EA’S FIFA 11 SET TO REDEFINE PLAYER AUTHENTICITY All-New Personality+ Enables Players to Behave and Perform as True Individuals EA出品的FIFA11重新定义了球员的真实程度
创建了全新的个人特征并且让一些的球员表现的像真实的球员一样
FIFA 11 introduces new Pro Passing where pass accuracy is determined by a gamer’s ability on the control pad, and player skill, situation and urgency on the pitch, yielding a deeply rewarding passing system. Poor decisions or over/under striking the ball will mean error-prone outcomes. New types of passes such as swerve passes will enable players to make a safer and more effective play.
Fifa 11介绍了崭新的传球,使传球的准确性取决于操纵者对于摇杆的控制能力以及球员的技术、所处的情形(指背身侧身)以及传球是否紧急(在压迫的情况下).这是一个非常值得为之努力的传球系统。不当的选择或者处于受冲击的情况下,传球会容易出现错误的结果。
以下是从一位参加FIFA11测试的玩家的言论:
"EA are listening!" and "I'll give them some credit!" they want to create a great football game---EA在听,我会给你们支持的!他们正在创建一个伟大的游戏。
Right, on to the player personality authenticity. First of all this is not some simple inclusion of players doing tricks or the odd animation for certain players, this is a recreation of certain aspects of the engine as well as new additions that makes player personality work within FIFA 11. For example a new player model has been included to recreate certain players.
在球员个性特征方面,不仅仅是简单的包括了特定球员的特有假动作以及特有动画,而是通过新引擎对特定的方面加以处理使球员特性得以在FIFA11得以表现。例如,重建特定的球员可以使用崭新的球员模型。
One major change is that touch distance when dribbling has now been changed so that great dribblers such as Messi and Ronaldo will keep the ball closer to their feet giving them more control over the ball.
接触球的距离是一个重大的改变,当你带球的时候一些伟大的带球手比如梅西罗纳尔多能够始终将球紧紧地保持在脚下,使他们更容易控制球。
In a demonstration video of this we were shown a player with very good dribbling running in a full circle and his circle was very small and tight, however when a player with not so great dribbling did the same exercise the circle was much larger due to the bigger touches on the ball.
在演示视频里,我们看到一些拥有非常出色带球技术的球员在跑动路线是一个完整的圆形时,这个圆圈是非常小并且转弯频率是很快的。然而一些带球技术粗糙的球员他们不能做到这些,那圆形会变得大很多,而且带球步子更大。
i]Many people will also be glad to hear that the AI was using skill moves when we played games too. Some were out of context but as it was an early build this was still being worked on... but it's there
AI居然会使用skill move了= =b。 虽然有时候用的时机不对,但EA还在这方面努力
Another huge impact on the personalities front is that you can now see the difference in the mentality of a player. What I mean by this is when watching Manchester United play you could see that when the opposition got the ball Berbatov was doing a lot less chasing of the ball and spent a lot more time walking. However Rooney was chasing the ball down and coming back further as he does in real life.
新加入了一个叫work-rate的属性,你可以看见贝巴之流懒洋洋的在场上散步,还有鲁尼在场上积极的奔跑,太可乐了