楼主: Cigman
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NEW STUFF.. Different texture for each boot..different map..

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31#
发表于 2011-2-11 00:34 | 只看该作者
回复 30# Severus

I have a question for you if you can help me, how do you change the resolution of the textures of the boot? For example change textures from 1024X512 to 512X256
32#
发表于 2011-2-11 00:37 | 只看该作者
回复 29# Cigman

I agree with your statement for learning how to make boots:), i have also learn a lot that way, but it takes a long time to do the bump and the textures right?
33#
 楼主| 发表于 2011-2-11 03:05 | 只看该作者
You are the best facemaker of the world. So you must the master of Blender, I think it is very easy  ...
Severus 发表于 2011-2-10 22:13


Thank you.. and yes i have good skils with blender and the nike ones as no blender changes.. now im thinking on adizero Electricity ones and already made changes on blender but the hard part i havent started yet..the texture and bump and etc..
34#
 楼主| 发表于 2011-2-11 03:10 | 只看该作者
回复  Cigman

I agree with your statement for learning how to make boots:), i have also learn a l ...
saks07 发表于 2011-2-11 00:37



Making the texture takes time yes, the bump its easier because you only need to change the texture with blending options..
35#
发表于 2011-2-11 05:14 | 只看该作者
回复 34# Cigman

But when you make the texture, you must do the bump by marking different parts of the texture and then put them all together in one bump or is there an option in photoshop that makes you the bump directly from the texture?
36#
发表于 2011-2-11 05:55 | 只看该作者
Great boots. I want to see your adizero. Keep it up
37#
发表于 2011-2-11 07:25 | 只看该作者
回复  Severus

I have a question for you if you can help me, how do you change the resolution of  ...
saks07 发表于 2011-2-11 00:34



    http://downloads.moddingway.com/file/8033.html#
38#
发表于 2011-2-11 07:30 | 只看该作者
Thank you.. and yes i have good skils with blender and the nike ones as no blender changes.. now ...
Cigman 发表于 2011-2-11 03:05



everything is difficult at the start. later you will found the texture is the easiest one of all. Bump is easy to make, but difficult to get good effects.
39#
发表于 2011-2-11 15:42 | 只看该作者
回复 38# Severus

Thanks a lot for your help and your advices, i will keep up improving myself in photoshop and boot making
40#
 楼主| 发表于 2011-2-18 00:56 | 只看该作者
本帖最后由 Cigman 于 2011-2-18 01:00 编辑

adidas F50 adizero Prime TRX FG



its almost finished.. i made some changes on blender but there is a problem..the preview model for pes 11 cant be edited on blender :/.. any idea?!..and some comments and advices are welcome :)
41#
发表于 2011-2-18 05:59 | 只看该作者
回复 40# Cigman

Excellent job, you are getting better and better :-), keep it up
42#
发表于 2011-2-18 06:34 | 只看该作者
agree with Saks07 . nice job .
43#
发表于 2011-2-18 13:28 | 只看该作者
adidas F50 adizero Prime TRX FG



its almost finished.. i made some changes on blender but ther ...
Cigman 发表于 2011-2-18 00:56



   I had asked Ariel for this question, but Skunk can not be connected. And there are some boots bins can not be edited by FEI either. The new Nike Tiempo Legend III Elite(5219, 5220, 1869), Nike Mercurial Superfly II (5216,1867)and new adidas F50 adiZero (1871). They can be Exported by FEI, but can not be Imported.
44#
发表于 2011-2-18 15:08 | 只看该作者
adidas F50 adizero Prime TRX FG



its almost finished.. i made some changes on blender but ther ...
Cigman 发表于 2011-2-18 00:56



    NEW STUFF.. Different texture for each boot..different map..
45#
发表于 2011-2-18 17:58 | 只看该作者
回复 44# Severus

I have something to ask you, is it possible to correct the F50 sign from this



to this

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