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[分享] 『PES2011探营报道+粗略翻译。』(大量消息爆料,基本更新完毕)

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发表于 2010-6-2 11:31 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 huajian224 于 2010-6-3 09:41 编辑

根据jiangxsxb之转帖:
http://bbs.winning11cn.com/viewthread.php?tid=866180&extra=page%3D1&page=1

说明:粗略翻译,没有逐字翻译,能大致看懂就行。本人英语属于非英语专业研究生中的低端水平,加之是在感冒发烧的情况下进行的,肯定有错误的地方,望高手海涵。


问题索引:
<1> 球衣编辑、DIY等
<2> 动画(非片头CG,应该是指动作之类)
<3> 球员和皮球间的物理效果
<4> 球员反应时间
<5> 皮球轨迹
<6> 球员个人动作
<7> 图形(画面)的改进
<8> 门将问题
<9> 裁判问题
<10> 新的解说员
<11> 新的视角
<12> 流畅度与FIFA WC比较
<13> 授权问题
<14> 大师联赛问题
<15> 球场氛围
<16> 新的球技、假动作
<17> 游戏节奏
<18> 新的战术策略系统
<19> 小俱乐部脸型
<20> 白天的光线
<21> 新的防守系统


On May 12th, we were invited to Konami's Tokyo, Midtown HQ to play Pro Evo 2011. Our 'official' four page hands-on report, plus new screens and photos, will be in the new issue of PSM3, on-sale Thursday June 3rd - so instead we'll focus on the early code's intricacies, and answer some of your burning questions about Konami's anticipated sequel. Even if you've seen the deluge of Pro Evo 2011 material on the net this morning, there should be something new below...

大致说:5月12日,我们被邀请到KONAMI位于东京市中心的总部,去体验PES2011。期间我们整了很多报导,搞了很多屏射和谍照,会在6月3号的PSM3上发布,所以在这里我们只专注于一些早期版本的问题,和回答一些有关KONAMI这个备受期待的续作(指PES2011)的热门问题。就算你今天早上在网上看过很多有关PES2011的爆料,你也有可能在下文中找到一些新鲜的爆料。


To be clear: our impressions are based on very, very early code. Konami have three or four months to tweak, remodel or refine the gameplay (assuming the game launches in October, as expected), so this isn't a definitive representation of the finished product - just a snapshot of a promising, if patchy, work in progress. PES 2011 already looks strong, so the time can be spent in the key area: gameplay balance.

大致说:请明白,我们的撰文印象基于(PES2011)非常非常原始的版本。K社有3到4个月的时间去调整、修改或改进游戏(假设游戏是期待中的在10月发行),所以这不是对完成品游戏的一个最后的描述——只是一个在许可之下的屏射。PES2011已经很好很强大,K社可以把剩下的时间花在一个重要的领域:游戏平衡。


Looks good, no? Note the new speed blur effect on the edge of Messi's body.
看起来很好。不是?注意梅西身上的动态模糊效果。

We 'only' played the game for four or so hours, which if previous Pro Evo's are any indication, is hardly any time to get familar with the changes - and this year, Pro Evo has undergone its most radical overhaul since the initial move to PS3.
我们“仅仅”试玩了4个小时的样子,所以如果是前作已经有过变化、改进的,我们很难火眼金睛,了解这一作的变化和改进——自从转战到PS3平台开始,这些年来,PES已经发生了翻天覆地的变化。

Right, here goes:

<1> Will there be changes in the kit editing area?
球衣编辑方面会有什么变化吗?
The Edit mode was disabled in the demo version we played. We asked Producer Seabass about it, and he acknowledged the work of the community, only promising that we could expect a 'pleasant surprise', that the community would love. We've no idea what, but given that Konami are dedicated to acting on fan feedback, you can draw your own conclusions - within the framework of licencing issues, and legality, of course.
在我们玩的DEMO里面,没有编辑模式。我们就此问了制作人Seabass,他做了肯定的回答,并且只是保证我们可以期待一个“惊喜”。我们不知道是什么,但是鉴于K社致力于粉丝回馈的工作,你可以DIY——当然是在FRAMEWORK和法律的允许范围之内。

<2> Are PES 2011's in-game animations better or worse than FIFA 10?
PES2011游戏中的动画比FIFA10好还是差?
Pro Evo 2011's animations are noticeably improved, especially pre-match, and the new trick animations are impressive. However, the transition phases between, say, stopping and starting, and between tricks and 'transitioning' into another movement aren't - currently - as fluid as FIFA World Cup (a more contemporary comparison than FIFA 10). We'd still, at a nudge, give FIFA WC the visual edge - but it's early, and Pro Evo 2011 really does look better. It's the first thing you'll comment upon.
PES2011的动画明显的进步了,特别是赛前动画,新的动画技巧令人印象深刻。但是,一些动作转换的时候,至少现在看来不如FIFA WC流畅(比FIFA 10更能说明问题)。


<3> How are the physics between player and ball?
球员和球之间的物理效果怎么样?
Hard to judge. While 30 yard shots ping off your feet satisfyingly (feeling better than FIFA. Still), there were some muddled interactions when the players locked shoulders, and the ball just wobbled in front of them, like it was waiting for the result of the tussle. To stress, this is early code, and it's far too early to judge the physics, which is clearly being tuned. To put is this way(这里我觉得是To put it this way), the interaction between player and ball during tricks looks sublime in replays, and bar the obvious glitches, it looked as natural as you'd expect.
这个很难评价。相比一脚30码外的射门从你脚上感觉良好的飞出去(感觉仍然比FIFA好),当球员收紧肩膀的时候,一些相互作用交代得比较含糊,皮球也只是在他们面前晃动,就好像是在等着被踢出去一样。还是要强调,这是早期的版本,现在对物理效果做评价实在是为时过早。这么说吧,球员和球的相互作用在重放中表现得很好,如果去掉那些明显的瑕疵,它看上去就和你期待的那样自然了。


PES 2011s' controls didn't play exactly as listed here - manual passing seemed possible without L2, and the preset skill trees were for the demo code only, while the defence system wasn't implemented. Still, an insightful read...
PES2011的操作并不是完全和这个表上的一样——手动传球貌似可以不按L2,预设技能树也是仅仅为DEMO特有,防守系统也无效。

<4> Have the response times been improved?
反应时间改进了吗?
Despite the move to 'total freedom' 360&#730; passing - which you'd expect to make the game more deliberate - PES 2011 initially felt less 'sludgy' than PES 2010 - though that might be because we've been playing a lot of FIFA, and our brain is muddled. To put it this way, we rarely got angry about player's response times when making snappy five yard passes. Our problems tended to be with player tussles, and the non-implemented tackling/defence system. Some player's at the event weren't happy with the response times, but it wasn't one of our abiding beefs.
完全自由的360°传球——这个你曾经期待它把游戏变得更有策略性的东西——PES2011最初感觉没有PES2010拖泥带水——虽然可能是因为我们玩了太多的FIFA,导致我们的无法客观的判断。这么说吧,我们很少因为球员在做5码快速传递时候的反应而恼怒,我们的问题在于球员的拼抢,和那些没有实现的抢断/防守系统。有些玩家对反应时间表示不满,但是这并不是一个长期困扰我们的问题。

<5> Does the ball feel less scripted than previous games?
皮球(的轨迹)感觉没有前作那样像是被预先设定好了?
Yes, definitely. The 360&#730; passing really works. Although there were times when we could almost feel the 'ghost' of the old AI, with our player invisibly fighting to get on the correct 2D plane when the ball bobbled loose - at least, that's what we suspected. Overall, though, it felt a lot less like an invisible hand was guiding the game from above.
是的,当然。360°传球真的很有用。虽然我们有些时候仍然能感觉到像以前那种“鬼魂”一样的AI,当球上下自由运动的时候,在2D修正板上会与我们的球员做无形的斗争——至少,我们怀疑是这样的。总之,虽然是这样,它确实减少了以前那种“无形的手”在上面操作游戏的感觉。

<6> Does player individuality work well in PES 2011 e.g. Ronaldo feeling like Ronaldo etc?
球员的个人动作在PES2011里表现的如何?比如罗纳尔多表现得像罗纳尔多吗?等等
We didn't play enough, or sufficiently understand the new controls at an implicit level, to give a clear answer. Broadly, our twistiest(此词不认识,词典也查不到,应该是某形近形容词的最高级), most exciting dribbles came from Messi (as you'd expect; on one occasion tormenting the Dutch defence and taking three players out of the game using the R2 mid-dribble), and our only mis-hit passes came from trying to play a first time ball too early with bigger players like Vidic, or O'Shea.
我们没咋玩,或者说,没有达到从根本上足以了解新的操作的程度,所以无法给出明确的答复。简单的说,我们最兴奋的带球体验来自梅西(正如你期望的那样。有一次,用R2中速带球,戏耍了荷兰人的防守,并且让他们的三人出局),而我们仅有的传球失误都是因为我们和高大的球员如维迪奇、奥谢过早的进行一脚传球。


The PES team office, hosting 200 odd developers, plus LOTS of lovely real-life football gear
PES制作团队的工作室,有200多个员工,还有非常多的,可爱的现实足球装备。

<7> Are the graphics improved from PES 2010?
图像是PES2010的改进版么?
See above. It's a major leap.
看上面的内容(估计是指动态模糊那张)。这是主要的改进。


<8> Have the Goalkeepers been improved in PES 2011, as they have been dreadful since PES 2008?
PES2011的门将改进了吗?从PES2008起他们一直就很烂。
Quite honestly, the keepers in this early build were slightly mad. While there were noticeably more animations, and more realistic diving, palming saves, they would quite often 'switch off' and let in balls you wouldn't believe (through their legs, for example), or parry balls unrealistically into striker's paths. The ball spilling was so prevalent, and AI so odd, we can only assume this element is far from completion. So no good news - yet. But the new animations bode well.
老实说,门将在这个早期版本里表现得有点疯狂。虽然有了明显的新动作,和更加真实的扑救,但是他们会难以置信地经常关门失误(比如穿裆球),或者把球非常假地打到对方进攻球员的路上。漏球的现象十分频繁,AI非常的恶心,我们只能假设这个元素还是远未完成的。所以至少现在还没好消息。但是至少新的动作值得期待。


<9> Have the Refs been improved?
裁判改进了么?
Seabass' made a big point of talking about how they'd improved the referees, but we didn't play enough to tell how significant the changes are. Put it this way, play flowed as smoothly as you'd want, and minor, or horror, challenges dealt with in the way you'd expect. The ref's 'invisibility' is as big a compliment as you could pay it, much like real life.
Seabass(制作人)重点谈到了他们对裁判的改进,但是由于我们玩得太少,所以无法告诉你们裁判的改进有多大。这么说吧,(这句看得很迷糊,暂时不翻了)裁判的“隐形能力”(?)是很值得称赞的,更加的真实了。

<10> Are there going to be new commentators?
有新的解说员?
One half of the infamous commentary duo will be replaced, though we can't say which one, or by who. You could probably guess which commentator most needed replacing, mind - and his replacement is in line with the game's licencing.
有一半糟糕的双人解说词会被替换掉(意思是有一个解说会被替换?),虽然我们不能说是谁,被谁替换,你大概可以猜到哪个解说员应该被替换掉。

<11> Are camera angles editable like in FIFA? If not have they got better ones?
视角可以像FIFA一样编辑吗?如果不能,他们有更好的方式么?
We didn't notice a fully editable camera option, but the default Wide view is now skewed at an angle, and looks more like broadcast TV - this is deliberate, and the team have studied real life footage. It felt simultaneously more atmospheric, without compromising your field of view. A success.
我们没有发现完全的视角编辑选项,但是默认的宽视角变得有点倾斜了,变得更像电视直播——这是经过深思熟虑的,制作组也研究了真实的(球场)尺寸。这么做不仅带来更多的临场感,也没有牺牲玩家的视野。做得不错。


We're shown the underlying AI behind the defence and tactics slider system, allowing you to alter the pressure defenders exert. For us, this was honestly amazing, despite the box-like nature of it all.
他们给我们展示了在防守和战术滑块系统背后的下层AI,它使你能够改变防守强度。对我们来说,这是非常棒的。

<12> In terms of fluidity how does it compare to FIFA as FA have almost nailed it in World Cup?
从流畅度的角度来看,它和FIFA WC比起来如何?
TBH, it's not as fluid as FIFA WC - yet. We can only hope this is an area they will address.
(TBH=to be honest)老实说,他不如FIFA WC流畅——至少现在是这样。我们只能希望他们会做到(大概是说希望正式版可以达到预期期望)。

<13> What licences other than the Mexico league have Konami acquired?
除了拉美的联赛以外,K社还获得了哪些授权?
Expect the Copa Libertadores (the South American Champions League equivalent) plus some news deemed significant enough to save for a later date - but we doubt it'll be the Premier League. Pure speculation: but a standalone Europa League mode would be welcome (not just 'buried' in PES 2010 like it was in Master League), and remains untapped by FIFA.
期待Copa Libertadores(即南美冠军联赛)…(此处省略,开始头痛了)…但是我们怀疑会是英超联赛。纯猜想:一个独立的欧罗巴联赛模式会很受欢迎(不像PES2010那样被埋没在大师联赛里面),同样没有还未被FIFA使用。


***UPDATE***
PES 2011's main menu contained the following options:

PES2011主菜单包括以下内容:

Exhibition友谊赛
League/Cup联赛杯赛
Online 在线模式
Training 训练

Edit 编辑
System Settings 系统设置
Gallery 游戏展馆
Extra Content  额外内容

+ 5 'mystery' options marked with a '?'
5个标有"?"的“神秘”选项
Which could be:
可能是:
Champions League 冠军联赛
Become a Legend 绿荫传奇
Community (if it remains) 网络社区

Plus... probably something obvious we've forgotten, but speculate away.
PS.可能我们忘了一些东西,只有去猜测。

<14> Are there any improvements to Master League? And is it really up to scratch online?
大师联赛有什么改进?真的有线上大师联赛?
Seabass wouldn't expand on the online Master League. We raised the concern about playing, say, a 20-player online ML, and the nightmare of getting everyone online at the right time to fulfil their fixtures. Seabass admitted they had thought about this, though he hadn't come up with a solution - so they planned to do things a different way, though this he wasn't willing to share. Single player ML, it seems, won't change that much. Become a Legend is due a far more radical overhaul, mind.
Seabass(制作人)不会整出线上大师联赛。我们提出了有关游戏的问题,一个20人玩的线上大师联赛,对于线上的每个人来说就是一场噩梦,(貌似还提到玩家的硬件,我已经有点不清醒了)Seabass承认他们考虑过这个,但是他还没想到一个解决的办法——所以他们决定尝试另外的途径,只是他不想透露他的想法。单人模式下的ML,似乎没有太多的改变,绿荫传奇应当有很大变动,"MIND"(again)。


<15> What is the match-day atmosphere like in the game, from when the players walk out onto the pitch up until they celebrate after winning the match?

游戏中比赛日的气氛怎么样?从球员们进场到欢庆胜利
Much, much better. The pre-game tunnel stuff is similar to PES 2010, but on-pitch, it's a lot less jarring. The turf is crisper and higher resolution, the crowd more alive and 3D, while players stretch and gesticulate pre-match - their shadows are spot-on, too. Celebrations looked familiar in this build, and we'd expect them to copy the FIFA custom system. Expect isn't the same as 'will', mind you.
比以前好了很多很多。球员通道和PES2010差不多,但是在球场上,少了很多不河蟹。草坪显得更鲜艳,分辨率也更高,观众更生动更3D,球员们在赛前做准备活动,他们的阴影也很精确。在这个版本,庆祝动作看上去似乎有点眼熟,我们希望K社能学学FIFA的自定义功能。当然,人的愿望总是美好的。


PES 2010 versus PES 2011 - showing the improvement in kits, using a real life Ivory Coast player on the right.
PES 2010 和PES 2011对比——展示球衣的改进,最右边的是真实的科特迪瓦球衣。

<16> How many new tricks/feints are in the game and how exactly you can map them? Is the back drag with the R2?
加入了多少新的技巧/假动作?
The trick system is outlined on the photo diagram attached. L2 is the key trick button for feints and body swerves, which can be linked to L1 tricks (which can be manually assigned) - the L1 tricks are more dramatic in terms of buying space and beating a man when dribbling at speed. The L2 tricks are more close range, on the spot stuff, and you can do ball flicks with L2 + R3. Please note: the 'preset' trick trees in the diagram were for the purposes of our demo, and in the final game, you'll be able to assign your own presets. Konami chose the tricks in the demo for us, so best to show off the animation etc
技巧系统在照片里已经粗略的提到了。L2是假动作和特殊动作的关键,它能和L1一起使用(可以自定义)-L1技巧在创造空间和防守快速带球者的时候显得更加强大。你也能用L2+R3做出挑球的动作。请注意:这些“预设”按键的图表是为了我们玩的DEMO,在最终的版本里,你可以自定义按键。K社是特意为我们玩DEMO选择这些按键的,以能更好的展现动作,等等。


<17> Is the game play a bit slower than last year?

游戏节奏比前作变慢了?
Yes, and no. The new variable speed setting has five options, with 0 as default, from -2 to +2. We quite liked -1 for a FIFA 10 style game, but they are still being tuned. You'll be able to play it at the speed you like.
是,也不是。有个新的速度选项,从-2到+2,一共5个等级。我们喜欢-1,因为这更接近FIFA10的节奏,但是这个东西仍然在改进中。你可以用你喜欢的速度来进行游戏。

<18> Did you get to see how the new tactics & strategies work?

你了解新的战术战略体系是如何作用的么?
Yes - and the flexibility is potentially AMAZING. We got really into custom formations and tactics sliders last year, and they've made some intuitive changes. Firstly, the main tactics screen is like a big interactive wipeboard, so you can move players around manually by clicking on them and dragging them around with the stick - tweaking custom formations is child's play. Superb. When you click on a player, his potential replacements (represented as off screen dots on the left of the pitch) glow to show who's best suited. E.g. Click on Scholes and Anderson, Hargreaves, Giggs etc will glow, as they're best suited to a CMF role. Most amazingly, there'll be a conditional tactics mode, so you can auto-define your team to, say, shift to a defensive pattern when you go 2-0 up, or to use CB overlap after 60 mins when player's tire. The card system remains, but is buried a little under the main menu - sensible, since it was too fiddly for most. There are new ability cards, but we didn't have chance to list them. Players have a Tenacity stat, too, which we don't recall from PES 2010.
是的——并且它的灵活性可能会表现得非常强大。我们去年已经体验过自定义的组织和战术滑块,而今天他们又做出了一些明显的变革。首先,主战术板界面就像一个交互式的擦板,所以你能用点击、拖拽的方式来手动移动球员。当你选定一个球员,他的合适的替补会以高亮的形式显现。譬如,选定斯科尔斯的话,安德森、哈格里夫斯、吉格斯就会发亮,因为他们都适合打CMF。最不可思议的是,有一个条件战术模式,可以让你的球队自动执行一些战术,就是说,你可以把球队设置为,当你2:0领先的时候,球队自动变成防守阵型,或者在60分钟后球员疲劳的时候,可以使用中后卫overlap(重叠?还是换人?)。卡片系统依然存在,但是有点隐藏在主菜单之下——明智的选择,之前它不是很好使。会有一些新的特技卡片,但是我们不能列出它们。球员们也会有一个我们没有从PES 2010取消(还是回忆起?)的Tenacity stat(韧性统计?状态?还是以前的五边形?不明白)
Off-screen Messi likeness, used to show how player's eyes will track the ball. Highly impressive, especially in replays.
离屏梅西模型演示,展示球员的眼睛是如何盯着皮球看的。非常棒,特别是回放的时候。






<19> Will player faces be correct for some of the smaller teams in the game such as Wolves?
一些较小俱乐部(比如狼队)球员的脸会改为真实么?
Don't know. We only got to use a handful of 'big' teams in the demo, where likenesses were universally excellent. These teams included: Inter Milan, Arsenal, Manchester United, Barcelona, Ivory Coast, Argentina, Holland and England.
不知道。我们只试玩了一些“大俱乐部”和一些有名的球队,这些俱乐部球员的模型做得很好很强大。这些球队包括:国际、阿森纳、曼联、巴塞罗那、科特迪瓦、阿根廷、荷兰和英国。

<20> In daytime matches is the shadow area lighting better than in PES 2010?

白天比赛的时候光影会比PES 2010好么?
The lighting looked more natural, but the new speed blur used in replays was a little too prominent - if stylish.

光线看上去更加自然了,但是新增的动态模糊效果在回放中的时候感觉有点过了。

<21> How does the new defence system work?

新的防守系统是如何工作的?
Here's the thing: Seabass' described the new defence system one way (using the Right Stick to stand off, or step in, according to our notes), the controls diagram another (using Left Stick + x), and... neither worked in-game, since the new defence system was yet to be implemented, according to a Konami representative. So... we don't know what to say, other than there's a new three stage defence system that used analogue pushes toward, or away, from the attacker allowing you to cover space without stepping in (e.g. to block a cross), waiting for the precise moment to step in and nip the ball away. In theory, it'll offset the power of the new dribbling/trick system - creating a Street Fighter-style mini-battle between attackers and defenders depending on timing and skill.

有这么一件事:Seabass单方面描述了新的防守系统(根据我们的记录是,用右摇杆控制坚守位置或上抢),以及图上的另一个操作(用左摇杆+X),但是……这些操作在我们玩的时候都无效,而Konami官方代表的说法是,新的防守系统还没有实施。所以……我们不知道说什么。此外还有一个新的3个等级的防守系统,用来模拟上前紧逼或者远离对方进攻队员,允许你不上抢而覆盖一个防守区域(比如拦截传球),等待最好的时机上抢或者结尾。从理论上来说,它会抵消新的带球/假动作系统的作用(意思就是使攻防平衡了)——在进攻球员和防守球员间创造一个基于时机和技巧的、街头霸王式的迷你战斗。


A monitor showing PES 2010, PES 2011 and how they compare to real life match footage.
一个显示器上展示了PES2010和PES2011,以及他们和真实足球的对比。(看图,左上为真实,左下为2011,右下为2010)

That's it. For now. Check out the screens and photos attached for further details - and our more rounded hands-on verdict appears in the new issue of PSM3, on-sale Thursday June 3rd.

Thanks

Dan

p.s. The new PSM3 podcast will be live this afternoon (check PSM3_Magazine on twitter for updates), with ten minutes of Editor Dan D raving about PES 2011, plus insight into PSP2, Killzone 3 and the rumoured premium PSN service.


(以上为一堆废话,客套+打广告,6月3号星期4的PSM3杂志会有详细报道,另外提到了PSP2,杀戮地带3)


这个应该就是战术界面:


左边很多条条,左上的英文是Coach Edit,就是教练设置,应该是设定战术的:


2#
发表于 2010-6-2 11:33 | 只看该作者
:bz36:悲剧 最重要的一点动作从描述来看依旧很烂
3#
发表于 2010-6-2 11:34 | 只看该作者
谢谢分享

能看出门道的还是

比赛实际视频
4#
发表于 2010-6-2 12:02 | 只看该作者
動作連接比較難追上吧,因為日本技術還不如歐美,還有最想2011有360帶球!
5#
发表于 2010-6-2 12:11 | 只看该作者
看来动作衔接依旧僵硬啊!可起码传切配合的自由地做好点啊!这样可以弥补!
6#
发表于 2010-6-2 12:19 | 只看该作者
只希望可以尽快看到完整的实际游戏视频。
翻译的xd辛苦了。
7#
发表于 2010-6-2 12:22 | 只看该作者
顶!!!!!!!!!
8#
发表于 2010-6-2 12:23 | 只看该作者
顶了
9#
发表于 2010-6-2 12:25 | 只看该作者
不做任何评价。
10#
发表于 2010-6-2 12:30 | 只看该作者
悲剧 最重要的一点动作从描述来看依旧很烂
aodi2008 发表于 2010-6-2 11:33
11#
发表于 2010-6-2 12:58 | 只看该作者
動作連接果然是k社弱點……
12#
发表于 2010-6-2 13:02 | 只看该作者
过来探探消息
13#
发表于 2010-6-2 13:10 | 只看该作者
怎么描述都是很烂的样子....................无奈
14#
发表于 2010-6-2 13:22 | 只看该作者
难的看。出来了玩就是了~·不去计较那麽多~
15#
发表于 2010-6-2 13:27 | 只看该作者
看完了感觉2011很烂的说。希望正式版出来能给人感觉耳目一新。
PS:还好2010只有个黑哨,别的都能容忍。
翻译辛苦。
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