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转游侠网Deagle999 的贴:
修改游戏引擎和AI ZhekoN v.2.5for GA 3.0
QUOTE: 3月22日更新一个专为GACP3.0而设修改游戏引擎和AI的超级BT存档,由ZhekoN (EGOeast)对存档修改,ZhekoN在俄罗斯和乌克兰的PESDIY界比较有名。这个存档主要修改了游戏引擎的参数,例如铲断更真实,带球时不再粘在脚边,更改AI跑位,降低传球的速度和精确度,修正门将离谱的跳高和跑出场边,等等,具体见下面:这个只是第一个版本,ZhekoN以后还会继续更新和做出更多的真实化修改,请大家多多长时间测试下,有任何想法或问题可以回帖说明进去看球员数据后别惊讶,低得惊人是一定的。
Following option is developed for 10-15 minutes match-time. It combinesboth realism and playability. I recommend trying it at least todetermine which gameplay do you prefer: default or more playable andrealistic. This is a release version, and only slight corrections are possible in future, in case bugs will be discovered. Features included: -body tackling now looks more realistic; -tackling plastics are more realistic (leg is exposed, but run-over bug is not 100% corrected); -ball is not tied to the leg (it concerns real ball behavior whilesprinting, vectors while turning, and certain accidents in hits, passheight; plus because of that ball is not flying low, but normally jumpson the field); -easier to hit through the GK, if he skips the corner; -increased number of falls(without 11-meters penalty) (I tried to reduce auto tackles); -defenders behave adequate to their positions, they not always run to the middle filed, provoking a counter-attack; -pass speed and accuracy are lower; -hit strength is lower due to lower agility in order to help GK; -manipulations with some skills give an opportunity for a goodpass-maker to give a nice pass-through, which was not allowed in atop-level before; -considerably lowered the bug with a ricochet from GK; -the diversity of goals and game moments is now wider, which is veryimportant. Goals, dangerous situations in the penalty area, ricochets,etc are now more different; -GK jumps are more realistic; bug with GK running out in the field is minimized.
使用方法:将解压后的PES2009_EDIT01.bin覆盖到我的文档\KONAMI\PES 2009 GamingAccess CP\save 里面,覆盖前请备份原来存档
http://www.rayfile.com/files/d0b1e0f5-1943-11de-8c86-0014221b798a/ |
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