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[翻译]上手评测:FIFA08 vs. PES2008

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发表于 2007-9-8 13:31 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
原文链接:http://www.gameplayer.com.au/Home/FEATURES/FEATURE/tabid/1488/Default.aspx?CID=a7a6fd75-ec4b-4b8f-9d10-c3f0e2bf03ab&v7Pager=1

这就像世界杯决赛,只不过筹码更高。

作者:Chris Stead
翻译:gazagoal

06/09/2007


幸运也好,狗屎运也好,我们现在都感觉成了球迷中的特权阶级。我们已经在FIFA08和PES2008间反复掂量了一周。试着决定那一款进步最大,有资格带领足球游戏进入次时代,配得上你的血汗钱,那一款值得您这位温驯的足球流氓在今年FIFA vs PES的圣诞大战中看好。

当然,台上十分钟,台下十年功。FIFA的功是大手笔的投入。他们买来了版权,拿出了全新的游戏模式和众多花哨动作。但是这些是否能带来真正的威胁呢?而对面的PES并没有好上加好,精益求精,只是在现有阵容的基础上作了些粉饰性改动,所以这将是一次值得期待的对抗,也是近年来最势均力敌的一次对抗,现在距离这场重量级碰撞仅有几周了,让我们到后台来看看双方准备的如何。

我们先来看看卫冕冠军PES。Konami知道他们是领先的一方,所以并不急于作出大的调整。与以往几作相比,本次的改动可谓小之又小,并没有革命性的进步,也并不足以带领该系列进入次时代。不过是让同样的游戏更好看,更聪明了些。虽然最终的作品远胜去年可怜的x360版,我们将对比今年和去年的PS2版本,以让您更加清楚地看到做出了那些改动。

首先游戏的速度比前作加快了约20%,包括球速,球员的跑动和攻防转换的速度。所以玩家们可能需要一定时间适应,但习惯之后会觉得更流畅。这可能是Konami提高次时代平台运行速度的成果。但在上作相较2006节奏变慢的情况下,本作重新加速让人摸不到头脑。

大家最关注了当然是射门,我们已经打进了很多在上一作中不可能出现的世界波,开始我们也有些吃惊,因为PES以平衡性出名,而现在天平倾向了进攻。演示版中电脑在切换队员和封堵射门方面较弱,没了这两点几乎无法防守。我们将继续观察这项改动,不过根据以往的经验,这种倾向应该不会带进正式版。

对PES的总体感觉就是它在上作的基础上,向模拟真实足球的方向又迈近了一步。游戏异常流畅,把握好时机显得更加重要。现在你可以看到球走到球员脚下的过程——不再是那种守门员隔空取物的绝技——这也影响到了游戏的操作。现在你可以更加精确地控制脚下的球,同时如果让球离身体太远,就会很容易地丢球。球与动作进一步分离,要求玩家在控球的过程中更加注意加速键的使用,这项细微的改动也让游戏又真实了一分。不幸的是,虽然之前答应了,但Konami并没有给我发来X360的版本。说实话我们怀疑日本开发商是否能让实况在X360上和PS3上一样流畅。当然这只是我们的第六感。

这种后防线上漏洞便让FIFA有机可乘。FIFA08的X360版本要比它的PS3版更加漂亮、流畅。我们对比了PS3和X360版,一致同意后者更胜一筹。此外,FIFA还登陆了至关重要的Wii平台。当然EA的问题从来不是场面不够大,而是游戏性不行。在游戏性方面,FIFA已经在PES后面追赶了很多年,但从未真正追上过,终于,他们下定决心要重写代码,重新来过了。

FIFA这次看来是铆足了劲拿出次时代的足球游戏理念。全新的技巧键配合右遥杆,让控球者根据个人的特点作出各种花哨的动作。你可以看到小罗的舞蹈了!这次的视觉效果进步了一大截,极棒的球员动作和球的独立的物理特性使射门和场上跑动增加了一分厚重和真实。另外我们听说,这次重建的A.I可以让每个队员可以在一秒钟之内,根据你对球的不同处理,作出1000种不同的选择。这相对前作是一次巨大的飞跃。

FIFA08中最明显的改变应该是全新的“成为职业球员”的模式,在这种模式下你可以扮演某位场上的球员。例如如果你控制中场杰拉德,你最好按中场队员的原则行动,而摄像机会根据球的位置相应地拉远。所以当守门员拿球的时候镜头会变为纵向的全景。守门员把球交给后卫,镜头便向前移一些。你观察到了对方的漏洞,伺机插上,后卫塞出一记直传球,在你控球时镜头便又成了第三人称。这时杰拉德的视野就是你的视野,这样做起全新的杂耍动作来也远比通常的“转播”视角更有代入感。按下加速键时你甚至会看到类似《战争机器》中的那种镜头的摇晃动作。传中时镜头会随着起球的方向旋转后拉远。做的非常、非常好,也非常好玩。

无疑FIFA希望用这种模式将足球游戏带入更高的境界。实际上远期的计划是进行11对11的网上对战,每人打一个位置,就像现实中一样,EA方面告诉我们FIFA11将会有这种模式。

我们不会再念叨一遍游戏中众多的授权真实相貌和球衣了,不过要提一下这次新收入了澳洲联赛,这对澳洲的FIFAfans是一个极好的消息。但是抛开所有这些FIFA为带动足球游戏进步所做出的努力,仍然有一个最重要的问题摆在面前——游戏性。

PES更好玩,至少演示版是如此。尽管有那么多惊人的技术上的进步,FIFA的引擎仍然跟不上玩家的节奏,而PES能。在FIFA中你总希望球员能跑的更快些,传的更快些,希望他们往那些明显的空当里跑。在PES中则可以很自然地通过空当,一路打到禁区。

总的说来,在这一轮对抗中,除非想玩玩澳洲联赛或体验“成为职业球员模式”,不会有多少PES玩家转投FIFA阵营。而FIFA迷们如果仔细玩过PES可能会作出相反的选择。但我们倾向于认为PES的好日子快到头了,且不说两者游戏性上的差距在逐渐缩小,这点在EA熟悉了新引擎后会更加明显。而且FIFA带来的这些有趣的新特性实在很难抗拒。哎,说不定今年就有好戏看了呢,我们会在最终版本出来之后再做定夺。





Hands-On: FIFA 08 vs. PES 2008

It’s like the World Cup Final, only the stakes are higher

by: Chris Stead 06/09/2007


Call us lucky or call us bastards, either way we feel like some of the more privileged soccer fans on the planet right now. We have spent the last week flip-flopping between the FIFA 08 and Pro Evolution Soccer 2008 codes that have come into our office, trying to determine who has made the best buys, devised the winning formation and put the form on the board to take the sport into the next-generation and demand your hard-earned. To try and determine which game you, the humble soccer hooligan, should bet on in this year’s big Christmas final – FIFA vs. PES.

Of course, like any big sporting encounter, there has been months of off-field training and preparation. For FIFA it has all been about big spending. They’ve got the licenses, they’ve got the modes, they’ve got all the fancy skills… but can it all gel together on the field into one cohesive attacking threat? PES on the other have made only minor cosmetic changes to their line-up, instead focusing on strengthening the relationships within the squad to keep the threat moving forward like a well-oiled machine. It’s an intriguing match-up, one of the closest we’ve seen in years, and we’ve gone behind closed doors to see how both camps are pulling up mere weeks away from the big event.

We’ll start with the current champion, PES. Konami know they are onto a good thing, and they’re not about to rock the boat. As we have experienced with the last few instalments, the changes here are minimal: it’s not so much about making a huge evolutionary step and bringing the series to next-gen in style, as it is about making the same game a little prettier and a little smarter. Although the final product is far superior to the – well, let’s just say it – pathetic X360 iteration of last year’s game, we’ll compare the PS2 versions to give you a better idea of how it has changed.

The most notable change is in game pace. We would estimate it plays about 20% faster than last year’s game. That is in the speed in which the ball moves, the players move and the entire game gets around the field. This does require a bit of gamer adaptation before you slip back into the groove, but is ultimately more enjoyable. Perhaps it’s merely a bi-product of Konami working with the improved processing speeds of the next-gen machines? It’s certainly a strange reversal from last year’s game, which was slowed down from the 2006 game.

Shooting has certainly had a good going over and we found ourselves blazing goals which last year would have seemed impossible. At this early stage this scares us a little because PES is famed for its incredible balance and this gives the game an attacking edge. Especially because the A.I in the preview build wasn’t up to scratch on player selection and body-blocking, both of which take away from your ability to defend. We’ll monitor this closely, but given past experience, we don’t expect it to plague the final release.

The overall feel though is of a game that is one step closer to perfectly simulating the real deal than it was last year. The game is amazingly fluid, and the importance of good timing even more acute. You’ll notice now that the ball goes all the way to the character model – none of this goalkeeper stopping a ball that’s a foot from his hand bullshit – and that influences the gameplay accordingly. You have more control of a ball at your feet and, conversely, if you let the thing get a little too far away from you it can be pinched be a defender more easily. This requires much more selective use of the turbo button as ball control becomes looser with speed of motion: another subtle change that just brings the game back to Earth a little bit more. Unfortunately, despite unfulfilled promises, Konami have not forwarded us the X360 code and to be honest we doubt the Japanese developer will have it running as nicely as the PS3 game. Let’s just say it’s ‘the vibe’ we’re getting.

This leaves a gap in the defensive line for FIFA to exploit, given that its X360 iteration is actually shaping-up a little prettier and more fluid than the PS3 version. We tested the code on PS3 and X360 and would certainly nod in the favour of the latter. In addition, FIFA will be available to the all-important Wii market – but exposure has never been EA’s problem. It has been gameplay. FIFA has been chasing PES’s gameplay for years and never quite got there, prompting them to rewrite the code from scratch this time around… finally.

Certainly FIFA is making a concerted attempt to take the concept of soccer gaming into the next-generation. A new trick button, combined with the right analogue stick (Fight Night style), gives the attacker all kinds of funky moves that are applicable to specific player’s strengths. You should see Ronaldinho dance! The visuals have really stepped-up, with some fantastic player animations and independent ball physics that give both shooting and general paddock navigation a sense of weight and realism. In addition, the A.I has been remodelled with each character (apparently) making 1,000 decisions a second based on what you are doing with the ball - a huge leap from last year’s game, we’re told.


Perhaps the most significant evolutionary step in FIFA 08 is the new Be-A-Pro mode, which allows you to play as one specific player on the paddock. If you choose to play Gerrard in midfield, for example, you are expected to act in that role and the camera will dynamically pan out depending on the position of the ball. So, if the goalkeeper has it the view is a wide-screen end-to-end shot. The goalie kicks it up to a defender and the camera moves in a bit. You spy a gap, make a run and the defender plays a through-ball into your path. At this point the camera is pretty much in third-person as you have the ball. You can see what the player would see and pull off the new trick moves in a much more immersive fashion than you do on your typical ‘TV’ angle. You’ll even get some camera ‘jogging’ Gears of War-style should you clamp down the run button. And then as you centre the ball the camera spins to follow the lob and pans back out. It’s very, very well done and it’s extremely fun.

There is no doubting FIFA’s effort to take soccer to the next level with this mode. Indeed, the long-term idea is to have 11 on 11 online matches we’re everyone plays their position just like real deal – they told us this mode is expected in FIFA 11. And we’re not even going to begin rattling-off the impressive numbers of licensed heads and jerseys they have throughout the game, although we will point out that the inclusion of the A-League is a huge boon for the series’ Aussie fan-base. But for all that FIFA have done to drive the sport forward in the gaming space with FIFA 08 there is still one prime problem: gameplay.

PES plays better: at least in the preview code. For all its amazing technical advances, FIFA’s engine just can’t keep pace with the human mind, and PES’s can. In FIFA you find yourself constantly willing players to turn a little quicker, pass a little faster, run into those huge gaps. In PES the game is with you, all the way down the flank and into the box.

What this ultimately means is that, bar the few gamers who want to try their luck at the A-League or give the new Be-A-Pro mode a whirl, very few PES gamers will make the leap to FIFA in this iteration. Alternatively, FIFA fans that give PES a solid session may very well ‘transfer’ the other way. But we tend to think that PES’s number is almost up because, despite the gap in gameplay quality, FIFA is closing in and it will only narrow further as EA master their rebuilt engine. Plus, it’s getting hard to deny the new and intriguing features FIFA are offering. Hell, they may possibly do it this year: we’ll give you the final word as soon as review code arrives.

[ 本帖最后由 gazagoal 于 2007-9-8 22:59 编辑 ]
2#
发表于 2007-9-8 14:31 | 只看该作者
阅毕!顶!
3#
发表于 2007-9-8 14:44 | 只看该作者
辛苦了:bz11:
4#
发表于 2007-9-8 14:46 | 只看该作者
FIFA在进步...
5#
发表于 2007-9-8 14:46 | 只看该作者
:bz1: :bz1:
6#
发表于 2007-9-8 14:47 | 只看该作者
:bz2: 他们不知道PES 2008有“一球成名”模式吗?
7#
发表于 2007-9-8 14:53 | 只看该作者
辛苦了.楼主..
8#
发表于 2007-9-8 15:16 | 只看该作者
谢谢楼主翻译!!
9#
发表于 2007-9-8 16:06 | 只看该作者
路过
10#
发表于 2007-9-8 16:13 | 只看该作者
"FIFA08的X360版本要比它的PS3版更加漂亮、流畅。我们对比了PS3和X360版,一致同意后者更胜一筹。"

逻辑有问题
11#
发表于 2007-9-8 16:15 | 只看该作者
FIFA确实在进步 PES2008 不好说 没玩到DEMO
12#
发表于 2007-9-8 16:16 | 只看该作者
原帖由 ybbhuwyg 于 2007-9-8 14:47 发表
:bz2: 他们不知道PES 2008有“一球成名”模式吗?


暂时还只是传闻。 不知实际有没有
13#
发表于 2007-9-8 16:20 | 只看该作者
不过要想在pc上玩到xb360效果的fifa一球模式,恐怕只能做梦
14#
发表于 2007-9-8 16:23 | 只看该作者
fifa进步是有目共睹呢........玩了才知道
15#
发表于 2007-9-8 16:23 | 只看该作者
都在竞争啊!好样的!这才能促进足球游戏的发展!:bz16:
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