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[其他] 【非凡网】 FIFA 12: Gameplay siders (游戏可调节项目)

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1#
发表于 2011-9-7 12:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
EA are introducing sliders this year to allow you to customise your own experience. Each slider can be changed for both the user and CPU teams seperately and can be done, on the fly, mid match.
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Sprint Speed (速度)2 ?4 O/ g( ^2 K( V$ X, h

Modifies the maximum sprint speed a team can reach.

Acceleration (加速度)
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Modifies the time it takes for a teams player to reach their maximum speed.

Shot Error (射门失误率)2 f) V+ e7 B5 c" W- N; v. M: j
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Increases/Reduces the amount of error applied to a teams normal shots. This doesn’t affect other types of shots (i.e finesse).& R) O# i. M8 r! Y% D) U1 N
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Pass Error (传球失误率)
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Increases/Reduces the amount of error applied to a teams ground passes. This does not affect other types of passes.
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Shot Speed (射门速度)

Increases/reduces the amount of speed applied to a teams normal shots. This doesn’t affect other types of shots (i.e finesse).
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Pass Speed (传球速度)! X6 m; `) D# H2 T: h
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Increases/reduces the amount of speed applied to a teams ground passes. This doesn’t affect other types of passes.  m2 g+ g% O! i# t! m5 i
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Injury Frequency (受伤几率)
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Increases/reduces the frequency that injuries occur within a team.0 S+ G% ]$ L  c+ X

Injury Severity/ U1 S# _- o* L& Q9 J1 g5 ^
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When a player from a team gets an injury, this will increase/reduce the severity.
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Goalkeeper Ability

Increases/reduces the saving ability of the goalkeeper.
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Positioning: Marking (盯人)
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Increases/decreases how tightly the defenders mark their opponents.6 Z. o3 I! U  d/ R# X* M
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Positioning: Run frequency (跑动频率)
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Increases/decreases the number of runs teammates will make.
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Positioning: Line height- j2 q8 G. N" b; p/ h
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Specifies how high/low the defensive line will positions themselves for a team.  ]7 E- Q; |' R1 I( h
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Positioning: Line Length+ Z, T+ r. X; \8 z2 Q  m* w
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Specifies how stretched or compact the team will try to keep their line for the pitch.
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Positioning: Line width
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Specifies how stretched or compact the team will try to keep for the width of the pitch.
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Positioning: Fullback Positioning

Increases/decreases how far the teams fullbacks will push forward.6 q; ^: ~9 s; [2 d6 z

Power bar (力量槽)
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Modifies how quickly/slowly the power bar fills up when you request any type of pass or shot." `$ F$ h# n4 k, S) v/ b

It will take a while for people to find the sweet spots for settings, and everyones will probably be pretty different, but we’ll gather a list of what people are using post launch


我梦想的功能终于可以实现了!就像2K一样,游戏参数的调节可以满足不同类型玩家的需求,尤其是核心玩家,这是莫大的便捷。
2#
发表于 2011-9-7 12:16 | 只看该作者
感觉调的合适的话就可以打一场90分钟的比赛了
3#
发表于 2011-9-7 14:51 | 只看该作者
终于还是学2K了 ,这个我喜欢,早就该有了

明年K社估计也要有了
4#
发表于 2011-9-7 14:56 | 只看该作者
不错不错,今年实质性的进步就在这里
5#
发表于 2011-9-7 22:06 | 只看该作者
这才是FIFA12给我的最大的惊喜!!!!
6#
发表于 2011-9-7 23:44 | 只看该作者
好晕
7#
发表于 2011-9-8 00:34 | 只看该作者
Shot Speed (射门速度)

FIFA11的短板,这作可以自由操作了
8#
发表于 2011-9-8 01:12 | 只看该作者
强大得一塌糊涂,看来是现世代尾声之作了...
9#
发表于 2011-9-8 11:51 | 只看该作者
和NBA live还有2k系列一样,这个确实是惊喜。而且可以在比赛进行和中场时调整。可以说是把以前ini里的设置做到UI里面了。
10#
发表于 2011-9-8 12:00 | 只看该作者
自由调节不错,不知道FIFA12会不会有一个比赛默认设置,最好能一键设置,和人对战时比较容易统一!
11#
发表于 2011-9-8 16:11 | 只看该作者
这个好啊。。可以按照实际比赛靠拢啊。。。
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