楼主: dianzhang1983
打印 上一主题 下一主题

[原创] 人球分过,油炸丸子,C型彩虹。。2013盘带系统榨干了实况古老引擎的最后一滴血!

    [复制链接]
136#
发表于 2012-6-11 10:25 | 只看该作者
提示: 作者被禁止或删除 内容自动屏蔽
137#
发表于 2012-6-11 15:14 | 只看该作者
提示: 作者被禁止或删除 内容自动屏蔽
138#
发表于 2012-6-12 10:53 | 只看该作者
提示: 作者被禁止或删除 内容自动屏蔽
139#
发表于 2012-6-12 11:58 | 只看该作者
提示: 作者被禁止或删除 内容自动屏蔽
140#
 楼主| 发表于 2012-6-13 17:24 | 只看该作者
经过全面确认,现在已经证实的消息只有西甲"超完整"授权,全部体育场可通过dlc下载,阿根廷联赛加入,大师联赛模式中众南美队伍比赛流程有新亮点,手动选项与辅助选项被细化,比如,传球,射门等可选择全手动操作,也可以选择分级别辅助,其他授权方面消息正在确认中。
141#
 楼主| 发表于 2012-6-13 19:34 | 只看该作者
本帖最后由 dianzhang1983 于 2012-6-13 20:01 编辑

另丛官网上得到准确消息
2013在线大师模式的联机配对方式经过强化
玩家所在区域被细分为240多个城市,玩家所在位置的地图可见,同一地区玩家在线时系统会有提示。
按照在线大师的战绩划分玩家能力级别,可以有选择的挑选同能力玩家进行配对。http://www.konami-pes2013.com/eu/en/all-about-pes2013/见game modes
142#
 楼主| 发表于 2012-6-16 17:25 | 只看该作者
更新最新试完报告
Re: PES2013 NEWS, DISCUSSION, VIDEOS & SCREENS (Part 6)
by Alan » Fri Jun 15, 2012 3:10 pm

I'm going to look to try and get a post up regards community Q's that were asked before the end of today/Sat morning.

Just to summarise on a few things regards my own experience of the game :

- Dynamic one-two's, even in this early build, feel like they could be a real game changer. What you have is essentially a quick, effective and free-form method of generating movement. It feels fantastic when you manage to work your way out of a tight situation using them.

- Manual shooting was a joy. I personally don't mind the triangle being the button to be pressed for low shots as it therefore demands that little bit more composure and dexterity.

- the passing model felt closer to PES2011 than it did PES2012. Zero bar assistance was a real test of precision, whether it was ''all out manual'' or not. Possible they have found a nice balance here and means the manual modifer can still have it's uses for all players. Passing animations have improved with more variety.

- Crossing felt more varied and precise.

- Deft touch dribbling in conjunction with the overall reduction in pace of the game allows it to feel much more of a simulation and a far more expressive game.

- the default long pass is the low arc variety which I liked.

- flicking the right stick up or down when running left to right or right to left from wide or pitchside cam results in your player performing a lane change/foot change move. I liked it a lot.
Help support Kitana | WENB | FSB | PSGB by buying from:
143#
 楼主| 发表于 2012-6-16 17:46 | 只看该作者
本帖最后由 dianzhang1983 于 2012-6-16 17:49 编辑

-手动二过一需要传跑结合,传完瞬间跑位玩家可控,这种转换操作的手感相当独特和真实,破群体夹逼非常有效。
-手动射门,射门之后按三角贴地射门,还有各种组合键射门,需要更冷静和灵活掌控。
-传球手感贴近2011,0辅助传球难度很大,但游戏平衡度很好,手动传球是允许玩家修正局部传球线路,控制所有球员都有效,传球动作又有丰富。
-穿越球很精确,很有变化
-低速轻巧的盘带系统让玩家感受到本作在带球控制上的某种华丽表现欲。
-默认长传是低轨,看来还有高轨。。。
-带球时拨动右摇杆有变向加速。。。ea抄k,k也会抄。。。
144#
 楼主| 发表于 2012-6-18 08:12 | 只看该作者
本帖最后由 dianzhang1983 于 2012-6-18 08:19 编辑

更新2013射门操作
http://www.officialplaystationma ... t-fifa-this-year/2/

Additionally you can use the right stick to put swerve on the ball (push it left or right), add backspin (push forward) or execute a lob (pull back). It takes some getting used to, but eventually – somewhere around game seven – we curl in an absolute peach with Ronaldo. It offers a new level of control that sits naturally with the game’s more deliberate pace. “We couldn’t have a really zippy game and still have this level of control,” offers Murphy.


射门瞬间R3拉左,搓左弧
射门瞬间R3拉右,搓右弧
射门瞬间R3向前,搓下旋(电梯)
射门瞬间R3向后,搓立波(高吊)

你是不是想到其他更复杂射门路线呢?一切皆有坑。。。
145#
发表于 2012-6-18 18:45 | 只看该作者
支持楼主!希望能不断带来最新的消息!!
我会一直关注的
146#
 楼主| 发表于 2012-6-19 18:34 | 只看该作者
 更新几个试完问答http://winningelevenblog.com/blo ... ty-day-qa-part-one/

Have bicycle volleys been toned down and again, is there generally more variety in how players look to volley the ball?

Bicycle volleys do appear greatly toned down and the new first-touch mechanics could be playing a part here, as you are now able to get take the ball out of the air that little more confidently and quickly should you get the timing right. As for variety in volleyed efforts on goal, there did look to be more variety apparent, although maybe not a huge leap in variety from PES 2012 at the moment. Player ID – like so many other aspects of this years game – could see a little more variety sprinkled throughout.

 

L1 curling shot by players with ”dipping” and ”drive” Index Cards – Is this still overpowered resulting in an unrealistic success rate?

Too early to call at this early stage. I can confidently say I never scored nor conceded with this shot variety in our short time playing. This is something that has been highlighted to developers before our playtest and we will continue to keep on an eye on this.

 

Is the transition between the new first touch/flick-up moves to an effort on goal smooth and more importantly believable in look and player ability?

The transitions in these instances can look very clean, or very ugly and that is largely dependent on user skill and that of the player they are controlling. It should be added that with the game still in development, some smoothing out of all the transitions in the game could still materialise, though perhaps not massively so. It does look and feel great when you get the timing right with a Messi or Ronaldo in these situations due to their high technique, pace, and overall explosiveness.

 
147#
 楼主| 发表于 2012-6-19 18:44 | 只看该作者
本帖最后由 dianzhang1983 于 2012-6-19 18:47 编辑

倒钩射门别那么僵好么?有点变化好么?

我们正在改善凌空,倒钩等必杀射门动作,玩家你可以自己把球搓高,再倒钩。玩家操控时间内可以做到该做的。虽然比起2012变化并不是颠覆性的,但player Id 可以满足多样性。

L1吊射门还那么犀利么,对于有特级卡的球员来说?
没那么夸张了,目前为止,开发人员非常注意射门命中率的

一次性触球动作与射门等动作连接是不是很僵?不同球员的动作是不是因人而异?

动作连接是否丑陋取决于玩家控制与球员能力,游戏还在开发,虽不可能有宇宙级变化,但梅西,骡子的动作已经够好。
148#
发表于 2012-6-20 15:23 | 只看该作者
顶  顶
149#
发表于 2012-6-20 16:40 | 只看该作者
楼主加油!!!
150#
 楼主| 发表于 2012-6-21 11:49 | 只看该作者
The Future Of PES
by Adam » Wed Jun 20, 2012 3:04
pm http://kitanamedia.com/forums/viewtopic.php?f=9&t=5993

This is an official info thread, created due to many requests I've had by users since the most recent podcast.

It will be locked, and only updated by staff.

Konami staff have been openly talking about what to expect from next year. We have collated the info in this thread, to keep you all up to date with the future.

- Next year PES will be built on a new engine. It will be using the Fox Engine
- The engine will be built for Xbox 360, PS3 and PC, and be one that is scalable for future consoles
- Next year PES will include 3rd kits
- Next year PES will have an editable camera
- Next year PES will have snow
- Next year PES will have the ability to edit every part of the kit i.e. logos on shorts, socks etc
您需要登录后才可以回帖 登录 | 注册

本版积分规则

快速回复 返回顶部 返回列表