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[分享] FIFA 11Personality+新特性详细介绍!(8.3)在等待fifa11次时代的纯真年代

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发表于 2010-8-3 18:00 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
原文:
Well its time for another article guys and under the spot light this time is EA’s other flag-ship feature for Fifa11, Personality+. The series has been crying out for more feeling and individuality for some time now and it’s great that EA have finally acted.

However, there is another side to personality that’s far more dependant on the community and the way we play.

Find out what that means, after the jump.


Personality Added

Personality has always been something that EA have struggled to inject in to the Fifa series and for me it’s been one of the games biggest deficiencies over the last few years. As the engine revamped between 2008 and 2009 personality seemed to get lost amongst the more technical upgrades like the now bedded in 360 degree dribbling. As it turns out personality may have been lost but it was never forgotten.

Meanwhile, Fifa’s rival PES was going through problems of it own. One thing you could always rely on with Konami’s stuttering series though, was the games personality. No one can really seem to put their finger on why personality stands out so much in PES but it does and with aplomb.

So this year EA are trying to bridge that gap with the aptly named Personality+. As some of you will know I’m not a huge fan of these tag-line names but it’s the idea and implementation which are most important.

Personality+ this year takes in a huge spectrum of traits, features and behaviour and the affect it has on Fifa’s player individuality is there for all to see. The uniformity of previous games is now gone with players really looking and feeling like the real McCoy. From the diminutive Aaron Lennon to the gangly Peter Crouch, the game now covers it all and the attention to detail is at times, staggering. I really can’t stress enough the difference the new player models have made to Fifa’s visual impact.

The personality also extends to player behaviour too with the idle Dimitar Berbatov a shadow of his rampant, enthusiastic team mate Wayne Rooney. You’ll also notice a greater urgency for attack minded players to get up and support with Danny Alves in particular a constant menace from right back. The defensive behaviour hasn’t been forgotten either. You’ll now see Fifa10’s huge midfield gaps instantly plugged by defensive generals like Cambiasso or Alex Song who now patrol with purpose.

My one and only concern with Personality+ is with how far it goes. Not in terms of overall features or behaviour but in terms of its effects on the lower leagues. Fifa’s player database is huge and there will always be an inevitable focus on the crème de la crème but EA neglect the lower leagues again this year at their peril. It will be some feat if EA do manage to scale Personality+ so that it affects every level of Fifa’s vast player database but I’m afraid only time, will tell.

So that’s EA’s side of the bargain kept Personality+ is in, but what about us the gamers? After all once Fifa11 hits the shelves it will be us in control not EA and with that power comes great responsibility.

The community has been a-wash with discontent over the last year mainly down to a few key exploits which are very well-known, so I won’t bother going over them again. But were these problems down to deficiencies in the games design, or our own player behaviour?

The short answer is both. EA needed to do a lot more to minimise the potential for exploits in Fifa’s code, simply through miss-use. Thankfully they are starting to do this, however it will always be a continual process. The community needs to take on some of the responsibility as well though because at the end of the day, we were the ones in control and we were the ones making all the choices.

Personality may be a part the games core design now but for a truly great Fifa experience it’s the personality we put in from behind the controller that’s going to be most important. How you take on and use the new features Fifa11 offers up will ultimately determine the amount of feeling and joy you get from it.

The game is a much more balanced affair this time round and what that does is open up a whole world of tactics and systems that you can potentially employ. You’re no longer bound by the strength and speed attributes which were so crucial to victory in Fifa10. That gives us all the opportunity to do something different this year and finally shake off the bad habits we’ve picked up from previous games for good. We just need to make a conscious choice as a community that simulation is what we want and to all play in a manner that reflects that.

For the first time ever in a Fifa game that I can remember the emphasis on style and personality is going to be firmly placed upon our shoulders. The games design will enhance and guide our journey but Fifa11 is essentially a blank canvass waiting to be composed. All we need to do is embrace it and use the gameplay engine to its full potential though sensible and realistic choices.

The community and the development team will always be on a close knit journey when it comes to improving Fifa but with something as abstract as personality the partnership has to be tighter than ever. The barometer for Fifa11’s success is firmly in our hands this year and Personality+ will be where the battle for simulation is won or lost.

We’re the ones in control so let’s stamp our own personality on Fifa11.
翻译:
  现在是写篇介绍这次在EA的fifa11中聚光灯下的另外一个旗舰性特色:Personality+的文章的时候了。个性化一直是fifa系列中一直被玩家要求做到更多的拟真体验和球员的个人特质,现在EA终于办到了。然而,这次的personality+是与我们大众所理解的有很大的差距的。想知道是什么意思,接着看。

Personality +

  个性化是EA一直努力在fifa系列的作品中体现的,对我而言,个性化却是过去几年fifa系列中最大的不足之一。由于引擎在08至09年的更新,个性化似乎围绕着更多的技术升级就像现在的360度带球,本以为个性化将不再被重视但是它永远不会被遗忘。

同时,fifa的对手pes也在解决他们自己的问题。有一样东西你可以一直在konami那断断续续的系列中发现,就是游戏的个性化。似乎没有人能真正地说pes中个性化是如此地突出,但它确实做到了。

所以今年EA尝试用P+这个巧妙的特色来弥补不足。你们当中的一些人知道我对这种讨巧的新名词不是很感冒,但这点子对于新作来说的确是最重要的部分。

今年的P+有相当大的覆盖面:脸部特征,行为特征使得玩家能够看到fifa中的人物有不同的个性。随着游戏人物看上去和感觉上像真的McCoy,前作的单调不足已经消失不见。从矮小的列侬到瘦高个克劳奇,这次整个游戏涵盖了所有的(身材比例)和对细节的关注,相当令人震惊。我不得不强调下这次新的人物模型所带来的视觉冲击。

这次的个性化还会延伸到球员的个性行为,你会看到像潇洒哥贝尔巴托夫场上泛滥的懒散跑动,满腔热情的队友鲁尼。你还会注意到一个更具紧迫性的攻击性球员与阿尔维斯从右后方不断制造威胁。防守的个性行为也没有被遗忘,你会看到fifa10中中场的空挡现在被像坎比亚索和宋这样的防守球员在防守时堵住。

我现在唯一担心的是P+到底能涉及多少大的范围。全队特性或者队伍比赛风格还有是不是在低级别联赛有看到。fifa球员的数据库很庞大而且大家无可避免地关注这个精华的部分,但今年EA对低级别联赛的再次忽视会是个极大的隐患。

这将是一次壮举如果EA设法把P+运用到整个庞大的fifa球员数据库中,但恐怕这只能用时间来证明了。

这是目前EA这边对P+这个新特性作出的介绍,但对于我们玩家而言呢?毕竟fifa 11一旦上市了,(评价的话语权)就到了我们这边而非EA,同时也伴随着很大的责任。

大众对被去年那些非常知名的PC开发耍了非常不满,所以我这边就不再提这件事了。但是这些问题是出自于游戏设计的不足或者是我们玩家自己的行为呢?

简单来说两者都是。EA应该尽可能降低使用fifa原代码的可能性,最好别用。谢天谢地,他们正开始这么做,但这是一个持续渐进的过程。公众也需要担起一些责任,毕竟最终由我们来掌控由我们来做选择。

P+可能是游戏的核心设计部分,但是真正伟大的fifa游戏体验也是最重要的部分是把玩家的个性控制加入其中。你能得到多少有趣的体验最终取决于你如何玩转fifa 11的新特性。

fifa11这次有一个更具平衡性的设计,你可以使用完全完整的策略。你不再受到力量和速度这些影响fifa10胜负关键的属性的约束。这给了我们一个踢很多不同战术和摆脱前作带给我们的坏习惯的机会。作为公众的我们只需选择一个清醒的选择:模拟真实是所有我们想在玩fifa 11中看到的。

我记得这是fifa游戏中破天荒第一次如此看重游戏的风格和个性化特征。这些游戏设计将会强化和指引我们在游戏中的体验,但fifa 11的玩法基本由你自己来定义。我们需要的是领悟这个新的特性然后通过使用游戏的引擎做出最大可能性的理性而明智的选择。

公众和开发团队将一直保持非常紧密的关系特别是当要改进fifa个性化这个十分抽象的东西时,他们的关系会前所未有的紧密。

我们是游戏的掌控者所以让我们在fifa 11上烙下我们自己的印记吧。

2#
发表于 2010-8-3 18:11 | 只看该作者
P+在球员外形上从截图来看可以让人满意,但我更关心的是技战术方面的体现是否明显,笔者也没提到更多,目前还是个谜
3#
发表于 2010-8-3 18:12 | 只看该作者
谢谢分享
4#
发表于 2010-8-3 18:13 | 只看该作者
对fifa11更期待了,呵呵
5#
发表于 2010-8-3 21:46 | 只看该作者
可惜啊,PC无P加和PP
6#
发表于 2010-8-4 07:48 | 只看该作者
这些特点相信在往后的PC版本中也会有的,不着急....:bz11:
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