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2/6/08
据最新的GamesMaster杂志披露,FIFA09将包括250处重要改进,包括改进操控响应、改进的碰撞系统。
文中提到,即将在今年秋季发布的新FIFA,将是“提高操作响应速度可以更快的出球,更棒的无球跑动;新的冲撞系统将考虑到队员之间的肩对肩碰撞因素,敏捷的移动可以使队员进行抢点射门。”
除了问中提到的上述4个改进,FIFA09另一个巨大改进是全新的碰撞系统,包括了队员之间冲撞时对速度、重量和力量的计算。因而每个队员因为数据不同会有不同的效果。
防守队员不会总在防守时占上风,这使得门前对抗会出现不同的结果。
文章还提到了新的系统会使得球员跌倒的效果更真实,不仅仅是视觉上的效果。
比如,被铲到支撑脚,队员会重重摔倒,甚至被抬出场外;但是如果仅仅被碰到,队员可能会失去平衡而跌跌撞撞的继续奔跑。
这些是针对XO和PS3版的改进。PS2版的话只是一些改进而不会采用新引擎。
关于Wii版本,会加入一些新的控制方法,有人说和Wii上的实况一样,还有人说会加入自动传球系统和'Fooii'模式、8向操控。
游戏玩法上的进步,就像EA的其它足球类游戏一样,《FIFA 2009》完成了不少承诺过的玩法进步。
最引人注意的就是游戏增加了球员反应速度、传球、漏球甚至是比赛中的身体对抗所有的动作节奏都和真实的比赛中一样快。
游戏的画面也一如既往的有令人印象深刻。更加逼真的动作表现对于游戏的整体质量有着很大的促进。
例如,在倒地铲球中,带球的一方如果是非受力脚的一边被铲,还可以调整姿势防止自己被铲倒。
还有一个例子是,守门员如果误判了一个球的方向还会向后伸展身体去补防。
游戏中的自定义战术的深度也大大提升了,《FIFA2009》允许玩家自定义和创制自己的特别攻防阵型。
并且你还可以在球场的不同区域设置不一样的攻击和防守的激烈程度。
《FIFA2009》的“Be A Pro”模式让玩家可以创建自己的专业足球选手,并且你可以通过4个赛季的一系列不同的赛事把他培养成一个绿茵场上的传奇。
1/7/08
次世代的画面,现在不知道PES还拿什么来比。
小罗的动作和眼神视角配合得很好
鲁尼体形有所变化,没有FIFA08里面那么壮实,现实中的他也的确减肥了
youtube游戏画面 http://kr.youtube.com/watch?v=Vke2QmIOI7s
5/7/08 壁纸和新加入脸部建模
里贝里的眼睛变得更有神,坚毅的表情
本泽马本届欧洲杯表现不好,不过也是新生代射手的代表,成为FIFA新的代言人之一,身体比例真是做得好
鲁尼在这一代中更加传神
小本也是新加入的
壁纸其实也挺讽刺的,英格兰没进欧洲杯决赛圈,法国早早被淘汰
gamespot最近采访FIFA制作人中比较重要的几个问答
GS AU(Randolph Ramsay, GameSpot AU ): How significant an upgrade is FIFA 09 from last year's game? Can you take us through some of the highlights?
DR(FIFA 09 producer David Rutter ): We spent a lot of time reflecting on the community and press feedback from FIFA 08 and we managed to distill it down into 250 key additions and improvements to focus on for FIFA 09. The three biggest areas of gameplay improvement you'll see are in responsiveness, physical play, and their effect through attributes, plus the AI.
We've revamped our animations and animation technology to make sure every gamer-controlled action, including dribbling, running, tackling, heading, passing, and shooting, are much more responsive. Physical play and attributes were top of our agenda, too. For example, the team really felt that there wasn't enough difference between small, pacey players, and large, strong players. This year you'll need to become more familiar with the individual strengths and weaknesses of the players you have at your disposal and what they are capable of in real life. Fast players can nip in and out of tackles much faster than hulking defenders, but the little guys are much easier to muscle off the ball. Tackles are crunching-–and we can discriminate between planted and trailing legs, so if you contact a player in the right spot he'll go down or skip out of it authentically. We've also put in some midair collisions and stumbles that add a fantastic sense of realism.
For intelligence, we've massively improved positioning, goalkeeping, reducing the frequency the ball is intercepted in certain situations, through-balls, and enabling skilled players to curl passes and crosses. Furthermore, keepers can change their mind mid-dive when they realize they've made a mistake.
GS AU: How about new gameplay additions? Are there any new modes in single-player and multiplayer that you're introducing?
DR: One of the new modes that we are all very excited about is what we are calling Custom Team Tactics. The goal for the feature was to distinguish the teams in our game by making each of them play differently according to how they play in the real world. In the process of building this feature we figured out that this is something that should also be exposed to the gamers so that they can adjust the way that the team plays to suit their own personal style too. We put in a set of "sliders" so that you can tweak and tune the way your team plays as if you were the first-team coach or manager. There are 11 sliders and options in the game, broken down into "Defending" and "Attacking" sliders. Attacking is then broken down further into "Build Up" and "Chance Creation" sliders.
There are roughly 140 attacking and 40 defensive options. One example is to adjust the Defensive Mentality--in a high setting you'll have nine players pushing into your opposition half trying to cut-out play in much the same way as in the team pushing for a win, desperate to get the ball no matter how vulnerable that leaves you defensively. To counter this, the opposition could play a long, lofted ball over your last man and your striker will probably have 30 yards of space to run into between the last defender and the goalkeeper. The opposite example is low Defensive Mentality. Choosing this option means your defensive line is deep, leaving very little space for the attacking team to play in your half of the pitch. An attacking team is going to be met with a 10-man defense--so they're going to need to use some pretty inspired quick passing and movement to get near goal.
We have also expanded our popular Be a Pro feature into a career mode. You'll get the chance to choose or build a football player, control them for four seasons, and grow their abilities using the experience points you gain on the pitch. Hopefully you'll be good enough to get spotted by your national coach, with the ultimate aim of being your countries captain, and winning the International Cup to become a Legend.
For the first time in Be a Pro we'll be allowing fans of the mode to play unlocked, so if you fancy a change of position you can still gain experience for your player, whilst playing as another pro. And if your mate pops over they can join in--either playing along side you or trying to spoil your progress as your opponent. We are also going to reveal some additional new features in July and at the Leipzig Games Festival in Germany in August.
GS AU: What about online? Last year you introduced 5-on-5--will we see that again? Or perhaps an improvement on that?
DR: One of the features we are going to be talking more about later this month is Be a Pro: Online Team Play. Check back with me later this month and I'll be able to discuss our online features in detail.
GS AU: FIFA is obviously EA's sim franchise, with the arcade soccer left to Street. Do you ever worry that the realism in ball physics and tactics will become too much for gamers? How do you balance that realism in FIFA titles while still being a fun game to play?
DR: We spend a lot of time playing the game to make sure the realistic animations, ball physics, [and] intelligence of the players doesn't take away from the enjoyment of the game. At the end of the day FIFA is a football video game so we need to make sure we balance off what looks great, feels great, and sounds great with what is fun to play. By focusing on making 250 improvements to core gameplay this is all about creating a realistic, authentic, and playable game but we've also added some options to make sure football fans coming to the franchise for the first time will pick up a controller and have a lot of fun.
GS AU: Will there be any differences between the PS3 and 360 versions of the game? Which one was easier to work on?
DR: There will not be any differences in the way the game plays on PS3 and Xbox 360. They will be identical-playing games. However, PS3 will have a game mode exclusive to that system which we'll talk about later in the year.
We have an extremely talented group of individuals who work on each platform and there are challenges to overcome on any platform to make sure the people who purchase the game have the best experience possible. So I wouldn't say that one console is easier to work on, I would just say they are different.
下面几张据说是游戏中的一些画面,里贝里的看上去FIFA08的,
不过小罗的罚球姿势,小法的身体比例已经很不错(小法的应该是新图,FIFA08和EURO08里小法是长发),
进攻球员避免防守球员的铲球姿势也合理逼真
6/7/08 球场预览图
另三张新宣传图
8.6 射门前的动作,球鞋为ADIDAS PURE 天蓝配色
8.10 GAME PLAY 视频 切尔西对阿森纳
8.25 几张新图,一点消息
(转自游侠网bee86)通过EA和阿迪达斯合作的LIVE SEASON在线互动系统,游戏将在你所玩的联赛中每周实时根据实际的足球比赛中的各球员和球队表现来更新你游戏中相应球队的数据,举例说:比如AC米兰的罗纳尔迪尼奥这周的意甲比赛表现的很出色,通过LIVE SEASON实时更新系统你会在游戏中发现小罗比平时好用很多~~~(原文:This is an ambitious and completely unique feature that has never beenattempted before for football videogames,” said Andrew Wilson, VicePresident & Executive Producer for the franchise. “The game willfeel and play differently each week. With adidas Live Season ifRonaldinho has a great match on the weekend you’ll feel the differencewhen you pick up the controller as his in-game attributes increase)
LIVE SEASON的合作联赛暂时有:英超、西班牙两级联赛、法甲、意甲、德甲、墨西哥超级联赛(The new service will be available forBarclay’s Premier League, La Liga BBVA, Ligue 1, Bundesliga, Serie Aand Mexican Primera Division)。
[ 本帖最后由 Pirlo.21 于 2008-8-25 19:59 编辑 ] |
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