反馈(包括这个印象后)小浪队 。理想的情况下,所产生的问题将得到解决,并固定在游戏的官方今年晚些时候发布的时间。但现在,我将讨论2012年与PES的问题-基于对E3的 代码。沮丧我的第一件事情是缺乏欲望的球员 ​​表现出球时,尤其是在追逐一个球或一个通上运行。在我看来,KONAMI 需要让球员冲刺有点快。没有重大的,但只是一个小的速度提升,这将使比赛的感觉更锐利,让大家少真气游戏 。右键触发的球员 ​​交换是一个巨大的除了PES系列。但它并不像你想象的那么简单。我赢得了巴尔德斯球门球,并试图地面之间传递我的盒子阿尔维斯。不幸的是,我通过截获伊布,我发现自己 1-0下来,我没有彻底调查,但在我看来,它仍然是最好走多久。虽然我得承认,这可能是我自己的幼稚。 裁判还需要一些更多的工作。虽然,他们都是优秀的,有时,适当地交给了卡,还存在着灾难性的错误,我们现在看到的PES 2011瞥见。裁判是好多了,小浪已经在正确的方向采取了巨大的步骤,但工作仍然需要做,在这个特殊的代码。整个下午,我试图让我的球员 ​​被红牌罚下,但一些真正可怕的挑战之后,我是不是即使在次黄牌 警告,虽然它未必是一件坏事,我发现我的传递并不总是发现该名男子。诚然,这是令人沮丧,但我不会认为这是一场比赛断路器。2012年在PES传递系统是巨大的敏感,因此要实现在本场比赛的成功,浓度将是至关重要的。尽管看到一个或两个,我的同胞playtesters昨天的游戏变得非常沮丧,我觉得这是一件非常好的事情 。使游戏更具挑战性,是一个积极的一步,在我看来 ,,我也将给予巨大的好评“pitchside”相机选项。我们只能使用一个球场,但它仍然是非凡的使用pitchside CAM在诺坎普。你们一定会喜欢它。 重放-在游戏和后期的目标-是相同的。对于我来说,没有需要改变。它已经够用了,所以为什么要改变呢? 我不记得看到任何伤害,所以不能评论一个球员多少会受到影响采摘后的伤害,。受伤可能关闭,但我肯定不知道,因为我没有检查。选项是灰色的, 不幸的是,我不能说球员疲劳。我相信这是比较容易的领导小组,将比分在最后20分钟左右 。这可能是由于疲劳,或可能显着的单位和演奏风格的变化 。这是所有我可以说,在这个时刻。 光标改变在Twitter问几个人。我没有问题。虽然只有2个控制器,所以我没有得到机会调查2V2比赛。然而,作为为1V1的比赛,我深信当我这样说,它的固定, 一般情况下,球员的第一次接触要好得多 。显然,世界级的球员 ​​,是不太可能有差第一次接触-也许不可能 。但这是一件好事,当然,权利吗 ?我无法想象从社会一片哗然,如果哈维,斯内德和法布雷加斯这样的球员 ​​,要采取定期穷人接触 。




























自己OPE的合作伙伴和传说中的Xbox 360 PES选项文件的创建者,Daymos。

另外,我有一个南美解放者杯表演赛,拉普拉塔大学生玩。贝隆类-一个真正的脱颖而出。但他身边的其他球员,以及... ... 差,努力控制球。这可能是混合的贫困状况和贫困统计,但世界级的球员 ​​将脱颖而出,今年-这是正确的! 我不想跳登上炒作列车-不只是尚未。但我会坚持我的脖子上,暂时的,并说,小浪可以提供一个真的,真的,我们真的很 特别的游戏今年。对于这样一个早期的代码,这绝对是巨大的 。然而,这E3的代码,仍有很长一段来为小浪去实现全世界 的认可,我会避免比较的PS2天的荣耀天PES的2012年 -但是,与一些调整在这里和那里 ,我很信心小浪胜过chumps今年 基于什么我打得到目前为止,我会状态,PES的2012年是小浪已经作出,因为移动到下一代游戏机的最大一步。
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