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注册时间2010-1-16
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本帖最后由 小卜 于 2013-6-27 00:30 编辑
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http://www.youtube.com/watch?v=R04-aCMZxTk
Stay tuned for part two of our video, where Kei Masuda will reveal the secrets behind Team and Player ID and the new Edit mode!
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0:09
By using core elements of the Fox engine,
0:13
PES 2014 will add a whole new level of quality
0:19
and improvement to the whole sports game genre.
0:26
I think the advances made to the physics engine
0:29
will provide more convincing player interactions.
0:33
By using this engine, physical and body contacts
0:37
are executed in an extremely realistic way.
0:41
Combining control and tactical moves will lead to physical encounters
0:46
that feel and look like the real thing
0:48
compared with the former controller based tactics.
0:52
Thanks to the new engine,
0:54
the area of possible ball control has been expanded
0:58
to 360° and several meters wide,
1:01
resulting in more freedom over where the user controls the ball.
1:06
We have also introduced the concept of "Barycentre",
1:10
allowing users to control separately
1:13
the player's weight balance and ball control.
1:16
Combined with tactical controls,
1:19
this will allow the use of trapping,
1:22
deft-touch dribbling and other moves
1:24
in a wide 360° angle, giving a never before seen football experience.
1:32
For PES 2014, not all elements of the game will be seamless.
1:37
However, throw-ins will allow users to continue their play
1:43
without the flow being interrupted
1:47
or the screen blacking out.
1:53
This will allow the user to choose between connecting fast attacks
1:58
which will not disrupt the flow of the whole match.
2:03
In the future we would like to improve this
2:08
in order to make the entire match seamless.
2:18
We always listen to our fans' opinions and suggestions.
2:22
League mode was a very strong request for PES 2014,
2:26
so naturally we decided to bring it back.
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