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标题: Blender Boots Modeling [打印本页]

作者: irfanst    时间: 2010-9-6 03:58
标题: Blender Boots Modeling
Hello again,
Sorry for new topic, but I need to ask few question's about boots modeling in blender.
Is there any chance to edit UV map? I wanted to add more parts on UV map (For more logo's, vertices).
I tried it like this:
I imported .fef model into blender, changed into Edit mode, I added new (mesh) object as (Plane).
- Subdived lower side 1 time, marked seams, split screen, changed into UV/ImageEditor
- Again selected plane object with B key, pressed U, and choose Unwarp.

Then on other window, vertices was changed, but on 3D view didn't show any texture on plane object.  
Is there any chance to make working this?

FEF 2010 doesn't allow duplicating meshes in Blender, when I import it show a message: "You shouldn't delete any vertex group or part". Right now, I can only edit exist UV map model.
Did I missed something? Is there any tutorial for this, please help.

Thanks
作者: Paul81118    时间: 2010-9-6 07:23
No, You can just "edit", but you can not "add" or "delete" anything.
作者: irfanst    时间: 2010-9-6 20:47
本帖最后由 irfanst 于 2010-9-6 21:33 编辑
No, You can just "edit", but you can not "add" or "delete" anything.
Paul81118 发表于 2010-9-6 07:23


Seems that we are limited with these modeling, so thanks on, Paul.

One more question:
How to get cracked bin for 1024x1024 size?
作者: saks07    时间: 2010-12-1 21:24
I have a question for Irfanst, which program are you using for editing and making boots
作者: irfanst    时间: 2010-12-14 02:59
I have a question for Irfanst, which program are you using for editing and making boots
saks07 发表于 2010-12-1 21:24


For texture and bumps, Photoshop.
Model - Blender
FEI 2010 - For export/import models
作者: saks07    时间: 2010-12-14 06:14
Thanks for the information
作者: saks07    时间: 2010-12-14 06:15
Another question for you, when you make the bum you do separate parts of the boot in photoshop and then join them together?
作者: baijiale    时间: 2013-5-28 14:35
Then on other window, vertices was changed, but on 3D view didn't show any texture on plane object.  
Is there any chance to make working this?

FEF 2010 doesn't allow duplicating meshes in Blender, when I import it show a message: "You shouldn't delete any vertex group or part". Right now, I can only edit exist www dy-120 cnUV map model.
Did I missed something? Is there any tutorial for this, please help.




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