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gamespot最近采访FIFA制作人中比较重要的一个问答
GS AU(Randolph Ramsay, GameSpot AU ): How significant an upgrade is FIFA 09 from last year's game? Can you take us through some of the highlights?
DR(FIFA 09 producer David Rutter ): We spent a lot of time reflecting on the community and press feedback from FIFA 08 and we managed to distill it down into 250 key additions and improvements to focus on for FIFA 09. The three biggest areas of gameplay improvement you'll see are in responsiveness, physical play, and their effect through attributes, plus the AI.
We've revamped our animations and animation technology to make sure every gamer-controlled action, including dribbling, running, tackling, heading, passing, and shooting, are much more responsive. Physical play and attributes were top of our agenda, too. For example, the team really felt that there wasn't enough difference between small, pacey players, and large, strong players. This year you'll need to become more familiar with the individual strengths and weaknesses of the players you have at your disposal and what they are capable of in real life. Fast players can nip in and out of tackles much faster than hulking defenders, but the little guys are much easier to muscle off the ball. Tackles are crunching-–and we can discriminate between planted and trailing legs, so if you contact a player in the right spot he'll go down or skip out of it authentically. We've also put in some midair collisions and stumbles that add a fantastic sense of realism.
For intelligence, we've massively improved positioning, goalkeeping, reducing the frequency the ball is intercepted in certain situations, through-balls, and enabling skilled players to curl passes and crosses. Furthermore, keepers can change their mind mid-dive when they realize they've made a mistake. |
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