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注册时间2002-1-29
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creating of the music....
1.Open O_sound.afs with afs_explorer and choose which music you want to change.
2.Write down size of that music file.for example entrance music is BG_DEMO_ENT.adx and its size is 1808384.
3.Find your favourite tune in wav format.if you have it in mp3 format change it to wav by using some converter(you can use nero wave editor just load mp3 file and save as wav).
4.Open that wav file with any audio editor and choose part of the song or whole song or something you want to have.be careful file size cant be too large.if you want you can put it in Mono format so you can have longer tune.
5.THE MOST IMPORTANT THING,YOU MUST COVERT THAT WAV FILE TO 24000Hz(24Khz) AND 16-bit.IF YOU DON DO THAT THE GAME WILL CRASH.SO DONT FORGET TO DO THAT.
6.Save that wav file
7.Download adxencd from somewhere(i will put it on lomungtung as soon as i can).put it in same directory where you put your wav file.
8.Click on start-->run and type cmd and press enter.you are now in command line.
9.Locate your direcotry.for example if you put it in c:\we\music type cd we press ender cd music and press enter.
10.type the following adxencd name of your file and press enter.(If you know how you can do all this in total commander)
11.now exit the cmd line.check file size of newly created adx file.it must be same size or smaller that the number you have written.(point 2)if it is larger open your wav file in wave editor again,create shorter tune and go to the 8 again.
12.now you have the correct file open afs explorer again,open O_sound.afs,right click on tune you want to change click "import" and then click on newly created adx file.
13.Import that O_sound.afs back into image file.
14.Burn CD/DVD
15.Enjoy |
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