查看: 6028|回复: 9
打印 上一主题 下一主题

[分享] PES2013 大师联赛ML特点介绍

  [复制链接]
跳转到指定楼层
1#
发表于 2012-9-3 16:49 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
转一篇国外论坛看到的文章:
INTRODUCTION

Initially, Master League looks the same as last year. Choosing real life players or fake players is now a simple option, as Konami have removed the PES Shop. More on this element at a later date. After you choose the look and nationality of your persona, you enter the press conference where you are presented to the media.

Sat at your desk, you are introduced to your secretary, and she talks you through everything in ML, similar to last year. You are briefly introduced to the new boots acquisition and shop within ML, but nothing in-depth.

The start of change

As you enter your first match, you’ll realize all your players are wearing plain black boots. Not only that, the opposition players are also wearing plain boots. After the match, I was awarded a pair of Nike boots.

In ML, you unlock boots to assign to players, and this will give them a stat boost. The boots you acquire though can only be assigned to one player. I unlocked around 4 boots in my first season. They have different abilities, so by unlocking the Adidas F50 it will give the player I assign it to a boost in pace.

It’s important to remember that the opposition are going through the same process. I played Barcelona in the CL, and players like Messi and Iniesta were wearing fake boots. Not one of the opposition player was wearing a boot they would in real life, but they had on different boots with different abilities.


Micro-boosting

In ML you have a new menu called Items, which consists of ‘Shop, Item List and Equipment’. The shop has access to 18 different stat boosting abilities, from strength training with dumbbells, to a cycling machine that helps stamina. These items cost points, which you gain from playing the game in general. So, Konami have removed PES Shop of old, and implemented it into ML.

What’s key to remember is that each element purchased can only be assigned to one player. Also, some elements last for a set amount of time, like a season.

Each player in ML now has an Item menu, which allows 3 slots, plus a boot slot. So you can give them 3 different stat boosts, and then boots to compliment that.

As an example, you could give a player like Andy Carroll stat boosts in dribbling and pace, and Adidas F50 boots.

Here's a screen as an example, showing Abbiati with dribbling cones on one item slot, attacking stat boost on another, and Nike Tiempo boots:



Overall

To sum up, ML has become a mode that looks to move away from a traditional approach over the years, and incorporates a less authentic approach but heavy game elements in a bid to keep you playing for longer.


核心意思就是13的大师联赛最大的变化就是加入了以商店为主的更细化游戏元素(包括技能提升,训练器材,球鞋等,有些元素是有时间周期的-比如一个赛季)进入到游戏过程,以便让玩家玩的更持久。
2#
发表于 2012-9-3 16:52 | 只看该作者
这个看过啦!
3#
 楼主| 发表于 2012-9-3 16:53 | 只看该作者
回复 2# xiaqianyi


   哦,是么?我刚看到
4#
发表于 2012-9-3 17:01 | 只看该作者
个人觉得挺好
5#
发表于 2012-9-3 17:03 | 只看该作者
ml不再是单一的ml了
6#
发表于 2012-9-3 17:31 | 只看该作者
:bz39:
7#
发表于 2012-9-3 19:15 | 只看该作者
神马意思啊?路过高手帮忙翻译一下!
8#
发表于 2012-9-3 19:16 | 只看该作者
回复 7# ferdinad


   把这段话复制到谷歌翻译就可以看了阿,很简单
9#
发表于 2012-9-3 21:36 | 只看该作者
有球员交易么?就是球员互换?
10#
发表于 2012-10-16 04:41 | 只看该作者
多了装备和物品系统,挺有意思
您需要登录后才可以回帖 登录 | 注册

本版积分规则

快速回复 返回顶部 返回列表