完全实况--足球迷的家

标题: FIFA12最新图片,取自IGN,7.9日更新. [打印本页]

作者: jqlcxyc    时间: 2011-7-9 10:41
标题: FIFA12最新图片,取自IGN,7.9日更新.
FIFA12最新图片,取自IGN,7.9日更新.
FIFA12最新图片,取自IGN,7.9日更新.
FIFA12最新图片,取自IGN,7.9日更新.
FIFA12最新图片,取自IGN,7.9日更新.
FIFA12最新图片,取自IGN,7.9日更新.
FIFA12最新图片,取自IGN,7.9日更新.
FIFA12最新图片,取自IGN,7.9日更新.
FIFA12最新图片,取自IGN,7.9日更新.
FIFA12最新图片,取自IGN,7.9日更新.
FIFA12最新图片,取自IGN,7.9日更新.
FIFA12最新图片,取自IGN,7.9日更新.
FIFA12最新图片,取自IGN,7.9日更新.
FIFA12最新图片,取自IGN,7.9日更新.
FIFA12最新图片,取自IGN,7.9日更新.
作者: bosski    时间: 2011-7-9 10:47
瞧瞧这数据量!
作者: hudezhang    时间: 2011-7-9 10:53
我勒个草,这是2012吗?
作者: 奴小仆    时间: 2011-7-9 10:53
支持!!!!!期待!
作者: MikeA    时间: 2011-7-9 10:56
看来大家都很期待尤文的新球场啊。嘎嘎
作者: 臭小博    时间: 2011-7-9 10:56
支持,期待
作者: chenzheczcz    时间: 2011-7-9 11:01
球场不错啊。很真实,
作者: czpiero    时间: 2011-7-9 11:07
我文新球场!!真给力!!

FIFA12 V5啊,这么快就加入了新球场,效果拔群。。。
作者: 陈雷Roy7    时间: 2011-7-9 11:08
fifa每次的这些所谓截图 都让我打心底想抛弃实况 但最后 发现论效果 还是实况好
作者: fanfan55555    时间: 2011-7-9 11:16
实况么,还是PS2时代的游戏!:bz28:
作者: liule10    时间: 2011-7-9 11:23
球场真漂亮
作者: lovingxia    时间: 2011-7-9 11:27
做的真好,这一代我觉得支持FIFA了。
作者: esabellabao    时间: 2011-7-9 11:28
球场足以以假乱真!
作者: 我车威武    时间: 2011-7-9 11:38
真想玩啊,可惜配置不够
作者: qsm222    时间: 2011-7-9 11:40
谢谢分享
作者: gszsss    时间: 2011-7-9 11:41
:bz39:
作者: 倪承宽    时间: 2011-7-9 11:45
看出来之后PC上的人像不像了  像的话我就好好玩玩
作者: 第五贤德    时间: 2011-7-9 12:01
专业
作者: 她是他的她    时间: 2011-7-9 12:02
球场碉堡
作者: woopes    时间: 2011-7-9 12:12
fifa每次的这些所谓截图 都让我打心底想抛弃实况 但最后 发现论效果 还是实况好
陈雷Roy7 发表于 2011-7-9 11:08



    每次看到傻*我都想说几句,但最后 发现得尊重个人的智商 还是飘过的好
作者: zhp1030    时间: 2011-7-9 12:28
看看!!!!!!!!!!!!
作者: 陈雷Roy7    时间: 2011-7-9 12:42
回复 20# woopes


    无聊
作者: yanbing198779    时间: 2011-7-9 12:48
感觉又领先了实况
作者: waterliu1    时间: 2011-7-9 13:06
这次的光影效果有很大进步,对于PC玩家画面绝对是一次飞跃!
作者: waterliu1    时间: 2011-7-9 13:08
回复 9# 陈雷Roy7


    敢不敢最高画质加4x抗锯齿加Hdmi加液晶电视1080p?
作者: fanfan55555    时间: 2011-7-9 13:29
回复  陈雷Roy7


    敢不敢最高画质加4x抗锯齿加Hdmi加液晶电视1080p?
waterliu1 发表于 2011-7-9 13:08

你太保守了,直接喊他上120寸投影看对比,实况的锯齿刺瞎双眼!:bz36:
作者: 我爱意大利    时间: 2011-7-9 16:33
威尔谢尔真脸了 大为鲁伊兹看来要到下一作了 还有两个多月 煎熬啊
作者: waterliu1    时间: 2011-7-9 19:41
FIFA 12: Turning Defending Into an Art Form
A9VG的茄子快讯又补充了一段David Rutter的讲话
"You're now getting twice the game for your money," says FIFA producer David Rutter.UK,
July 8, 2011 July 8, 2011 July 8, 2011

So far we've heard plenty about FIFA 12's three marquee features – the Player Impact Engine, Precision Dribbling, and Pro-Player Intelligence – and how they will make FIFA 12 a paradigm-prodding football game. But there's a more powerful ** quietly fomenting: tactical defending. The mechanics of what you do without the ball have been entirely reworked in FIFA 12, and for anyone accustomed to recent FIFA games, it's very, very different.

"And we're proud of the fact that it's different," says FIFA 12 line producer David Rutter. "As it rebalances the game entirely."

The main reason for the overhaul? Well, user feedback; there was a growing consensus that "defenders were over-committing," says Rutter, "going forward too quickly, leaving too much space in behind."

This kamikaze style of defending was an unfortunate byproduct of the 'pressurise' mechanic popularised by recent iterations of the franchise. All you had to do to regain the ball was brainlessly hold down the appropriate button and the nearest defender would run heedlessly towards the player in possession, harrying them into making a mistake. It required little thought or skill on behalf of the user.

Although a popular mechanic, it fundamentally imbalanced the defensive portion of the game, triggering what Rutter described as a "cascade of problems". Not only would it make your back-line look like a child's doodle of the Himalayas but your opponent could rapidly create an overwhelming wave of pressure, from which it was extremely difficult to emerge unscathed.

The significant changes to how you defend in FIFA 12 address this instability, putting defending back on par with attacking as a core part of the gameplay. While you still alert one of your players to a potential threat in the same way, they no longer hurtle recklessly out of position; they run out cautiously, dropping down into what Rutter terms a 'containment' stance. Basically, your players no longer over-commit, maintaining the shape of your back-line and making Tony Adams, wherever he is, a joyous man.

But the player won't necessarily win the ball from this position. And here's where the real tactical engagement comes in: just as when you're trying to craft a goal-scoring opportunity, you now have to think in order to regain possession. No more blind button bruising. For instance, if you're Ashley Cole (bear with me) and Nani is tearing up the left wing – as in real life – you'd ideally keep him on his weaker left foot by showing him inside. The new 'containment' stance adopted by players in FIFA 12 allows you do this with greater control.

FIFA 12's new defending system challenges you to make the kind of judgement calls made by professional defenders all the time. In a split-second you must evaluate whether the reward of winning a tackle outweighs the risk of giving away a foul. "You now actually have to think about what you're doing," Rutter explains. "It's not just press the button, turn on the homing missile, and go get me the ball."

And while most would snicker and say 'so what', it really does have a deep impact upon the way a game of FIFA 12 unfolds. Firstly, "you're going to have to play the game when you don't have the ball," says Rutter. But more importantly, it slows the tempo of the game down but not in a bad way; "it gives people with the ball more time to explore the pitch, try out new things."

But how much of an adjustment is it for those who have spent hours growing accustomed to the 'pressurise' mechanic? "Ultimately there's a learning curve to it," explains Rutter, but the gradient is thankfully gentle. Although you'll initially find yourself shouting at players for not closing down the ball with the alacrity of a Tomahawk, you'll soon realise that the new 'containment' position, sensibly adopted by your players, ultimately allows you to have more input when defending.

You'll soon adjust to the new mechanic, and realise that it moves FIFA one more step closer to a faithful reproduction of how football actually plays, rather than a simulation skewed towards attacking. "It's like there's twice the game there now - one with the ball, one without the ball."

It's heartening to know that there's more to FIFA 12 than its banner features. Much more in fact. Details about the improved Career Mode have also been released, and there's plenty of new features to explore. But it's the level of detail that seems most impressive at first glance. Career mode will allow you, if you wish, to get involved in every aspect of the game – from hiring scouts to source young talent to selecting a squad in the light of a gloomy physio report.

This time round the transfer window has been realised with greater fidelity, too. Players can now choose to 'stall' on a negotiation, and are in general more aggressive and intelligent in their demands. But this level of detail isn't limited to static menu screens; it spills over into the commentary, creating an even greater sense of realism.

Often known simply as the beautiful game, football's appeal is sometimes hard to communicate to the uninitiated. It's the allure of a cold night in Grimsby when your team scrapes a 1-0 victory, just as it begins to rain and the smell fish and chips warmly perfumes the sea air. It's spilling a pint onto your crotch and not even noticing because that 30-yard free-kick curled improbably into the top corner. Yet the beauty espied in the bruising, thankless work carried out by defenders is harder to appreciate for most. But FIFA 12 might just change all that, with Rutter promising that it makes "defending much more of an art form".
作者: yqyb1718    时间: 2011-7-9 21:58
关键是原来的经理模式终于要完爆实况的大师联赛了。。
真实的赛制 像FM的系统 青训 球员对话 咔咔 不可想象 这么一个FM和FIFA的融合体 实况的大师联赛原本还很自豪的 现在情何以堪噢~~
作者: yqyb1718    时间: 2011-7-9 21:59
大家觉得我说的对么?对的就顶起!!!
作者: waterliu1    时间: 2011-7-9 22:01
回复 30# yqyb1718


   你让FIFA足球经理情何以堪。。。
作者: sevencai    时间: 2011-7-9 22:17
画面比实况真实了。。。。。。。。
作者: 毒舌郎君    时间: 2011-7-9 23:29
经历模式貌似得到强化了,采访中rutter说,不仅可以雇佣球探,还可以根据球探报告来选择录取年轻俊才进入青年队。本次转会中球员们会提出更聪明更贪婪的要求,他们还懂得了推迟转会,等待更好的报价。
作者: 7liting7    时间: 2011-7-9 23:47
也没法玩脸 也不懂球 有什么意思啊 :bz16:
作者: 4791445    时间: 2011-7-10 11:58
草皮有质感就好了!
作者: postman    时间: 2011-7-10 13:02
期待!!!
作者: JS_landyfifa    时间: 2011-7-10 18:07
很好很强大~
作者: All-NED-Star    时间: 2011-7-10 18:49
但愿PC上的经理模式细致点
作者: 杀人王    时间: 2011-7-10 23:45
:bz35:我已经彻底叛逃了,谁也别想拦我
作者: tianxing1201    时间: 2011-7-11 00:16
太假了吧??这是FIFA?
作者: waterliu1    时间: 2011-7-11 00:29
回复 40# tianxing1201


   主机版的11就有这个素质了
作者: yagamifei    时间: 2011-7-11 08:36
fifa每次的这些所谓截图 都让我打心底想抛弃实况 但最后 发现论效果 还是实况好
陈雷Roy7 发表于 2011-7-9 11:08


+1
作者: rustico    时间: 2011-7-11 09:18
希望bug少点
作者: czpiero    时间: 2011-7-11 10:20
如果今年pc真能和主机同步,果断也玩pc版,360就偶尔对战用了。。。

要是真同步的话,希望同为实况粉的玩家们,能不带有色眼镜体会一番,毕竟我们玩足球游戏是为了快乐,不是为了给哪个游戏厂商捧臭脚,无论pes2012还是fifa12,找到自己最喜欢玩的足球游戏就好,能带给自己快乐才是真的,游戏好坏其实不是个事。
作者: hys33    时间: 2011-7-12 08:27
回复 9# 陈雷Roy7


    你确定你玩过FIFA11?
作者: 小崽迩    时间: 2011-7-12 22:35
:bz13:
作者: tracylee    时间: 2011-7-13 13:16
这画面太好了。
作者: RomaKing    时间: 2011-7-15 11:31
电脑版能有这效果马?
作者: 第五贤德    时间: 2011-7-15 12:06
看看   LZ图片帝
作者: pavelgago    时间: 2011-7-16 21:42
尤文!
作者: BTELEVEN    时间: 2011-7-16 22:19
我已经彻底叛逃了,谁也别想拦我
杀人王 发表于 2011-7-10 23:45



    hehe,沙师弟,我早叛逃了




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