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Hello again,
Sorry for new topic, but I need to ask few question's about boots modeling in blender.
Is there any chance to edit UV map? I wanted to add more parts on UV map (For more logo's, vertices).
I tried it like this:
I imported .fef model into blender, changed into Edit mode, I added new (mesh) object as (Plane).
- Subdived lower side 1 time, marked seams, split screen, changed into UV/ImageEditor
- Again selected plane object with B key, pressed U, and choose Unwarp.
Then on other window, vertices was changed, but on 3D view didn't show any texture on plane object.
Is there any chance to make working this?
FEF 2010 doesn't allow duplicating meshes in Blender, when I import it show a message: "You shouldn't delete any vertex group or part". Right now, I can only edit exist UV map model.
Did I missed something? Is there any tutorial for this, please help.
Thanks |
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