完全实况--足球迷的家

标题: 那个 在360模拟软件里改键位的问题 [打印本页]

作者: 三杉淳    时间: 2010-9-23 15:10
标题: 那个 在360模拟软件里改键位的问题
[Options]
UseInitBeep=1             #use 0 to 1; default 1; beep on init
Log=0                     #use 0 to 1; creates a log file in folder 'x360ce logs'

[PAD1]
Index=0                   #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1           #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=6          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-3         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0    #-100 to +100  raise this number to increase sensitivity near center
Left Analog Y Linear=0    #-100 to +100  raise this number to increase sensitivity near center
Right Analog X Linear=0   #-100 to +100  raise this number to increase sensitivity near center
Right Analog Y Linear=0   #-100 to +100  raise this number to increase sensitivity near center
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0  #button id; 0 to disable
Right Analog X- Button=0  #button id; 0 to disable
Right Analog Y+ Button=0  #button id; 0 to disable
Right Analog Y- Button=0  #button id; 0 to disable
D-pad POV=1               #POV index; 0 to disable
D-pad Up=0                #button id; 0 to disable
D-pad Down=0              #button id; 0 to disable
D-pad Left=0              #button id; 0 to disable
D-pad Right=0             #button id; 0 to disable
A=3                       #button id; 0 to disable
B=2                       #button id; 0 to disable
X=4                       #button id; 0 to disable
Y=1                       #button id; 0 to disable
Left Shoulder=5           #button id; 0 to disable
Right Shoulder=6          #button id; 0 to disable
Back=9                    #button id; 0 to disable
Start=10                  #button id; 0 to disable
Left Thumb=11             #button id; 0 to disable
Right Thumb=12            #button id; 0 to disable
TriggerDeadzone=0         #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=7          #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=8         #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1        #use 0 to 1; default 0
SwapMotor=0               #use 0 to 1; default 0
ForcePercent=100          #use 0 to 100; default 100
ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0              #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
AxisToDPadOffset=0        #                                                                                 //WILDS
POVXReverse=0             #Reverse POV Up/Down
POVYReverse=0             #Reverse POV Left/Right

[PAD2]
Index=-1                  #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1           #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0    #-100 to +100  raise this number to increase sensitivity near center
Left Analog Y Linear=0    #-100 to +100  raise this number to increase sensitivity near center
Right Analog X Linear=0   #-100 to +100  raise this number to increase sensitivity near center
Right Analog Y Linear=0   #-100 to +100  raise this number to increase sensitivity near center
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0  #button id; 0 to disable
Right Analog X- Button=0  #button id; 0 to disable
Right Analog Y+ Button=0  #button id; 0 to disable
Right Analog Y- Button=0  #button id; 0 to disable
D-pad POV=1               #POV index; 0 to disable
D-pad Up=0                #button id; 0 to disable
D-pad Down=0              #button id; 0 to disable
D-pad Left=0              #button id; 0 to disable
D-pad Right=0             #button id; 0 to disable
A=2                       #button id; 0 to disable
B=3                       #button id; 0 to disable
X=1                       #button id; 0 to disable
Y=4                       #button id; 0 to disable
Left Shoulder=5           #button id; 0 to disable
Right Shoulder=6          #button id; 0 to disable
Back=9                    #button id; 0 to disable
Start=10                  #button id; 0 to disable
Left Thumb=11             #button id; 0 to disable
Right Thumb=12            #button id; 0 to disable
TriggerDeadzone=0         #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4          #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5         #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1        #use 0 to 1; default 0
SwapMotor=0               #use 0 to 1; default 0
ForcePercent=100          #use 0 to 100; default 100
ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0              #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
AxisToDPadOffset=0        #                                                                                 //WILDS
POVXReverse=0             #Reverse POV Up/Down
POVYReverse=0             #Reverse POV Left/Right

[PAD3]
Index=-1                  #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1           #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0    #-100 to +100  raise this number to increase sensitivity near center
Left Analog Y Linear=0    #-100 to +100  raise this number to increase sensitivity near center
Right Analog X Linear=0   #-100 to +100  raise this number to increase sensitivity near center
Right Analog Y Linear=0   #-100 to +100  raise this number to increase sensitivity near center
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0  #button id; 0 to disable
Right Analog X- Button=0  #button id; 0 to disable
Right Analog Y+ Button=0  #button id; 0 to disable
Right Analog Y- Button=0  #button id; 0 to disable
D-pad POV=1               #POV index; 0 to disable
D-pad Up=0                #button id; 0 to disable
D-pad Down=0              #button id; 0 to disable
D-pad Left=0              #button id; 0 to disable
D-pad Right=0             #button id; 0 to disable
A=2                       #button id; 0 to disable
B=3                       #button id; 0 to disable
X=1                       #button id; 0 to disable
Y=4                       #button id; 0 to disable
Left Shoulder=5           #button id; 0 to disable
Right Shoulder=6          #button id; 0 to disable
Back=9                    #button id; 0 to disable
Start=10                  #button id; 0 to disable
Left Thumb=11             #button id; 0 to disable
Right Thumb=12            #button id; 0 to disable
TriggerDeadzone=0         #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4          #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5         #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1        #use 0 to 1; default 0
SwapMotor=0               #use 0 to 1; default 0
ForcePercent=100          #use 0 to 100; default 100
ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0              #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
AxisToDPadOffset=0        #                                                                                 //WILDS
POVXReverse=0             #Reverse POV Up/Down
POVYReverse=0             #Reverse POV Left/Right

[PAD4]
Index=-1                  #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1           #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0    #-100 to +100  raise this number to increase sensitivity near center
Left Analog Y Linear=0    #-100 to +100  raise this number to increase sensitivity near center
Right Analog X Linear=0   #-100 to +100  raise this number to increase sensitivity near center
Right Analog Y Linear=0   #-100 to +100  raise this number to increase sensitivity near center
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0  #button id; 0 to disable
Right Analog X- Button=0  #button id; 0 to disable
Right Analog Y+ Button=0  #button id; 0 to disable
Right Analog Y- Button=0  #button id; 0 to disable
D-pad POV=1               #POV index; 0 to disable
D-pad Up=0                #button id; 0 to disable
D-pad Down=0              #button id; 0 to disable
D-pad Left=0              #button id; 0 to disable
D-pad Right=0             #button id; 0 to disable
A=2                       #button id; 0 to disable
B=3                       #button id; 0 to disable
X=1                       #button id; 0 to disable
Y=4                       #button id; 0 to disable
Left Shoulder=5           #button id; 0 to disable
Right Shoulder=6          #button id; 0 to disable
Back=9                    #button id; 0 to disable
Start=10                  #button id; 0 to disable
Left Thumb=11             #button id; 0 to disable
Right Thumb=12            #button id; 0 to disable
TriggerDeadzone=0         #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4          #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5         #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1        #use 0 to 1; default 0
SwapMotor=0               #use 0 to 1; default 0
ForcePercent=100          #use 0 to 100; default 100
ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0              #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
AxisToDPadOffset=0        #                                                                                 //WILDS
POVXReverse=0             #Reverse POV Up/Down
POVYReverse=0             #Reverse POV Left/Right
作者: 三杉淳    时间: 2010-9-23 15:11
昨天那个让我在这里面改的大哥给说说 我实在看不懂:bz4:
作者: p104649350    时间: 2010-9-23 15:26
这干嘛用的
作者: lyc22    时间: 2010-9-23 15:44
看不懂
作者: 酷酷猪    时间: 2010-9-23 18:34
这么麻烦?
作者: JS_landyfifa    时间: 2010-9-23 18:35
天书~




欢迎光临 完全实况--足球迷的家 (http://bbs.winning11cn.com/) Powered by Discuz! X3.2