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[讨论] 看见新闻就想和大家分享!*****FIFA2010.*******

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1#
发表于 2009-6-1 00:20 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
EA官网日前正式宣布《FIFA 2010》即将公布,本作依然是全平台制霸!而FIFA10游戏开发者 Santiago Jaramillo透露了本作的大量信息:
经理模式:大家很多人为FIFA10经理模式提供的一些改善的建议。虽然我们今年不能够全部实现,但我要告诉大家的是许多问题都会在FIFA10中得到解决。我们知道经理模式是这个游戏最重要的模式之一,所以今年得到了开发团队的很多关注。这意味着比赛结果将更为现实(比如说更加现实的联赛积分表);会有一个更吸引人的转会系统,改良的游戏氛围,球员成长,和许多其它要素。最后,不只是FIFA10,在今后的FIFA系列中,经理模式都会被优先进行后续改进并有详细计划。
传球:我们一直在努力提高我们的传球系统,这其中的一部分就是增加传球的多样性。去年我们实现了直传中的弧线传球,所以技术型球员可以传出更加有效地直传球。传球当然是游戏的一部分,我们必须问我们自己的是我们是否想让它们更加符合比赛的实际情况(比如游戏中的脚后跟传球)或者是用R1或者RB来进行调整。
球的运动:去年我们对球的运行进行了调整,这是我认为我们所有做过的游戏中球在空中运行最符合实际的一次。然而,有一些问题我们没有时间进行弥补,比如球击中球员时弹起的速度过快。我们今年工作的目标是修正解决这些问题。
防守线高度:我们一直需要在防守和进攻中找到平衡。现在,攻击球队比赛中进行过顶直传威力过于强大,我认为问题的一部分来自于防守线过于靠前以及我们的过顶直塞球过于精确。我们当然已经发现了这个问题并希望在FIFA10中进行改善。
一般比赛:正如我之前所说,我们的一个制作周期中所进行的工作是有限的,所以我们不能够一次解决所有的问题。这就是说,在FIFA10中我们希望玩家可以在我们队CPU AI,设置,工作,防守,站位,守门员等等问题进行改善提高的基础上有一个更好的游戏体验。
现在这些都只是大概的框架,我肯定不久就会有更详细的消息。







EA official website officially announced a few days ago "FIFA 2010" to be announced, the platform for the whole system is still the tyrants! FIFA10 game developers and Santiago Jaramillo said the large amount of information for:

Manager mode: FIFA10 manager many people we provide a number of recommendations for improvement. Although we can not be realized this year, but I would like to say that many of the problems will be resolved in FIFA10. We know that the manager mode is the game one of the most important mode, so this year has been a lot of concern about the development team. This means that the competition results will be more realistic (for example, more realistic league standings); there will be a more attractive transfer system, improving the atmosphere of the game, the players grow, and many other elements. Finally, not only FIFA10, the FIFA series in the future, the manager mode will be a high priority follow-up and a detailed plan to improve.

Pass: We have been working to improve our passing system, part of which is to increase the diversity of the ball. Direct last year, we achieved a pass in the arc, so skilled players can be more effectively spread the ball straight. Pass of course, part of the game, we must ask ourselves is whether we want them to play more in line with the actual situation (such as ball games heels) or R1 or RB is to be adjusted.

Ball sports: Last year, we run to the ball have been adjusted, this is done I think we all in the game running the ball in the air in a most practical. However, there are some problems we do not have time to make up for, for example, when players hit the ball up too fast. Our goal this year is an amendment to address these issues.

Defensive Line Height: we have been defensive and offensive needs to find a balance. Now, the attacks have been in the team competition Top Direct power too strong, I think part of the problem comes from the defensive line is too high and our goals have been too precise直塞top. Of course, we have identified the problem and hope to improve in FIFA10.

General match: As I have said before, we have a production cycle of the work carried out is limited, so we can not solve all problems first. In other words, we hope that FIFA10 players in our team CPU AI, set up, work, defense, stations, and so the issue of goalkeeper improve the basis of a better gaming experience.
Now these are just about the framework, I am sure that soon there will be more detailed information.
2#
发表于 2009-6-1 00:47 | 只看该作者
:bz11: 希望实况2010能更好
3#
发表于 2009-6-1 00:48 | 只看该作者

回复 1# 真爱足球 的帖子

沙发
不过这帖子发的好像不是地方:bz2:
多谢本山大叔解答小弟问题!
4#
发表于 2009-6-1 00:52 | 只看该作者
EA不將xbox / ps3的fifa引擎引入pc平台, 我始終都是玩不了真正的fifa..:bz58:
5#
发表于 2009-6-1 01:12 | 只看该作者
无视FIFA~~~~
6#
发表于 2009-6-1 01:15 | 只看该作者
看实况2010又有什么变化了
7#
发表于 2009-6-1 01:17 | 只看该作者
FIFA比实况好玩吗?
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