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注册时间2007-10-20
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月2日更新一个专为GACP2.6而设修改游戏引擎和AI的超级BT存档,由ZhekoN (EGOeast)对存档修改,ZhekoN在俄罗斯和乌克兰的PES DIY界比较有名。这个存档主要修改了游戏引擎的参数,例如铲断更真实,带球时不再粘在脚边,更改AI跑位,降低传球的速度和精确度,修正门将离谱的跳高和跑出场边,等等,具体见下面:
这个只是第一个版本,ZhekoN以后还会继续更新和做出更多的真实化修改,请大家多多长时间测试下,有任何想法或问题可以回帖说明
进去看球员数据后别惊讶,低得惊人是一定的。
Following option is developed for 10-15 minutes match-time. It combines both realism and playability. I recommend trying it at least to determine which gameplay do you prefer: default or more playable and realistic.
This is a release version, and only slight corrections are possible in future, in case bugs will be discovered.
Features included:
-body tackling now looks more realistic;
-tackling plastics are more realistic (leg is exposed, but run-over bug is not 100% corrected);
-ball is not tied to the leg (it concerns real ball behavior while sprinting, vectors while turning, and certain accidents in hits, pass height; plus because of that ball is not flying low, but normally jumps on the field);
-easier to hit through the GK, if he skips the corner;
-increased number of falls(without 11-meters penalty) (I tried to reduce auto tackles);
-defenders behave adequate to their positions, they not always run to the middle filed, provoking a counter-attack;
-pass speed and accuracy are lower;
-hit strength is lower due to lower agility in order to help GK;
-manipulations with some skills give an opportunity for a good pass-maker to give a nice pass-through, which was not allowed in a top-level before;
-considerably lowered the bug with a ricochet from GK;
-the diversity of goals and game moments is now wider, which is very important. Goals, dangerous situations in the penalty area, ricochets, etc are now more different;
-GK jumps are more realistic; bug with GK running out in the field is minimized.
使用方法:将解压后的PES2009_EDIT01.bin覆盖到
我的文档\KONAMI\PES 2009 GamingAccess CP\save 里面,
覆盖前请备份原来存档
RF下载:http://www.rayfile.com/zh-cn/fil ... -8e29-0014221b798a/ |
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