|
我自己的理解:
1、Total Control: PES Productions has enhanced the 360-degree passing ratio
360度系统得到加强,也就是可以任意方向传球。
This allows users to pass the ball into space, and move their play with total freedom
允许用户传球到空间,让它们完全自由
Players must precisely weight their passes and second-guess the runs of their team-mates and exploit their movement
球员必须准确的控制传球力量,并且要判断对友的跑动和利用他们的移动
这个很好啊,我喜欢,传球找位置,不再是找人了。:bz3:
2、Shot & Stamina Gauge
Constantly sprinting will affect the player’s movements and will have an adverse affect on his stats, with passes going awry and a loss of pace.
我没理解错的话,体力槽学fifa了。持续的冲刺会影响球员的移动能力,传球会歪、步伐会乱,喜欢靠kaka,每系、c罗等无限冲刺的,要失望了。:bz38:
3、New Defender AI:
Defenders now hold their positions naturally, no longer chasing any ball that enters their area; preferring to close down the attacker and force them into a mistake.
防守现在守他们的位置了,不再是追球防守了。更喜欢逼近进攻队员,迫使他们犯错。
这个好象早就在说,一直没看到,今天看到说2011里是这样了(忽悠???),那么以后按x枪球,它会有个判断,也就是更准确被:bz38: |
|