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非凡网独家译稿,转载请注明出处 W$ }4 l: r# v! R& X
0 x0 S9 _4 t* `在温哥华举办的 FIFA 12 展示会上,David Rutter 表明了自己的身份:FIFA 12 的 Xbox 360/PS 3 版本以及(语气稍微停顿后) PC 版本制作人。
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可能 PC 版这次会与主机版同步吧,至少我们希望是如此!
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附:手上有获取了许多 FIFA 12 的详细资料,但我没那个力气一一翻译出来,下面贴出的是谷歌翻译(别人自己都说是谷歌翻译了,我也无法保证语言的精确性~~~~(>_<)~~~~ ):3 ?* \9 i" o! ]4 T0 H
- 游戏采用了全新的物理引擎,这一点在丢球的时候表现得非常明显。此外,球员摔倒的姿势也很贴近真实情况;身体反应均基于现实骨骼机理(realistic skeleton 求解)而制作。
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- 持续受伤系统:即便没有碰到人也会受伤。比如球员比赛中膝部受了伤,经过治疗后他会缠上特制的**绷带(止血用)的在场上慢走,但是该伤病可能会在比赛中再次出现。
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- 玩家使用加速键可要更加小心了,球员跑动过多会造成体力急剧下降,在某些极端情况下,甚至无法比赛(难道累死了?太累容易受伤?纯属猜测),这无异于让球员提前下场。
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- 游戏防守方面最大的变化:Mrgreen 表示由于引入新物理引擎的缘故,防守操作将变得复杂,那种只靠一个按键防守的日子一去不复返了(想想 11 PC 里面把手柄 X 键死劲按着的童鞋们)。现在拿球球员都会更加聪明地进行护球和带球。5 d f* E5 S' `
2 q# K4 Z' c- r" A" _8 C f- Changes in the system dryblowania, standing in the place they will be able to pass the ball from left foot to right. (这句话有问题,我跳过了)$ u( q' L) B/ \. w. z5 ]$ U
我猜想是控球在脚不按键人不会傻呆着 会做一个左右脚倒球的动作
* u* z9 |5 F6 z3 k6 E9 s- 带球和假动作更加自然,无需较高的球员技巧,也无需使用额外按键(难道只要方向键就够了?)
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/ b$ i: O5 C# O& P. e5 [- 引入的“vision”参数其实是个类似第六感的东东。球员在转身的同时也在浪费着自己的比赛机会。而在此项目上能力更出众的球员可以无需转身,直接向后做球,这就是那个所谓的第六感……5 L1 h9 p5 X$ x4 M
5 }( J9 G0 N" |) T( m- 电脑 AI 水准更高,Personality Plus 系统有所改进/ w" {8 f- c& ]! w2 W3 r
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- 画面引擎方面:改善光照,引入新视角- S( k) l5 G0 e/ ]2 Y3 x6 O
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-还有更多的挑战等着玩家们
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- 面对人们的好奇,FIFA 12 制作人 David Rutter 在温哥华的展示会上介绍自己时说道;“你们可能认识我,对于陌生的面孔请允许我再次介绍一下自己,我是 David Rutter,FIFA 12 XBOX 360、PS 3 版本以及(语气停顿) PC 版本的制作人。”
原文
David Rutter at the presentation of Fifa 12 in Vancouver introduce herself as a producer of Fifa 12 on Xbox 360/PS3 and (there was a little Pause.) PC.
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, n) y+ F/ k: b/ vSo maybe Fifa 12 on PC will be the same version as console version, we just need to have a hope!- ], C" w: y) Q# p4 _/ Y& O( l6 ^1 O. l
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PS: There was a lot more details about Fifa 12 but i have no strenght to translate this so here's Translator Google:, x- R0 N, T: x0 ~% R, M
5 C7 S4 F3 ]4 X d; }) v( Q- The all-new physics engine of the game, it will be mostly visible when the ball lose, the players will fall over like in real life. Body reactions of players are based on realistic skeletons.) T7 Z: x8 c+ I- g% X
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- Last system injuries, injuries grab even without friction, for example, with knee injuries, after it heals player will walk with a special compression bandage, but the injury may be renewed7 ~5 `5 A2 K9 s0 V; T
6 }2 ~- r9 ~/ R6 e& d8 l! z- One should expect a more prudent use of the sprint button, you can get short of breath and in the worst case, can not be able to continue the game which is equal to the descent of the pitch
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7 M% z2 [! l2 J- Big changes in the game on defense. : Mrgreen: It is caused by a new physics engine, now plays in defense is to be more difficult and will not it relies only on the holding of a button, the players holding the ball they will learn it much better to cover and hold.: x9 H! s/ m0 B! z
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- Changes in the system dryblowania, standing in the place they will be able to pass the ball from left foot to right.& i- }1 E, S% c, `
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- Dribbling and feints to be more natural and they do not require high skills and use the additional keys
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+ L& S/ |- K) d: y6 e) ~- The introduction of parameter "vision" would be a sort of sixth sense, the player will have his back to turn around and lose some time to play for himself, better players will have a more developed this ability and be able to play back without having to rotate, will have this so-called sixth sense
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1 N* |+ A2 l9 ]/ Z, ^- The standard improved enemy AI, an improved system of Personality Plus! ]6 N& R" ?1 p4 i `3 [- D
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- The graphics engine: changes in the lighting and the introduction of a new camera# o3 C# Z- z! @& K. l" }9 p
The multi-handicaps are to be for players who come out of games
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- "Now curiosity David Rutter the producer of FIFA 12 during a presentation in Vancouver, introducing himself, said," You probably know me, but if not, I'm David Rutter the producer of FIFA 12 on Xbox 360, PS3 (pause) and PC. |
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