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原 Blog 官方地址:http://www.games.konami-europe.com/blog.do
原文:
29.04.2010
PES 2010
Hello from Paris!
Hi all,
I am Axel de Rougé, "talking" to you live from Konami's Development Studio in Paris. From now on, I will be blogging around our projects to give you some inside and unusual (let's hope!) info about my role here as a producer and studio head, about the team I work with, life at the studio (and sometimes out of it) - and not to forget a very special project we're currently working on.
The Paris studio was built around the PES Franchise several years ago and so far the team has successfully developed PES 2008, 2009 and 2010 on the mobile platform. We're building on our experience and are ready to face any new challenge we're offered. We have some games in preparation for various platforms and are constantly pitching new concepts for gamers today. What are the new gaming habits? What do core gamers value most? And what about casual gamers? Creating new concepts is ok, but how best can we evolve in a striking way with a yearly title?
Take the example of football. It's been more than a hundred years since the main rules have been fixed. So we can't really change the way a match is played in a game, can we? Just like the console game we're aiming for realism and a true football experience with PES on mobile platforms. There is no way we can suddenly design teams of 16 players or players able to use their hands. We have to keep to the classic game but still have room for innovations. Our job is to make these innovations happen in a natural way. Still want to be a game designer? ;)
To end this blog, here is a funny anecdote I found when compiling the laws and rules of football together with one of our game designers: You might know that there are 17 key points that determine the laws of soccer, but not all of them were integrated in the initial constitution written in England in 1863. For instance, stoppage time was not included until 1891 after an incident that occurred during a match between Stoke City and Aston Villa. Villa were leading 1-0 at the very last minute of play when Stoke were awarded a penalty. Villa's keeper took the ball and kicked it out of the ground, by the time the ball had been recovered the 90 minutes were over and the referee had to blow the final whistle before the penalty could be shot? We also discovered that so called "soccer fights" were usual at the time and occurred regularly between players during a match. They were considered symbolic to the virile aspect of this game. We're glad this is no longer the case, as designing a beat'em up inside a football game would be hellish!
Hope you enjoyed it folks and there will be more to come soon, so stay tuned!
Axel
译文:
29.04.2010
PES 2010
来自巴黎的问候
各位
我是 Axel de Rougé,正在位于巴黎的 Konami 工作室和你们“实况直播”。从现在开始将会由我来更新相关的项目日志,这些事项包括提供一些内部消息,我作为制作人和工作室负责人相关的特别信息(敬请期待!),有关和我一起负责开发的团队的信息以及在工作室的生活(虽然有些时会显得很无聊) -- 并且不要忘了我们现在手头上正在开发的最重要的项目。
巴黎工作室被 PES 授权并建立于几年以前,到目前为止,我们的团队已经成功的在手机平台上连续推出了 PES2008,PES2009 以及 PES2010。我们的自信建立在丰富的经验之上,而且已经做好了准备去迎接一切全新的挑战。目前,基于多平台的数款游戏的开发工作已经处于准备阶段,并且我们将不断的提供给玩家新的游戏理念。新的游戏倾向是什么?忠实玩家最关心的是什么?那么休闲游戏呢?提出新的理念还好,但最重要的是在以年为单位的时间里开辟一条前所未有的探索中,我们能做到多好?
以足球为例来说。从基本原则被固定下来到现在,已经有超过 100 年的历史。因此,我们是不能做到从真正意义上改变游戏比赛规则的,难道不是吗?就像我们在手机平台上推出的,以旨在模拟真实的足球体验为目标的 PES。我们不能突然就把球队的编制人数改成 16 人或者允许球员用手触。我们要遵循传统的游戏规则,但也会为创新预留足够的空间。而我们的工作,就是要把这些创新以更自然的形式表现出来。现在你还想当一个游戏设计师吗?:)
在日志的结尾我想说个趣事儿,是上次在和另一位游戏设计师汇编足球规则时发生的:也许你知道决定着足球规则的 17 个要点,但在 1863 年的英格兰,并不是所有的这些要点都被写进了最初制定的章程。比如,在 1891 年 斯托克城 对阵 阿斯顿维拉 的比赛中出现意外以前,伤停补时这个概念就没有被写入章程。当时,斯托克 城赢得了一个禁区内的点球,此时的 阿斯顿维拉 把 1 - 0 的优势已经保持到了比赛的最后一分钟。阿斯顿维拉 的守门员拾起球并随之踢出了界,当球滚落时比赛已经打满了90分钟,裁判只得在罚点球前吹响终场哨。而且,球员间的“足球暴力”在当时的比赛场上是相当常见的。这被看作是足球这项运动具有男人本色的象征。我们很庆幸这样的情景没有出现,否则把足球游戏设计成是暴力的你死我活就太恐怖了!
希望你们能喜欢这些。更多的日志将会陆续更新,敬请期待。
Axel
声明:
1)如有转载,请注明转自完全实况论坛。
2)本人也不是专业人士,翻译如果有误大家见笑了。如果不喜欢,请自行翻译。谢谢合作。 |
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