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标题: PES 2011试玩感想--7.2更新EGTV访问视频地址 [打印本页]
作者: GZYJT1985 时间: 2010-7-13 09:23
标题: PES 2011试玩感想--7.2更新EGTV访问视频地址
本帖最后由 GZYJT1985 于 2010-7-22 08:36 编辑
本周注定是很重要的一周。我们已经提醒你了,因此你应该准备好了!
明天,英国时间早上8点,确保你自己能来PESFan网站一趟,因为PES 2011试玩版本的心得感想就要公布了。那些获得试玩机会的人也会发表全新的内容!
我们明天整天也都会从其它著名的网站来更新所有的试玩感想,我们将会在相关信息公布后尽快把消息告诉你。
跪求翻译帝PES 2011 - First Look Play Test(7.13)
I’ve been a PES Fan news editor for a number of weeks now, and the only thing I needed to start proving my skills as a journalist is a story – something worth putting pen to paper for. Well, that’s exactly what I was given when I was asked to attend the PES Fan’s PES 2011 play-test... and it was definitely worth a column inch or two.
I’ve read all the major details that have been released since the Tokyo demo at Konami HQ, followed the news as it tweeted out of E3 – and watched, then re-watched every second of video that has been released over the last two months in both standard and high definition, striving to digest every little detail that this year’s release has to offer.
And in hindsight – it’s good to be clued up, but no amount of scanning the early PR materials will give you a hint of the feeling you get when you actually play the game (and despite that sentence I have the difficult task of trying to pass on my experiences to you).
It’s over a month since the first tests took place, but in no way did I feel that we were less privileged than those who sat down with Seabass et al in Japan. On the contrary, I was conscious of the fact that this version of the game would be significantly different from the one seen then – and hopefully any noticeable faults would have been ironed out and possibly a few extras added in.
Despite this being my first major piece for PES Fan and the first chance I’ve had to lay my fingers on a game a considerable period before its release date, I was quite laid back – though I’m sure my note pad may have suggested otherwise. I utilised the morning train ride to scribble some last minute notes, detailing the main positives and also the shortcomings of PES 2010; what we liked, what needed work – was there anything that stood out particularly, etc – and I eventually converted that mess into four headings: User Interface and Appearance, Passing, Keepers, and Player Movements, reactions and positioning.
User Interface and Appearance
It’s worth mentioning that we were playing an offline copy and we were locked to certain areas of the game – so I can’t give any information on the online capabilities or go into major details about the overall UI at this stage.
We essentially had two versions of Exhibition mode – the general setup-and-play that has been present in previous years’ demos with a small selection of National (Germany, Italy, Ivory Coast, Argentina) and Club teams (Manchester United, Inter Milan, Real Madrid, Benfica). Alternatively, we had the option to taste the newly acquired Copa Libertadores licensing – with Estudiantes, Cruzeiro, Corinthians and Internacional all available for selection, and ready to march out to the Copa Libertadores theme – in a style similar to the current Champions League offering.
You can see the foundations of PES 2010 within PES 2011 – the entrance scenes and tunnel shots occasionally look like they’ve been lifted from the previous version, only to be polished and pampered before being delicately placed into the new incarnation. To put it simply, it looks like PES, but the picture quality looks more like airbrushed imagery that you’d expect to see coming from the marketing department rather than a moving-parts product from the development team.
The visual improvements start from the menu and stay with you all the way through to the pitch. Player likenesses have been improved even further than last years’ advancements, at least in the teams we had at our disposal – and this is highlighted with the pre-match setup. Little details catch your eye, like the kit selection screen which now features animated models – rather than stationary stars as seen on the previous iteration (I was impressed to see Eto’o run a few paces before freezing, allowing you to savour the personal detail as well as the player movements). The on-screen display when in-game has been simplified – now showing a much more minimalist, broadcast-resembling score board; simple, clean and professional.
Jon Murphy mentioned that this game doesn’t feel as “Japanese-y” as PESs of old, and that’s for sure. Gone are the bright, sparkling backgrounds that had a hint of youthful exuberance – and in comes a sleek, shiny/dark world map picture (when I say map – think ‘PlayStation Weather Channel’ on PSN as opposed to ‘school atlas’) which works very well. This PES feels like it has grown up, and the sliding main menu located at the bottom of the screen brings the clean accessibility that we can see throughout.
Minimalism seems to be the theme in this PES, and this is never more apparent than when using the new drag-and-drop system that we’ve heard so much about. Think of it like the new Google homepage, leave the options in there but don’t have them on display unless you need them, and when you do – a slide of the cursor and few button presses will allow you to do everything you are used to.
Tying in with this, Konami announced that they’ve spent a lot of time looking at broadcast standard footage with the intention of instilling the same look and feel into PES as we see when watch it on TV. The re-worked wide camera angle that moves with play is a major step towards realism. When the match kicks off the camera lowers from an elevated position to the regular viewpoint – and similarly when play approaches a goal the displays swings when necessary, with an undeniable professional smoothness.
There are some huge improvements – as well as an array of small details that add to the game, and it’d be criminal not to give them a passing mention. I spent a good few minutes in the replay section analysing the little details on the pitch in the new man-on-the-pitch camera angle (or over-analysing as the look on Fury’s face suggested). It’s not a major thing, but being able to move around the pitch at eye-level of a player allowed you to really put yourself into the action – and the grass, when zoomed in looks like it has some distinct layering and texture to it, you can see that it’s computer generated, but it’s not a long way away from the real thing.

Passing
PES has been criticised since its glory days on the previous generation machines for losing the lifelike flow that it was synonymous with. 2010 didn’t play how you wanted it to play – and you were inevitably looking for breakthroughs that were different from the natural routes. Konami recently confessed that the game’s engine has been progressively weighed down by annual additions which, though they were made with good intentions, lead to an overcomplicated mess. Things were stripped back – and a new passing system with promises of “Freedom” was built on the exposed foundations.
Three simple questions: one simple answer. Is the Passing better? Is it good? Does it feel free? Yes.
I had worries that the hit ‘n miss through-ball from last year would be completely reversed in 2011. The vast majority of passes I tried through the defence on 2010 were often played way past the bye-line, or into the heels of the defender I was looking to outpace – compare this to the E3 video and you see Pirlo, amongst others, easily playing defence splitting passes. So which was one was it – painfully easy or practically impossible? Neither – and both.
I had numerous passes going astray – plenty were over-hit and some barely trickled off of my toes (particularly a couple of back-passes that I was lucky to get away with) but I never had the feeling that I was hard done to. The mistakes that were popping up felt like my mistakes. The new power gauge system takes a little getting used to but you quickly start to feel that you are personally involved in determining ball placement. It’s a double learning curve – you can pick it up and play pretty well, but it’ll also take a good amount of play time for it to become second nature, allowing us to remove the rainbow swoosh (which, despite my reservations, is surprisingly good at evading your attention).
Perfecting the new style of play will give you more options in attack – but doesn’t necessarily mean that you can continuously carve up the opposition with single a killer ball. Fury and I played for a number of hours – but there was only one or two long defence splitting passes, often caused by bad positioning on our parts. That wonder pass can only be played if the situation arises – trying to force it just doesn’t work (just ask Fury, he did a great job of shutting me out).
The passing is different, but it’s not completely different. There is still a lot of what we know – and I don’t doubt that some will see a little too much of the past as they play, but for me it’s a good thing. The passes still feel like passes you’d play in a PES title, but the added freedom of control neatens it up. Think of a pass you play in 2010 – you know it’s going to end up somewhere within a couple of yards of where you aim it, but now you can drop it on the proverbial sixpence. Its last years passing, but it feels like it should have felt.
There is still some noticeable AI assistance – but generally for the better. Passes feel like they are helped slightly in terms of direction, but that can all go to pot if you stick too much power on it – particularly over distance. Also, to emphasise individuality different stars seem to receive a varying levels of support from the AI. Paying a ball with a midfield maestro such as Xabi Alonso or Carrick you, as you’d expect, has a higher success rate than playing a similar ball with a dribbler, like Nani.
True 360 degree passing would be excruciatingly difficult even for the most dextrous of gamers, it always needs to be honed down to some extent, and this AI support works. Every ball we had the vision to play – we could, providing we executed it properly. I dragged Roberto Carlos up from the back – only for Fury to dink a through ball over his shoulder, his attacker had already started a run and met it perfectly for a first-time strike. My mistake – his brilliance, and though I conceded – I’m happy to admit that it was a beautifully worked goal.

Keepers
It’s no secret – goalkeepers haven’t been the greatest aspect of Pro Evo. Over the course of a decade playing Master League in the last instalment, I tried and tested a selection of young, old, catastrophic and world class keepers but found that they all shared a common trait – the Robert Green effect.
A quick look on YouTube and you can see evidence of Keepers diving over pea-rolling mis-kicks, flapping around a clear yard to the side of where they should have been – or even just watched shots bounce past them without the slightest of effort to stop it.
So, how do they compare now? My honest answer – I’m not entirely convinced.
We saw many commanding leaps to pluck crosses out of the air, and smiled in approval after the Ivory Coast stopper pull off an instinctive flick of the leg to deny a low driven effort with the top of his instep. Keepers looked to have been given a wedge of new animations to pull out of their bag as and when they see fit, a perfect example being Van Der Sar’s reaction save to stop TheBoss after he tried to place a ball through his legs. Edwin, dropped to the floor with a realistic thud to shut out Sneijder’s attempt with a well-timed block using his shins – a smooth animation that I’ve never seen before.
That said, then men in the sticks were still prone to the odd flap on occasion – and though we had a full day to play, I can’t commit myself to saying whether it seemed to be a flaw or it whether it looked intentional. We regularly called keepers out to rush onto heavy through balls – but once or twice, what looked like a comfortable catch ended up being a strange fumble. It didn’t happen often – but if Julio Cesar can parry an un-challenged bouncing ball then I’m a little concerned. Perhaps we held the keeper charge button for too long causing him to run through the bounce – or perhaps we just witnessed a couple of the calamity moments that occur semi-often in the real game? I honestly can’t say. To put a positive spin on it – the recoveries after the mistakes were faster, and you actually had the impression that the keeper was aware of the ball’s location before he got back to his feet.
We did see one howler – I nodded the feeblest of headers in at the far post. The keeper was in the perfect position – and my wild swing of the head resulted in a powerless effort on goal. The keeper spread himself and had the perfect shape to stop the shot – but forget to put himself in the ball’s trajectory. I looked more embarrassed than Fury did for putting it away. It sounds as if it’s a step up from their display a month ago – I just hope Konami use the time that they have left to fine tune.

Player Movements, reactions and positioning.
PES 2011 has over 1,000 new animations. So what exactly does that mean? – Basically, players have been given the permission to perform a range of new movements and manoeuvres. Do you notice it? Definitely.
There are nice little touches – like players rushing to lean out of the way of shots and ducking under high passes, we even saw one star practically squat to get under a throw-in that crossed his path. You also get tastes of individual brilliance that could have been lifted straight out of Match of the Day – Berbatov, back to goal, laid off a lazy but accurate pass with the outside of his left foot to Carrick who used the instep of his right boot to curl a pin-point effort towards the top corner.
It’s not just animations – player awareness and positioning has been upgraded, particularly noticeable in the opposition AI which hardcore fans will be happy to hear wasn’t scared to venture up field. I watched on as Fury played a game that he eventually lost – the computer scored and seemed to press for more until the last few minutes where keep-ball became the chosen plan of action. I’m not sure if this was a situational tactical change – which is now possible to organise in the pre-match setup screens, but it certainly looked like it.
The new defensive system makes the game more tactical. You now have the option to steam in with a tackle, or to track an opponent – with the aim being to shepherd them into a bad position, or wait for the perfect time to stick your foot in. This, combined with a slower pace makes you think about the options at your disposal. On the subject of pace, the five different game speeds are very distinct. We played most of our time on the default rate (“0”) – but I had a particular affection for “-1”. Last year’s action played more closely “+1” (+2 was too fast for my tastes – and -2 felt like trying to run in water).
Another improvement that needed to be included was a complete reworking of the referees. It took over 300 games against the AI before I was awarded my first Penalty on PES 2010 – though I should have easily been into double figures with the amount of times I ended up on the deck. But, the blind referees that we’ve had forced upon us recently can suddenly see again – and called fouls in and amongst the box! I don’t recall a single case of the “Come on ref” syndrome surfacing on either side – which is vital if the trick stick is to be utilised more in 2011. If we’re inviting players to risk taking a foot instead of the ball, we need the correct decisions to be made.
Fury benefited from this more than I did – I was pretty much a one-skill man. The rainbow flick lifts the ball diagonally over the opposition’s feet allowing you to cut in at pace, which I combined with the odd flip-flap. I was pretty happy with my skilful displays, but Fury looked to Riverdance his way past my full back on the odd occasion – and also sold me for a foul a number of times too.
Taking everything into account – I’m ecstatic, and personally a little relieved to say that this is a huge step forward. The game looks amazing, but that was never the issue. This demo showed me that PES can still play great too – the crucial factor that has been missing for the last few iterations. To cement our conclusions, we played one game on 2011 – and played the exact same game on 2010 a few minutes later. The development is there for all to see.
I still see a lot of the past, but I also see the future – and I wouldn’t have it any other way. This ‘all new’ but, at the same time it’s a PES that I feel familiar with – and the first offering on the next generation that finally looks and feels like one I can truly be proud of. Konami don’t just want to stop the rot, they want to flip the script and bring back their hardcore fans – well, this is definitely the way to go about it.
If you have Questions about this please read the Q & A thread here
PES 2011 - In-depth look at Passing(7.14)
Three simple words have been the focus of Pro Evolution Soccer 2011 so far; Engineered for Freedom. Words that were accompanied by some very impressively written press releases that read so well it seemed more like a wish list the fans had been hoping for, rather than a checklist of new features to tell us all about.
Yet despite the impressive press releases and the very good looking trailers it was with a feeling of caution, rather than uncontainable excitement, that I approached Konami’s latest football offering. As I picked my team and played around with the tactics I hoped that the answer would be yes to my question: has it all just been hype like the past few years, or is Pro Evolution Soccer 2011 really engineered for freedom?
In short, the answer is a resounding yes: you can literally put the ball where you want. However, this is not a game where you can immediately appreciate its biggest strength; its freedom. Like with PES games of the past, it took a little getting used to. The game as a whole is a lot slower than any previous PES from the Next-Gen era or the PS2 days. It’s the first thing you notice when you start playing the game and this is maybe why I had a few problems in my first game.
Short simple passes to the fullbacks were going out of play whereas in previous versions they’d be played straight to feet like they were on auto pilot, which backs up Jon Murphy’s claim that the AI has been toned right down. Passes were being both over hit and under hit into the midfield and trying to get some rhythm into the game seemed hard. The first game I lost 2-0, I couldn’t get to grips with it at all, but as I played more games I was getting used to having a power bar for passing and it was all becoming a little bit easier. Passing became a little bit crisper and the tempo a little bit higher, I was getting used to it and I was enjoying it more and more.
The animations, just for passing, are so varied that the animation seems almost different every time, players will side foot and use the outside of their foot to pass the ball when appropriate. One great moment that had me pause for a replay was when Veron seemed to put all his weight into passing the ball down the line with the outside of his foot: the animation for the shape of his body as he made the pass was just something not normally seen in a PES game, it was awesome.
Through balls are much more effective and might have players making sure they play with a deep back line because of their effectiveness at beating a defence. The weight to them is superb and the power bar really does make it easier to determine how high or far the through ball is going to go. Having a power bar for through balls is something I see as key feature because the fans have been asking for it for a long time. This doesn’t necessarily mean it’s something that people can exploit in the game as it’s hard to execute consistently, but catch it right and it can become a really dangerous weapon against the opposition.
As stated in a number of previous play tests the X button pass can also be used as a through ball if hit into the space because of the freedom afforded by the power bar. Hitting the ball into space for on rushing wingers and fullbacks is a treat as is also passing the ball towards a teammate’s stronger foot. For example, say if you want to lay off Podolski for a strike on the edge of the box you can so, almost inch perfectly towards his left foot whereas as in other PESs it was nowhere near as fluid or accurate.
The freedom of passing is a massive improvement for the series and it seems Seabass and the team have gone a long way in trying to get rid of the ping pong passing. I can see many people having really good midfield battles against each other and when you score a goal the feeling of achievement that we've felt with PES in the past looks like it's back this year.
However, there’s still a few niggles that I hope are fixed in time for release. Sometimes a fast pass can somehow slow down immediately as if the ball is rolling through long grass and high balls from goal kicks seem to go a bit too high and hang in the air for too long. Other than these points the passing offers freedom never seen before in a PES game and I look forward to engineering moves with it.
WENB PES 2011 Playtest Impressions
The Prodigal Son Returns
They say there’s no smoke without fire. Ever since PES 2011 was shown in Tokyo, and then most recently at E3, impressions from the press have been consistently positive. The improved competition has certainly moved the goal posts in-terms of what we now expect from a football game, but despite this the WEP team seem to be holding their own with ease so far. While the hardcore have remained loyal, with strong belief PES would somehow find it’s way again, most had given up by now. These positive previews, then, have given us all hope that the king has indeed returned. Surely, everyone can’t be wrong? It’s this feeling of anticipation and confidence that runs through me as I pick up the controller for the first time to play PES 2011.
And I think confidence is an apt word to describe the whole persona around PES 2011, from it’s development team to fan fave Jon Murphy. Over the past few years, to their own admission, over-confidence and laziness stilted the growth of the series dramatically. There’s a fine line between confidence and arrogance, and who can say that particular fine line was stepped on a few too many times since PES6. One thing we can all agree on, is that when PES is back hitting the heights of old, the guys from Konami will be the first ones to know about it. As me and Suffwan start up the game, we quickly realise just where this new found confidence is coming from. From the front end to the obvious revolutionary change once the game kicks off, everything about PES 2011 oozes quality. Before a ball is even kicked, we were both blown away by the menus and pre-match layout.
First of all the main menu system is reminiscent of WE8/PES4, something I shouted as soon as I saw it. The game modes are now selectable via a horizontal bar situated at the bottom of the screen which you cycle through, while the main screen graphic changes with your option. Very clean, visually strong and as ever staying true to the PES ethic of a quick and easy menu system to get to where you want quickly. As we choose our teams from a limited selection (Suff went Inter while I chose Real), we’re greeted by what is quite possibly the best formation/team edit screen ever in a football game! You’ve all seen it by now, it’s the screen showing the pitch with all your players dotted around it. The ability to change players, their position and their role is extremely easy and incredibly intuitive, and something you won’t truly appreciate until you experience it for yourself. The accessibility is in direct response to the deep but sometimes bewildering menu system of last year, which meant so much of the hard work Konami did with the AI and player cards were lost to many users. Not this year though, navigating through such complex options has never been so easy. Team picked, strategies in place, and into the match we go.

As if you need telling by now, PES 2011 is visually stunning. The same match intro sequence as seen last year was in place, but looked better with this new ’skin’. PES 2010 was great graphically, and wasn’t the first thing most thought of when wanting to improve the game. While the difference is clear when seeing it in front of you, describing it is less than easy. The shine and ‘plastic’ look has been replaced by a more realistic filter, with colours and texture more lifelike and less gamey. Even the grass looks real. Seeing the same intro with this new look gives it a new lease of life, losing that familiar feel. The same can be said once the pre-match niceties end, as the camera swoops low and the players stretch and limber up ready for action.
We’ve been told many times PES 2011 is a brand new game, and there’s no question things have changed dramatically. Good news is, it will take only a few moments to realise just how much. It’s a bombardment of improvements and jaw-dropping change from the get go, re-affirming quickly what we’ve been told for a good few months. From the new broadcast camera, to the improved animations, and the new passing system, there’s nothing that remotely reminds you of PES on this generation – never mind PES 2010. As the game kicked off we were both lost for words at first, as it took a while to comprehend what we were seeing, and also try our hardest to get to grips with this new passing system. The new power bar and more manual control in passing has brought a massive change to PES, and for the first time in god knows how long, forces you to play the game completely differently. Simply tapping X (we played on PS3) while aiming towards a player is half the work now, as now you have to apply the exact amount of power you want. Seen in FIFA for a while, but not quite like this, it forces the player to simply take more care in where and who you’re passing with. While short passes require little skill and TLC, anything that is passed over a little more distance means more effort in aiming, especially with less skilled players.
We instantly felt this need to be more thoughtful with our play as we passed the ball forward quickly without thinking much, and it go astray. While directional control is accurate enough with a majority of players, there’s no hand holding or computer assistance in getting that ball to your player. Under-hitting or overhitting the ball leaves you with obvious problems, and requires you to concentrate more than ever when playing a pass to a team mate. PES being PES though, even such an integral element in the game isn’t decided on manual control alone. Similar to how the guys at EA copied elements from PES and looked to improve on it, Konami have done the same but added a personal touch. That key addition is player individuality.

Coming into the playtest, this free passing system worried me, as while it could bring a new way of playing PES, the individuality factor is what has kept me attached to the series. I’m happy to say this philosophy hasn’t been lost in this new adventure. Getting the ball to Alonso was much more beneficial for example, as the accuracy and power was more forgiving than playing the same pass with Marcelo. Me and Suff both agreed there was this feeling the ball seemed to ‘home in’ on the intended target accurately with the better passers, and was always easier to control. The same can be said in playing the ball into space, the better passers in the game really did have an influence in dictating play and control the flow of the game. Once we managed to get our heads around the new passing system, we were left trying to soak in all the new animations in the game.
Lets make this clear, the animations in PES 2011 are on another planet compared to PES 2010. There’s no point comparing them to last year in a still frame or gameplay segments from a trailer, seeing them in front of your own eyes playing the game is where it’s at. And for me and Suff, it was one of major take-aways from this first look. Even before the whistle blew for kick off it was clear we were in for a treat, with players going through their warm-up routines. All very natural and believable, especially when you add in the effect the new camera gives you. Once the game started, our faces must’ve looked like a few kids at their first firework display, mouth open and saying ‘wow’ every few mins.

Running, dribbling, tackling, passing, heading, falling etc etc you name it, every single animation has either been improved or redone. On top of that, the additional animations have created the most fluid PES game ever. Players move and swivel their body into each turn, no more unnatural movements with players unrealistically moving into certain directions. Passing and shooting animations have also been added, with players really taking into account where the ball is, and whether or not they have time to move it onto their preferred foot. If the ball is too far on their left side and they’re right footed, players are more likely to try and flick the ball forward with the outside of the right boot. More time? Expect the player to use his instep and pass more accurately that way.
The same improvement can be said of the dribbling. The additional animations really bring player movement with the ball to life, with linking animations being the key improvement in this area. The 360 degree dribbling has been well documented and rubbished in PES 2010 by a number of people, but the whole idea of it being in this year would be much harder to argue with. Players move with great accuracy and response, without ever feeling unrealistic. As you would expect from PES, well known dribblers like Ronaldo/Messi/Robben naturally feel better when in possession, and they take many more touches of the ball when moving around the pitch, always giving you a feeling you can change direction if needs be.
While we’re on the subject of dribbling, it’s probably worth me quickly pointing out the new trick moves PES 2011 has introduced. In all honesty it wasn’t something we dedicated our time on, as most of it was just focused on playing the game and getting used to the passing and physical play. From what we did see of it though, we were pleasantly surprised by its implementation. I’ve never been into tricks myself, and it won’t be something I’d be using when playing the game, but by pressing L1 and then inputting movements on the right stick you can perform a variety of tricks. What pleased me the most was the fact no trick was a sure-fire way of beating an opponent, and the over elaborate ones require the player to perform a few tricks before linking in something like the rainbow, meaning they are easier to anticipate and require more time to pull off. My favourite one though is the heel flick inside, made famous by the likes of Ronaldo and Drogba, and was last seen in PES 2008. It was a great way turning inside an opponent and getting the ball onto your favoured foot, and also looked eerily realistic. A worry from the trailer showed tricks not linking together well and stuck to the players foot, but these fears were gone after seeing it in action.

The final big leap in animations in the game came from the physical play. As documented, there are now 3 ways of defending in PES. Pressing X to track a player, X and moving the stick towards your own goal means giving up space so you don’t get beaten, and finally X and towards the player for a more aggressive way of winning the ball back. All worked well, and all looked very realistic when seeing it in action. While the first two had pleasing gameplay repercussions, visually the aggressive form of tackling was the most pleasing. Seeing players tussle for the ball in PES is something we’ve all been calling for, and to see it working as well as we hoped for in the game is a dream come true. The good news is the physical play isn’t just for show, as with the power bar passing, Konami have stayed true to PES’s philosophy. Bigger stronger players will be able to hold off challenges much better than smaller weak players, obviously, but it all comes down to stats and player positioning. In the later games with me as Italy and Suff as Holland, Van Bommel came steaming into Pirlo. A quick shift of the stick away from him meant he came crashing into the back of me, causing Pirlo to fall and win a freekick. Unlike in FIFA, simply pressing X won’t provide an easy way to pressure an opponent, the need to time those aggressive moments is key. Especially with response times improved and refs fixed.
Another worry from all the additional animations coming into the playtest was if the response times had been sharpened up since last years obvious problem. Thankfully, the added animations have actually helped matters with response times, giving players more variety in passing and moving into directions when you need to instantly. Same can be said of the R2 stop, with players able to stop much quicker of the ball is close to their feet. This allows players with better technique to be more important in the game. As mentioned, thankfully the referees are much, much better. During our entire playtest they didn’t make one bad decision, with every obvious foul correctly punished. Same can be said of the less brutal ones, with us both giving away many fouls for being over aggressive when trying to win the ball the back. The advantage rule was also witnessed a few times, although we didn’t see anyone getting booked after play stopped for a previous foul.
Concerns at this stage are minimal, mainly because every problem we pointed out is apparently being looked at. Goal keepers, while behaving more like they should, still parry far too much and let in the odd clanger. Penalty kicks are still from PES 2010 it seems, we can only hope and pray that this changes soon. Other smaller niggles include players taking a little too long trapping high balls, and taking too long releasing a shot.
Overall though, even at this early stage, it’s simply difficult not to be impressed by the giant steps Konami have made this year. After years of claiming they have created a new game, their promises of change are true. It’s a time for fans to rejoice, as our faith has finally been rewarded. It’s also a time for those who jumped ship to come back and see what all the fuss is about. Overall though, it’s time to anticipate the prospect of no longer using the likes of PES5/6 as a reference point of the series at its best. With time still to improve an already solid game, there’s every chance this is the year the prodigal son returns.
Make sure you listen to this evenings podcast for further impressions, released 6pm here and on itunes.
BaL : a closer look(7.16)
After the bombardment of PES2011 gameplay impressions, video and screens which I’m sure got us all that more familiar with this years instalment of the PES franchise. It seems perhaps a good time to shift some focus on one of the few features of the game we are yet to get a great deal of information on, bar an announcement that it will undergo some improvements, and a couple of screen shots that have surfaced. So let’s take a little look at what might await regards the games Become a Legend mode.
More after the jump!

Taking a look at the first of the BaL screens – which I think tells us more than initially meets the eye – we see a glimpse of the players virtual manager in the locker room, apparently giving specific instruction as to what he demands from the veteran ML default, Stremer. The first thing that jumped out for me in this screen was that the instruction was being given to a right full-back, so it would seem that this year the BaL mode has expanded with regards to what positions the user can play with defence now being an option. Then of course we have the instructions themselves, In the accompanying press release for these shots it is stated that :
In the locker room, the manager gives you clear instructions on tactics to be used, your tasks, expected play area on the pitch, and player you have to mark, etc. Instructions change depending on situation of your team.
The manager gives you feedback on your achievement of given tasks including play area and tactics for you after the match. And you will receive evaluation message and rating from the manager. In the Become a Legend mode, users will be able to play with clear objectives during the game this year. Users also will be able to recognise how much trust your manager has in you and level of your contribution to the team. This will make users have a sense of accomplishment after the match.
What this all suggests is that there will be welcome level of additional depth to the BaL experience. Particularly worthy of note is that it is mentioned that player instruction can alter depending on the situation of your team, which I would assume means that the scoreline in particular can dictate what is expected from the user in their role. This is quite significant as in theory this would mean that you are no longer just operating in a role in a generic fashion, which in turn would surely increase the sense of involvement you feel as an individual and give you a greater sense of contribution to the team effort as a whole.
Also welcome is the user being able to recognise the level of trust the virtual manager has in you. Providing it is implemented well and some variety is present when moving from club to club, I can see a many a falling out or even a sense of allegiance forming with a virtual Mourinho or Pep Guardiola-esque figures for example. This could even potentially act as a major contributing factor to the player deciding whether they should look to move on or stick it out. Imagine finally arriving at the club you really want to play for only for the manager to prove to be a bit of a ‘Domenech’ and finding yourself having to seriously think about your future. This is all speculation on my part of course that this is how it will play out with these new features but you have to admit the prospect does sound rather appealing and very involving.
I have to confess that Become a Legend and similar modes of it’s ilk present in other sports games have thus far failed pretty miserably in getting me hooked into their unique style of play and what they demand. My one issue has always been that of a feeling of disconnect between that of myself, my team mates (not helped by poor AI!), and club/manager, which as a result makes the whole experience feel incredibly shallow and unrewarding. These modes are not present in sports titles and loved by many without reason however and it is this, along with these proposed improvements being made to this style of play, that might well see me give BaL a little bit more TLC in PES2011.
It strikes me that Konami have looked at not only improving and refining the technical assets that drive the game but are at the same time looking to implement a higher quality of overall game design in all the games various modes, with Become a Legend not missing out in this approach in PES2011.
PES 2011 Hands-On Impressions (Aryel’s View)(7.18)Posted on July 16 2010 Posted by Aryel Abrahami Categorized Under: Featured, Previews
GodisaGeek’s first look at PES 2011 was at last months E3,our Editor-in-Chief, Asim Tanvir, brought you his impressions back then with a roughly 60% complete version of the game. GodisaGeek were invited again by Konami to play some PES 2011, this time with a post E3 build at the Konami offices. Myselfand Asim jumped at the opportunity to take part in an extended play session which lasted over 3 hours!
There were many questions floating around in my head before playing the game, how free is the passing system? What’s the deal with this new tricks system? Has the game really changed that much? Those questions are about to be answered now. Asim will be posting his updated impressions on Monday, hit the jump to read my impressions now.
Yes, PES 2011 does look this good!
Visuals/Presentation
As PES 2011 loads up, the first thing that hits you is the sleek black menus which look very tidy. The main menu contains multiple game modes including exhibition, Copa Libertadores, Champions League and all the other game modes you can imagine will be in the full game. We hit the exhibition mode first with a selection of various clubs and international teams at our disposal. The overall presentation of PES 2011 can be described in one word; “Broadcast” – more on that later.
All of our exhibition matches took place in Manchester United’s Old Trafford, the first thing I noticed was the lush green pitch. I could see individual blades of grass popping out of the ground. Good pitch…check. The second visual aspect is the camera, which starts out low for kick-off and picks up as play starts, gliding around the pitch to always give a great view of the action. Good camera…..check. Speaking of the action, the new animations are very impressive. Speed freaks like Messi come alive when a through ball is played, you really notice a change in the little Argentinians run animation when he hits top gear. The way players tumble to the floor when under a heavy challenge impressed me the most, there are a variety of believable “dive” animations from an Henry knee slide to a Ronaldo flop. The most impressive visual moment for me was when I made a crunching challenge, the opposing player went flying , the referee came racing over to brandish a yellow card. It’s hard to describe or explain exactly but it seemed like the whole stadium reacted to the event, it was not just a bad challenge that you forget about, it felt like an important moment in the match.
The whole presentation of the game is just top notch. The replays look so great you will want to watch them over and over again. It’s the little things that make a good game great and it looks like PES 2011 has just the right ingredients in the visuals department.
The power bar in PES 2011
Passing
Engineered for freedom is what they tell us but I wanted to know just how much control players will have to ping the ball across the pitch. If I am honest at first everything felt very automatic, on rails and not really manual. It must have hit me in the second or third game but suddenly I was able to place the ball in front of players or at their feet. I would describe the direction of passes as semi-automatic, the game helps you but you still have choice. The real passing freedom comes from the weight of the ball, the power bar is a skilled players friend allowing delicately weighted balls to be placed where it hurts. You can drop a ball short for a big centre forward to hold up or fizz one across the field into the path of a winger, it’s all at the players disposal. It’s not always how long you hold the button but also how hard you hit it, if you want to just cushion a through ball two yards in front for a strike partner, a gentle stab with triangle is all you need whereas for a driven pass, a sharper longer stab at the pad should do. For any pass you wish to pull off just think what you would do with your feet and do it with your fingers.
Players will be able to ping passes about but only with good passers of the ball that are given too much time and space, think of Germany’s counter attacking moves at this years World Cup. If balls are fizzed in too fast then even the best players will lose control. High balls executed with circle could use some work, they felt a little too sensitive with balls ballooning out of play more often than not. Towards the end of the session my success rate was up but it still didn’t feel right, perhaps I just need to play more. As a whole though, the passing is solid allowing for a lot of variety but even after over three hours of play, I still feel there is more to discover and achieve.
Shooting
Shooting felt a little too easy at first but that could be down to the keepers (read below). When shooting I tried to push the ball as far into the corner as I could and was pleasantly surprised when the ball went wide, don’t get me wrong I wanted to score but I am glad there is room for error, it’s really important to me that shooting takes skill just like passing. The power bar is very important here too, you want to hit the ball hard but keep it under the bar. The majority of “normal” shots seemed to have a little curl on them (which felt good) but using the R2 button you are able to add extra curl and place the ball rather than thrash at it, much like previous PES games.
Defending
The defensive system is another area where PES 2011 has been greatly improved. We highlighted the major new additions in this control scheme post. Tackling is an art form in football and it is portrayed exactly that way in PES 2011. Counter attacks have always been dangerous in PES but now defenders can stand off rather well, holding up the play and allowing for more bodies to get behind the ball. Tackles still need to be timed but I felt that it was much easier to position the back line as a defensive unit. Standing and sliding tackles must be used at the right time otherwise, against a skilled player, you could find yourself in some trouble. Also, the referee is not scared to book a poorly timed standing or sliding challenge, something which will hopefully stop players from constantly slamming the X button to get the ball.
Linking feints in PES 2011
Feints/Tricks
I did not delve too deep into the tricks system but I did attempt a few step-overs and I can say they are not easy to pull off and will take some practice to master. I did manage one moment of brilliance performing two step-overs and an inside drag beating two opponents in the process, you will have to ask Asim why he didn’t stick a foot in sooner but I was glad he didn’t!
Set Pieces
I actually had a lot of practice with set pieces around the box, once again, thanks to Asim! The power bar was a little sensitive for shooting and crossing from a set piece but I did get used to it. I managed to come close with a couple of shots and even set up a goal from a corner. The throw-ins are really good, you can throw the ball to feet or into space. Players able to make full use of the power bar will be rewarded with a variety of choices. The penalty system is the same as PES 2010 and something I didn’t like at all. I managed to win two in one game, the first ballooned wide whilst the second was saved after travelling into the exact opposite corner to the one I chose.
Game Plan
The “Game Plan” feature is fantastic, the ability to drag and drop players into a formation is so good you will wonder how you customised formations or tactics before without it. There are pre-set strategies such as attacking, balanced or defensive for players that want to get straight into the action while the manual option allows for full customisation. I liked the fact that you could assign various different roles to players, instructing a defensive midfielder to track back at every opportunity or telling an attacking player to stream forward to whenever he can. The “engineered for freedom” tagline definitely applies here.
The new "Game Plan" feature in PES 2011
Goalkeepers
The goalkeepers were not fully functional in the build we played and during various occasions they randomly let the ball fly in without even attempting a save but we were told that this was an aspect that is still being worked on. When they did make a save or two, the keepers looked great and reacted to the shots rather well, getting any part of their body on the ball to deflect shots away from goal. It’s hard to comment further with the current state of the goalkeepers but we will be keeping a keen eye on this aspect of PES 2011 when we get our hands on the next build.
Summary
It seems like “engineered for freedom” is the correct tagline for this years PES, especially when it comes to the passing. The “hardcore” football gaming fans will really enjoy PES 2011, a game that (importantly) at its core still feels like PES. There are of course little niggles and bugs about but I fully expect the guys over at Konami to sort out these issues in time for its October release. In all honesty, I cannot wait until the game is released…..PES is well and truly back!
PES 2011 Hands-On Impressions (Asim’s View)7.19
I’m sure most you have read my colleague, Aryel Abrahami’s PES 2011 impressions by now and some of you might have even glanced at my E3 impressions last month. If you did then you will know that I didn’t get much time with the game at E3, two matches to be exact and, for that reason, I craved for a deeper look at the game. Just last week I got to do exactly that at the Konami offices in London and spent over three hours with updated E3 code.
The updates themselves were minimal, mostly to do with menus and the teams that were playable. Still, an extended look allowed me to delve deeper into the game and report back with much more detailed impressions. Is the passing really as good as it seems? Does the new trick system unbalance the game? Was the new addition to the defensive system really needed? The answer to those questions and much more can be found in my impressions, all you have to do is hit the jump!
Visuals/Presentation
With this being a slightly updated version of the code I played at E3, their wasn’t much change in terms of the visuals. That being said, the game still looks fantastic. Player likenesses, the pitch, the stadiums and lighting, all these aspects managed to impress me even more. This will be the best looking football game on the market when it gets released, it is as simple as that really.
The superb broadcast style camera
As I mentioned in my E3 impressions, the animations in PES 2011 are much improved over previous versions but getting more time with game yesterday allowed me to appreciate and take in the sheer magnitude of the improvements Konami have made. Players landing/sliding on their knees after being caught off balance by a challenge, the way a player tumbles after a crunching slide tackle or the way a player delicately cushions a pass to a team-mate, the animations just look so fluid and realistic. The recent trailers released by Konami do a good job of showing these animations but you really need to see them in motion as you’re playing to truly appreciate them. There is the occasional twitch or jerk here and there during certain situations but I fully expect these minor issues to be ironed out in time for the games release sometime in October. Animations have been a huge complaint over the last few years, with PES 2011 Konami seem to have well and truly (finally) thrown that out of the window.
Presentation wise, the menus are super slick and user friendly. Unlike some games, there is no need to stroll through different menus to get to the option your looking for. The thing that I love (putting it lightly) about the presentation is the broadcast feel, it’s superbly done. Much has been said about the camera during match (it is really good) but I think not enough credit has been given to the replays/highlights. I literally wanted to watch every replay/highlight during every single match me and Aryel played yesterday, even if it was a goal scored against me! They just look incredible, enhancing an already great looking game. Oh and the hint of motion blur just adds to the visual fidelity even more.
Passing
When I played PES 2011 at E3 it took me a while to get used to the new passing system and as I had been playing the 2010 FIFA World Cup game quite regularly (reliving actual World Cup matches!), I had to get to grips with it once again. This might sound like a chore but in reality learning the fantastic passing system in PES 2011 is actually fun, a “challenge” the “hardcore” fans in particular will relish.
Pirlo doing his thing in PES 2011
Anyone who played PES back in the PS2 days will know when moving from one PES to another you initially experience something I like to call the “what have they done?!” period. It’s where you have to forget about certain things you have learnt in the previous game and get to grips with the nuances of the new one. When you eventually do, everything just comes to you naturally. Remember that? Well, that is the best way to describe the learning period in relation to this incredible new passing system.
I think Aryel got it spot on in his impressions when he said, “just think of what you would do with your feet and do it with your fingers”. You have a certain amount of control in regards to which direction the ball eventually goes but the real freedom is attached to the power and weight of a pass. Barcelona weren’t actually playable in the code we played but you know those slick passing moves they are known for? Well, using the new passing system in PES 2011 it is entirely possible for players to mimic what pass masters such as Xavi and Iniesta are so well known for. A gently cushioned lay off to an incoming midfielder or a defense cutting reverse through pass, they are all possible in PES 2011. Infact, once you get used to the passing system you might not even need to use the standard through pass button. If you direct and weight a “normal” pass correctly, that can become your (very lethal) through pass instead. I actually managed to pull a couple of these off in one match where I was Holland using (you guessed it) Wesley Sneijder. I didn’t end up scoring (need to work on my finishing!) but the passes were just sublime.
Shooting
There’s not really much to say about the shooting, as to me, it just seemed slightly tweaked compared to previous versions. That is no bad thing though, as I have never had much of a problem or issue with the shooting mechanics in recent PES games (apart from 2008 maybe). The shooting has always had a much more satisfying feel to it in PES, something which FIFA has yet to fully replicate I think.
The one thing that both me and Aryel noticed was that even most of the standard shots (without using R2) also seemed to have a little bit of swerve and curl added to them. We also agreed that is was quite realistic. Think about it, how many times in a real football match does a shot go in a straight line?! Even the shots that are thrashed from 20-25 yards have a certain amount of swerve or curl on them. I’m not talking Silvinho against Chelsea amount of swerve, more like Essien against Arsenal.
The shooting in PES 2011 is as satisfying as ever
Defending
Much has been made about the new “back off/hold up” feature that has been implemented as part of the defensive system in PES 2011 and, let me tell you, I was a bit unsure when I first heard about it but after using it extensively, I can now say it is a very good addition. On various occasions during my matches against Aryel I found my defense to be in a spot of bother (damn my attacking nature!) but this new addition got me out of trouble. It’s all about backing off and holding up the opposition at the right time. Short of players and on the back foot during an opposition attack? It would probably be beneficial to hold play up so your players can get back and help you defend properly. In a one-on-one scenario with Messi running at you?! It’s probably a good time to back off and pick the right moment to make a challenge rather than dive in like a maniac. There is a element of risk and reward in relation to this new addition but that is exactly how defending in real football is. Just ask John Terry!
Apart from the new addition mentioned above, what really impressed me was the defensive AI of my team-mates. In PES 2011 it really does feel like your team defends like a unit. Obviously you need to set your team up to achieve such organisation (more on that in the “Game Plan” section) but seeing it come off in an actual match is just great. The stand-out moment that summed up this vast improvement was when I was playing as Manchester United and Vidic (having one of those days) missed a header, allowing the opposition to get on the front foot. Now usually in a football game you would have to hammer the change player button multiple times to get to the right player so he could provide some cover, not the case in PES 2011. As soon as that happened, Fletcher (as he probably would do in a real football match) sensed the danger and came running over to cover Vidic. Needless to say after gaining control of the Scotsman, I managed to get the ball back and the moment of danger passed. At first I thought this was just random moment of defensive genius but in another match where I was playing as Inter Milan, Cambiasso did the exact same thing.
Feints/Tricks
Personally, I’m not really a person who would probably use the feint/trick system in PES 2011 extensively but that’s not to say that it won’t or doesn’t have its uses. To ease a certain amount of trepidation towards this system, you won’t get much success if you try to pull tricks every few seconds. You will need to use them in the right situation to get the best results. Just like Aryel, I can only recall one situation where I properly managed to get past his defenders by linking feints. A couple of step-overs combined with a lovely flip flap, leaving his defender grabbing at thin air. The majority of other situations where we both tried to pull off and link tricks ended up with the defender winning out. You really do need to think about what you’re doing with these tricks and, as I mentioned previously, apply them at the right time.
Game Plan, how have we ever lived without it?!
Set Pieces
As far as I can tell there seems to be no real change in terms of the set pieces when compared to PES 2010. The corners seem to be slightly tweaked, making it a little harder to score from them but apart from that Konami have stuck with the solid set piece template they have always had. The inclusion of the new power bar makes taking free kicks a little “difficult” at first but once you get familiar with it, you shouldn’t have much trouble. I’m not that great at free kicks when it comes to PES but even I managed a decent hit (with some swerve) from around 35 yards out which the goalkeeper tipped over.
Game Plan
Outside of the actual gameplay, this is (without any doubt whatsoever) my favourite feature in PES 2011. It captures the essence of what made PES the real football fans game of choice many years ago. For those of you in the UK that watch Sky Sports or manage to catch their Premier League coverage around world, it is like you are Andy Gray and you have access to your own little tactics machine. It is as simple or as deep as you want it to be. You can drag and drop players wherever you wish to create your ideal formation and strategy or if you don’t want to bother with that, you can just choose your preferred style of play (attacking, balanced or defensive) and get on with the match.
Every option is available right in front of your eyes, meaning you no longer have to trawl through many different menus to get that tactical or strategic option you were looking for. The sheer amount of customisation on offer is just baffling. I can say with some confidence that the “hardcore” PES players and football fans in general will just adore this new feature.
Goalkeepers
As Aryel pointed out in his impressions, the goalkeepers in this post E3 build of PES 2011 are not quite fully functional yet so as a result they made a few errors, like letting random easy to save shots fly in the back of the net. In fact in our first match, Aryel hit a random shot from about 25 yards out and my goalkeeper just watched the ball go past him. It was clear to see that the AI that governs the goalkeepers was not fully in place yet and we were assured that this is an aspect that is still being worked on by the folks at Konami.
Realistic jostling for the ball in PES 2011
Saying that though, the goalkeepers were not totally inadequate and did make a few rather impressive saves too. One in particular stands out and it was my goalkeeper that managed to pull it off, Romero of Argentina if I remember correctly. The save came as a result of a cross put into the box by Aryel and one his players powering a header towards goal. Now, the header was going to go in just underneath the crossbar and slightly to left of the goalkeeper but somehow he managed to pull off a fantastic save, tipping the ball over the crossbar in the process. Remember the Lampard goal that wasn’t given against Germany in the World Cup? Well, if you can recall how Neuer jumped to try and save that shot, that is how Romero jumped to save the header during our match.
Summary
After my E3 hands-on with PES 2011 I stated that this could be the year that PES returns. Even though I only played two matches, there was a certain quality about the game that stood out. I needed more time with the game though, to form a detailed opinion and be truly certain. Well, after spending over three hours with updated E3 code last week, I can now say with some confidence PES is back.
Sure, the goalkeepers need some work (fully expect this issue to be sorted by the next build) and some extra polish in certain areas wouldn’t hurt but at it’s core (even at this stage) PES 2011 captures what made PES so popular all those years ago when it was first released on the PlayStation 2. This is the year PES, finally, comes to the “next-gen” party. A “fashionably” late entrance, but it will do.
视频地址:
http://v.youku.com/v_show/id_XMTg5NDAwODM2.html
据说是DEMO下载地址:
http://nowdownloadall.com/servers.asp?PID=e3591beb-d035-4013-a3cf-b854212742ce&ts=7/16/2010%2010:34:50%20AM&q=pes%202011%20demo&cr=1
EGTV地址()可以直接观看:http://www.eurogamer.net/videos/egtv-plays-pes-2011-in-japan
作者: hiraku517 时间: 2010-7-13 09:27
看介绍说,这次加入了传球的力量和方向控制,是不是节奏会变慢
作者: cnweqa 时间: 2010-7-13 09:32
期待更新…………
作者: yhnujmqazwsx 时间: 2010-7-13 09:33
额,看能不能正常点
作者: shrimp24 时间: 2010-7-13 09:37
前排支持,,,看样子要准备去升级我的电脑配置了
作者: a30519810 时间: 2010-7-13 09:38
支持2011
作者: G8.T9 时间: 2010-7-13 09:44
期待中~~~
作者: xingjidaomu 时间: 2010-7-13 09:44
持续关注中!
作者: zxwei1988 时间: 2010-7-13 09:46
淡定的继续2009~
作者: beyond0937 时间: 2010-7-13 10:01
我的配置,注定是无缘2011了~~~
作者: hosts 时间: 2010-7-13 10:01
北京时间是多少?
作者: BDai 时间: 2010-7-13 10:02
en.很期待呀
作者: dongpm 时间: 2010-7-13 10:02
今年会是PES全线溃败的一年
作者: GZYJT1985 时间: 2010-7-13 10:11
今年会是PES全线溃败的一年
dongpm 发表于 2010-7-13 10:02 
我都有一种这样的预感,PES应该连PC这个块都会丢掉了
作者: abc82682468 时间: 2010-7-13 10:12
FIFA在PC领域超赶实况
作者: gszsss 时间: 2010-7-13 10:19
期待更新…………
作者: andy_23 时间: 2010-7-13 10:22
什么时候能下?
作者: 大炮1949 时间: 2010-7-13 10:25
试玩感想????直接公正试玩啊~~~~~~~~~~~~~~~~~~
作者: 小可 时间: 2010-7-13 10:38
今年K社还没鸭梨混日子实况系列就悲剧了。。。
作者: nihaosyous2 时间: 2010-7-13 10:51
算了吧,K社对PES引擎的驾驭能力太差,PC玩家已经不是以前那种没得选择的状态了。
作者: gkhyde 时间: 2010-7-13 10:56
广大实况玩家共同期待吧!
作者: fox525 时间: 2010-7-13 11:03
我很想知道动作系统和AI变怎样,看图那球衣球裤还是那么的长。。。
作者: orc382001840 时间: 2010-7-13 11:41
期待中:bz43:
作者: xyq101964 时间: 2010-7-13 11:47
:bz34:C罗
作者: 全方位攻击 时间: 2010-7-13 11:52
依然是2010的大裤衩和变形金钢一样的动作:bz2:
作者: 【KO】 时间: 2010-7-13 11:55
我都有一种这样的预感,PES应该连PC这个块都会丢掉了
GZYJT1985 发表于 2010-7-13 10:11 
作者: yjn2007 时间: 2010-7-13 12:06
期待细节变化幅度会很大
作者: pow3005 时间: 2010-7-13 12:10
我怎么看不到?
作者: wsws1230 时间: 2010-7-13 12:16
期待
作者: GZYJT1985 时间: 2010-7-13 12:18
【KO】 发表于 2010-7-13 11:55 
KO你。。。。哈哈~~
作者: shengli11ren 时间: 2010-7-13 12:35
期待中
作者: gjchero923 时间: 2010-7-13 12:40
期望越大失望越大··
作者: 晕头-转向 时间: 2010-7-13 12:42
期待2012
.
作者: liuxiaokun 时间: 2010-7-13 12:42
今年EA要夺回PC这一块了,PES真的有些悬
作者: ℡桜井靈吖¨ 时间: 2010-7-13 12:47
希望有PC试玩版下载
作者: interwzk 时间: 2010-7-13 13:15
FIFA在PC上做得也很一般
作者: blackblood 时间: 2010-7-13 13:16
很期待
作者: yoyomat 时间: 2010-7-13 13:28
期待直接公布试玩版~~~~~~~~~~~
作者: superbeyond 时间: 2010-7-13 13:31
但愿我的老爷机子还能跑得动啊。
作者: szbseedxx 时间: 2010-7-13 13:35
期待2011
作者: liuxiaokun 时间: 2010-7-13 13:39
本帖最后由 liuxiaokun 于 2010-7-13 13:40 编辑
应该和2010差不多吧,不会差太多。FIFA用次世代怕配置要求过高,决定两个一起玩玩看,只要跑得动.........
作者: raybol2009 时间: 2010-7-13 13:50
看看吧,上手才见分晓
作者: huyong1014 时间: 2010-7-13 13:57
支持了哟,狠期待啊~~~
作者: sanshui 时间: 2010-7-13 13:58
FIFA在PC上做得也很一般
interwzk 发表于 2010-7-13 13:15 
今年可不一样了,看看消息吧,要和主机版同步了
作者: 流浪诗人 时间: 2010-7-13 13:58
淡定的继续2010,等待11发布。
作者: cqu 时间: 2010-7-13 14:13
还是看图实在点,文字没意思
作者: 曼联2008 时间: 2010-7-13 14:15
今年会是PES全线溃败的一年
dongpm 发表于 2010-7-13 10:02 
同意这个观点
作者: yy198773 时间: 2010-7-13 14:21
支持2011
作者: jay8212 时间: 2010-7-13 14:23
期待2011
作者: xiaobao4350 时间: 2010-7-13 14:34
:bz34::bz28:实况
作者: fxfchw 时间: 2010-7-13 15:00
不是吧~~这个这个~~~爱
作者: 小纬 时间: 2010-7-13 15:08
期待中..............
作者: CHANG 时间: 2010-7-13 15:09
等待
作者: GZYJT1985 时间: 2010-7-13 15:11
顶
作者: jiyimin123 时间: 2010-7-13 15:13
实况玩了这么多年,再烂总归还是有感情的
作者: fire180 时间: 2010-7-13 15:21
第一段: 栓塞形成后症状(PES)我一直是新闻编辑了球迷的数周,现在我唯一需要证明我的能力来开始作为新闻故事-这是一件值得提笔写在纸上。好了,这就是我给我被邀请参加这个PES风机的聚醚砜2011年play-test…它是绝对值得一列或两英寸。
我看过的所有主要的细节,一直以来在东京发布的消息,Konami总部tweeted那样的E3 -看,然后re-watched视频,每一秒都已被释放过去两个月的标准和高清晰度、致力于消化每个小细节,今年的释放。
事后看来,这是好的,但无论知扫描早期公关材料将会给你一个提示的感觉,当你实际上游戏(尽管这句话我有困难的任务试图把我的经验)。
它是一个多月以来第一次测试了,但是我决不认为我们有出头之日比那些坐在一起在日本的尖吻鲈等。相反的,我很清楚地知道,这个版本的游戏将会显著差别,并且希望看到那任何显著的缺点就已经被解决,而且很可能会增加一些额外的。
尽管这是我第一次重大件栓塞形成后症状(PES)的第一次机会风扇和我不得不把我的手指在比赛前一段的发布日期,我相当向后地放置,但我确信我的记事本可能暗示。我早晨乘火车到后涂一些最后一分钟的笔记,详述了主要的优点,而同样的缺点;我们所喜欢的聚醚砜2010年的工作,需要什么——尤其突出,等等——我终于转变成四个标题:这乱糟糟的用户界面和外观,传球,和球员的运动,反应和定位。
用户界面和外表
值得一提的是,我们正在玩一个拷贝,我们被锁在某个领域的比赛,所以我无法提供任何信息在在线能力或进入主要的细节的整体界面。
我们基本上有两种版本的展览模式-一般setup-and-play,已在过去几年的演示用一个小选择的国家(德国、意大利、象牙海岸、阿根廷和俱乐部球队(曼联,国际米兰,皇家马德里,本菲卡)。或者,我们可以品尝到新近南美解放者杯许可——顺利,克、科林蒂安效力,可供选择,巴西国际队都已经准备好了,3月的南美解放者杯主题-风格相似的冠军联赛的祭。
你可以看到的根基内栓塞形成后症状(PES)的聚醚砜2011—2010年的场景和隧道入口球有时候看起来像他们已经从先前的版本,不过,细致磨光以前被放置在新的化身。简而言之,它看起来像只,但是画面质量看起来更像粗略的意象,你会看到来自营销部门,而不是一个moving-parts产品从开发团队。
视觉改进从菜单和伴你走过了。球员的相似性进行了改进,甚至比去年年的进步,至少在我们的球队在我们处理-这是高亮显示赛前的设置。小细节,如你的工具箱选择画面,现在的动画模式——而不是静止不动的明星,同时出现在先前的迭代(给我留下深刻印象的是看到埃托奥跑几步远的地方之前,让您品尝冰冻的个人细节以及运动员运动)。在游戏中显示的屏幕上被简化,现在呈现出更多的艺术形式,broadcast-resembling得分板、简单、清洗、专业。
乔恩·墨菲提到这个游戏并不是“Japanese-y”作为体育及运动科学系的旧的,这是肯定的。以前,明亮,闪闪发光的背景的青春活力的提示,来一个井然有序,闪闪发亮的花,深色的世界地图图片(当我说“游戏地图-认为天气频道“素与学校的图谱”),效果很好。栓塞形成后症状(PES)的感觉就像它这长大了,滑动主菜单位于屏幕底部的清洁性带来,我们可以看到整个。
简约似乎这个主题在这个PES、这是永远不使用时,我们的新拖拽体制早就听说过。认为像新谷歌主页,把选项在那里,但不要让他们在显示器,除非你需要他们的时候,当你所做的那样——一个幻灯片的光标和几个按钮按会让你你所做的一切。
与此Konami绑在宣布他们已经花了很多时间看电视广播标准镜头的相同的外观和感觉灌输进PES,因为我们看到在电视上看的时候。这个重做宽视角,以发挥了主要的一步是现实的。当比赛开球摄像机降低从高架的位置的时候,同样的观点——经常玩一球,必要时的表现波动与一个不可否认的专业光滑。
有一些巨大的进步,以及一个数组的小细节的游戏,它会犯罪,不要给他们一个传球提及。我花了不少时间回放部分分析在球场上的小细节的新man-on-the-pitch摄影机角度(或over-analysing狂暴的脸看起来建议)。这不是一个主要的东西,但是能够在比赛的球员eye-level允许你真的把自己变成行动-和草,而且看起来好像有一些明显分层和纹理,你可以看出它的计算机生成的,但它不是很长一段路远离真实的东西。
作者: fire180 时间: 2010-7-13 15:22
通过
栓塞形成后症状(PES)被批评的光荣时代以来,老一代机器失去了栩栩如生的流程是同义词。到2010年没打你怎么想,你都不可避免地寻找突破是不同于自然的路线。Konami最近承认游戏引擎已经逐步由每年增加,尽管他们是用善意,导致变得更加简单,搞得一团糟。把东西回来,一个新的传球系统的“自由”的基础上建立了接触。
三个简单的问题:一个简单的答案。通过更好的吗?它是好吗?是不是有空吗?是的。
我曾担心打击' n错过一次从去年到2011年将会完全颠倒。绝大多数的通行证,我试着穿过后卫在2010年的bye-line过去常玩耍,或进入的后卫,我正想把这个与超越——你看到的E3和视频,其它的诸如轻易米兰打防守分裂的传球。那是一个很简单——痛苦或实际上是不可能的吗?不——两者兼而有之。
我有许多经过失迷了路,很多都over-hit和一些几乎滴下我的脚趾头(特别是几back-passes,我非常幸运的逃脱,)但是我从未有过这样的感觉,我很难做。这个错误,如雨后春笋般感觉就像我的错误。新的权力计系统需要习惯它,但你很快就能感觉到你正在亲自参与决定球。这是一个双重的学习曲线,你可以把它捡起来,发挥不错,但它也会花大量的时间去玩的第二天性,使我们成为移除彩虹──飞扬符号(即,尽管我的预订,令人惊奇的很注意)。
完善新玩法会给你更多的选择,在攻击——但并不一定意味着你能不断地瓜分反对党与单一的杀手的球。愤怒和我玩了一个小时,但是只有一个或两个长传球,常常导致分裂防守糟糕的定位在我们的部分。那怀疑过只能播放如果发生那样的情况——试图迫使它就是行不通(就问我愤怒,他表现的很好,我出去了)。
传球是不同的,但这不是完全不同。还有很多我们所知道的,我不怀疑一些将会看到一个小太多的过去,因为他们踢,但对我来说是一件好事。传球依然觉得过你想打一个PES冠军,但是加自由的控制neatens起来。你认为一个传球到2010年-你知道它要在几码的地方,在你的目标,但是现在,你可以把它在众所皆知的便士。它的最后几年通过,但感觉它应有的感觉。
还有一些显而易见的AI援助——但通常更好。通过感觉他们是帮助略的方向,但是那都可以走下坡,如果你坚持过多的权力-特别是在距离。此外,为了强调个性不同的星星似乎获得了不同程度的支持AI。支付用中场大师如夏比阿隆索和卡里克,你,就像你期望的,具有较高的成功率,比起打一个类似的球,就像一个转盘的纳尼。
真实的360度的传球杀伤力会造成极度困难甚至最灵巧的玩家,它总是需要磨练了下来,这在一定程度上支持工作。艾每一个球,我们的愿景,我们可以去玩,提供我们执行它。我拉着卡洛斯从后面,只为怒丁克顶球在他的肩膀,他已经开始跑步者,它非常适合作为一个第一次罢工。我的错误——他的辉煌,虽然我承认,我很乐意承认这是一个漂亮的工作目标。
作者: fire180 时间: 2010-7-13 15:23
看守
这已经不是秘密——守门员没最大的方面。过去的十年中扮演主人联赛最后一集,我久经考验的年轻、老、灾难和世界级的门将,但发现他们所有的人都有共同的特征,罗伯特。格林的效果。
快看,你可以看到在YouTube上的证据,在pea-rolling 44:15以色列人走迷离开我mis-kicks潜水清晰的院子周围的电磁振动式微扑翼机构的地方,他们应该已经——甚至只是看着球弹跳过去他们没有一丝的努力来阻止它。
所以,他们如何比较了吗?我的诚实的答案——我不完全相信。
我们看到许多指挥飞跃的拔穿越空中,微笑地批准后,这位来自象牙海岸的塞子拔本能地挥挥手的腿否认了低驱动的努力与他的鞋面。门将已经给出了楔形的新的动画撤出他们的包,在他们认为合适的地方,一个完美的例子被范德萨的扑救之后,他停止TheBoss试图将球通过他的腿。范德萨,都趴到地板上,用一个现实的形成与斯奈德的尝试关闭了一个精准的块用他的小腿-一个平稳动画,我以前从未见过的。
那人说,然后在乡下还容易古怪的皮瓣在一次——尽管我们有一整天去玩,我不能把自己托付给说是否它似乎是一个缺陷或者它是否看起来有目的的。我们经常去冲到称为门将重传身后球——但是一次或两次,看起来像一个舒适的捕捉最终成为一个奇怪的摸索。它不经常发生,但如果塞萨尔能挡了un-challenged跳跃的球然后我有点担忧。也许我们举办了门将电荷按钮太久导致他的弹跳,或者我们只是目睹了一对夫妇的灾难时刻发生在真实的游戏吗? semi-often坦白说,我不能说。为了使-恢复的失误之后,你实际上已经快留下这样的印象:守门员很清楚球的位置之前,他回到他的脚。
我们看到了一吼-我点点头软弱的标题的远门柱。禁卒就把这话是完美的位置——和我的头野生摇摆导致无力的射门。守门员的传播,并且有自己的完美状态停止射击,但忘记把自己在球的轨迹。我看起来更难堪了。把它比忿怒。这听起来好像是一个台阶,从他们的显示一个月前,我只是希望Konami使用的时候,他们已经离开去微调。
作者: fire180 时间: 2010-7-13 15:24
玩家动作、反应和定位。
PES 2011年,拥有1000多家新的动画。那么到底什么意思呢?基本上,球员被允许执行一系列新的运动和策略。你注意到了吗?确实如此。
有好一点的触球——像球员急于精益的投篮,高过……,我们甚至看见一颗星星实际上蹲到下一个边线球,穿过他的道路。你也有个人的口味,可能是笔直的比赛当天的回球-贝尔巴托夫,下岗了,但准确的传球和懒惰的人用左脚脚背,卡里克将在他的右靴,卷发精确地努力球门上角。
这不仅仅是动画-球员意识和定位已经升级,尤其明显对立的AI痴迷将会很乐意听到并不害怕冒险。我看了一场在忿怒,他终于失去了-计算机得分,而且似乎也敦促更多的前的最后几分钟在控球成为了选择的行动计划。我不确定这是一种情境的战术变化——这是现在可能在赛前组织设置屏幕,但它的确看起来像它。
新的防御系统使得游戏更加聪明。你现在可以在与处理、蒸汽或跟踪目标对手——为要牧养他们进了被坏的位置,或等待的最佳时机,把你的脚。该理论为指导,结合一个较慢的速度使你想想这个选项听候你的吩咐。关于这个主题的步伐,五个不同的游戏速度是非常不同的。我们大部分的时间在违约率(“0”),但我有一个特别的爱" 1 "。去年的作用更紧密的“玩”(+ 2 + 1的太快了,我觉得味道,同时试图在水里)。
另一个改进需要包含了完整的返工的裁判。花了3场比赛前我被授予的第一个点球,我在PES 2010年——尽管我应该很容易被成两位数的时代,我最终在甲板上。但是,我们已经裁判强加给我们最近会突然看到了——叫犯规,在盒子里!我不记得我有一个单一的“裁判”综合症堆焊两边-它是至关重要的,用以遥杆是在2011年。如果我们邀请玩家冒险而不是一脚球,我们需要正确的决定。
狂怒受益于此超过我——我几乎是one-skill的人。彩虹挥挥手举球在对手的脚斜切成,让你的步伐,结合flip-flap奇怪我。我很满意我的巧妙的展示,但看起来他忿怒过去我的全部《大河之舞》的舞团回到了奇怪的时刻,也是我卖了很多次犯规。
考虑到各方面的帐户,我太高兴了,并亲自有点松了一口气,说这是一个巨大的一步。这场比赛看起来很了不起,但从来没有问题。这个演示程序展示给我还能发挥出色,聚醚砜——最重要的因素,也已经缺席了最近几个迭代。我们的结论,对水泥踢一场在2011 -并且完全相同的游戏在2010年的几分钟之后。发展是有目共睹的。
我还看到很多过去,但我也看到了未来——我不会有任何另外的方法。这种“新”,但同时它是个栓塞形成后症状(PES),我觉得很熟悉,第一次给下一代,最后看上去和让人感觉像是一个我可以真正值得骄傲的事。Konami不只是要停止腐烂,他们想要翻转剧本,带回他们执着的球迷——哦,这是一定要走的路,这件事。
如果您有任何问题,请先阅读关于这一线程。这里Q
作者: GZYJT1985 时间: 2010-7-13 15:30
翻了等于没有翻~~~呵呵
作者: GZYJT1985 时间: 2010-7-13 15:35
顶1
作者: sanshui 时间: 2010-7-13 15:37
什么翻译哦,谷歌帝走开
作者: GZYJT1985 时间: 2010-7-13 15:40
顶
作者: cch1993 时间: 2010-7-13 15:44
那視頻不錯啊!
作者: casper2008 时间: 2010-7-13 15:45
很期待,希望实况2011翻身!
作者: GZYJT1985 时间: 2010-7-13 15:48
很期待,希望实况2011翻身!
casper2008 发表于 2010-7-13 15:45 
谁可以上传视频~~~
作者: 小可 时间: 2010-7-13 15:52
进步还是有的 球的轨迹明显不同了
作者: fck1 时间: 2010-7-13 15:54
好多英文,看不懂..................
作者: cch1993 时间: 2010-7-13 16:08
本帖最后由 cch1993 于 2010-7-13 16:18 编辑
我看見A大已上傳好
作者: 踢猪球 时间: 2010-7-13 16:09
看了第四页的翻译我吐了
作者: sq198577 时间: 2010-7-13 16:19
大部分看不懂.....
作者: boyboyboy75 时间: 2010-7-13 16:23
期待~~又一年了~~
作者: 大炮1949 时间: 2010-7-13 17:07
视频看不了啊~~~~~~~~~~~~打不开网页
作者: sunjolin 时间: 2010-7-13 17:25
:bz39:
作者: ShirleyChow 时间: 2010-7-13 18:31
之前说力量槽在脚下……
作者: xingjidaomu 时间: 2010-7-13 18:42
今年的两个游戏都有点让人期待啊!
作者: liuxiaokun 时间: 2010-7-13 18:53
坐等视频的放出
作者: zxj801014 时间: 2010-7-13 19:00
有人译下就好了
作者: 哈利路亚 时间: 2010-7-13 19:04
期待2011
作者: andrewxubin 时间: 2010-7-13 19:14
很期待
作者: unknownx 时间: 2010-7-13 19:16
试玩要出来了??
作者: CHANG 时间: 2010-7-13 20:30
看上去很牛
作者: 403935348 时间: 2010-7-13 20:57
支持实况 期待2011的到来 :bz43:
作者: gszsss 时间: 2010-7-13 21:02
期待更新…………
作者: airlines1222 时间: 2010-7-13 21:07
期待2011 不过再是欺骗玩家感情的话 就转FIFA了
作者: 大明白 时间: 2010-7-13 21:14
亨利貌似有庆祝动作了…………………………
作者: kuangshen121 时间: 2010-7-13 21:17
实况已经遇到了瓶颈 基本每款游戏带来的变化都不大
作者: 584214410 时间: 2010-7-13 21:39
无比期待.
作者: ling581 时间: 2010-7-13 21:52
还是要关注一下
作者: £阿仙奴£ 时间: 2010-7-13 21:54
求翻译啊...~
作者: wyfsw 时间: 2010-7-13 22:04
翻译一下吧...
作者: samsamsamsam 时间: 2010-7-13 22:05
期待 但是不乐观
作者: 紫色蓝心 时间: 2010-7-14 00:01
哥们啊~希望越大失望越大
作者: zhangruifeng 时间: 2010-7-14 00:20
期待
作者: ewigkeit 时间: 2010-7-14 00:35
看样子没有大更新
作者: 5807467 时间: 2010-7-14 00:35
我刚刚2010 啊
哎
又要2011了
作者: SQ68631019 时间: 2010-7-14 00:45
看上去球还是很重,基本上不弹地,弹地反弹幅度也很小,只有上手才能感觉的出来!
作者: gzfigo2002 时间: 2010-7-14 08:58
请翻译,我顶死你LZ.昨晚都兴奋到没睡觉了
作者: 全方位攻击 时间: 2010-7-14 09:04
杯具的翻译
作者: GZYJT1985 时间: 2010-7-14 09:15
顶
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