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LOD的含义
| kitserver doc里面有写 LOD #1 is used for cut-scenes and more in replays than in actual game. It's
 the only one that uses best quality kit textures - 512x256. LOD #2 and #3
 are typically used for many cameras, including "Normal Long" and "Wide".
 LOD #2 is also used for some cut-scenes - like pre-match photos, for example,
 and also in replays. LOD #4 - on "Wide" and "Bird's Eye", and LOD #5 i was
 only able to see with "Bird's-Eye" cameras.
 
 首先他们都是指模型精细程度,然后影响范围简要说明如下:
 
 LOD #1       影响过场剪辑和回放,不怎么影响实际进行的比赛
 LOD #2,#3  影响很多种视角,包括“正常远”和“宽”。另外LOD #2 也影响一些过场剪辑和回放,比如球员入场式。
 LOD #4       只影响“宽”和“鸟瞰”视角
 LOD #5       只影响“鸟瞰”视角
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