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----------------为什么实况画面一般,业界领军卡马克谈 ps3 的机能------------

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1#
发表于 2007-8-5 15:19 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Game Informer: When we interviewed you at CES this year, and QuakeCon two years ago you weren't too thrilled with developing for multicore systems. Obviously now, that's the case across all platforms. Were you kind of at the point with id Tech 5 where, you said, "We give in?"

John Carmack: You have to take advantage of what's on the table. Although it's interesting that almost all of the PS3 launch titles hardly used any Cells at all. We hired one of the best PS3 guys around who did the Edge Acceleration technology for Sony - he's on our team now so we've got some of the best PS3 experience here. In fact when we were doing all of the tech demos, we'd bring in the developers and they'd walk over and say, "it's running on the PS3!" (laughs) They'd sit there and stare at it for a while.

There's no doubt that with all of the platforms that we have running here PS3 is the most challenging to develop on. That's what I've been saying from the beginning. It's not that it was a boneheaded decision because they're a lot closer the fact that they can run like this [points to the 4 different gaming stations running Rage] - they're a lot closer than they've ever been before. It's a hell of a lot better than PS2 versus Xbox. But given the choice, we'd rather develop on the Xbox 360. The PS3 still does have in theory more power that could be extracted but it's not smart. We don't feel it's smart to head down that rat hole. In fact, the biggest thing we worry about right now is memory. Microsoft extracts 32 megs for their system stuff and Sony takes 96. That's a big deal because the PS3 is already partitioned memory where the 360 is 512 megs of unified and on the PS3 is 256 of video, 256 of memory minus 96 for their system...stuff. Stuff is not the first thing that came to my mind there. (laughs)

The PS3 is not the favorite platform but it's going to run the game just as good. To some degree there's going to be some lowest common denominator effect because we're going to be testing these every day on all of the platforms, and it's going to be "Dammit it's out of memory on the PS3 again, go crunch some things down" That's probably going to be the sore spot for all of this but because we're continuous builds on all of these we're going to be fighting these battles as we go rather than build these things out and go, "Oh my God we're so far away from running on there." Which is the situation where Enemy Territory is suffering with at a degree right now, and a lot of other people have that.

卡: 你必需充分利用一切,虽然PS3首发的一些游戏并没有发挥出CELL的性能.但我们雇了为PS3开发EDEG的人才,当我们发现DEMO能在PS3上运行时,不禁惊呼:"他能在PS3上跑起来了!" ()  

不用怀疑,在所有的平台中,PS3是最难搞的,我从一开始就这么说过.

虽然比PS2,XB有了很大进步,但我还是希望能在XB360上开发,PS3理论上(in theory )还是有机能可挖,但我认为这么做不明智.

事实上,我们最但心的还是PS3内存的短缺.微软360的系统只用了内存的32MB,但PS3的系统却用了96MB.


PS3不是理想的平台.从某种程度说他是最差的,和其他平台(PC,360)比起来的话.

我常听到手下喊:"妈的,PS3内存又不够用了.把这些东东去掉吧.....:bz3: :bz3:

[ 本帖最后由 payne 于 2007-8-5 15:22 编辑 ]
2#
发表于 2007-8-5 15:22 | 只看该作者
卡马克还是搞老本行PC去吧,要多少内存都有
3#
发表于 2007-8-5 15:26 | 只看该作者
这么一大串英文,翻译少了点:bz13:
4#
发表于 2007-8-5 18:13 | 只看该作者
你们可以想94年的ps, 即使在现在看来, ff8 ff9 mgs dq 等等超级游戏, 就算现在看来也是顶级的效果.
pc游戏? 高分低能的明证:bz3:
5#
发表于 2007-8-5 18:50 | 只看该作者
再一般也比现在的强
6#
发表于 2007-8-5 20:29 | 只看该作者

回复 #4 真WE系统至尊 的帖子

你怎么定义顶级效果的?
7#
发表于 2007-8-5 20:42 | 只看该作者
XO360一出黑版精英就拿下~哈哈,作为实况玩家也是游戏玩家的我必须为了游戏数量和质量2方面同时考虑,360是必须的
8#
发表于 2007-8-5 21:36 | 只看该作者
怎么不看看gt5的表现?!
9#
发表于 2007-8-5 23:47 | 只看该作者
xb玩实况就是自虐

十字键的位置根本不对
10#
发表于 2007-8-6 02:39 | 只看该作者
现在已经不是过去那个靠美工就能决定一切的时代了

技术才是第一生产力啊
11#
发表于 2007-8-6 02:51 | 只看该作者
楼主俨然标题党了,卡马克大神喷PS3而已,和实况完全没有P关系
以KCET的技术力,关你XO还是PS3画面都那样:bz3:
12#
发表于 2007-8-6 06:46 | 只看该作者
原帖由 占戈人尔 于 2007-8-5 23:47 发表
xb玩实况就是自虐

十字键的位置根本不对

XO的十字键就是摆设而已,谁用啊,都摇杆控制的挖~摇杆才细腻
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