对于FIFA WC 他也谈了一些自己的看法,我简单翻译了一下,本人英语水平有限,翻译不到位的地方还请高人指正,但大意应该是明了的了。
Gentlemen,
This game is somewhat dissapointing. The gameplay is very unresponsive, and it takes such a long time to find a ranked head to head
match. Then, when people finally meet up in the match screen, everyone wants to play as a 5 star team all the time. It's quite
ridiculous.
绅士们,
这个游戏在某些方面是令人失望的。它的可玩性让人提不起兴致。花了这么长时间打造了这个head to head match.然后当玩家终于在游戏屏幕
上对战的时候,每一个人却都想自始至终用五星球队。这是相当荒唐的一件事情。
I'm sorry Adroit, but you seem to be missing the point. There are manual control filters and "custom" control filters in both Fifa
10, AND World Cup 2010. They go UNUSED, because the majority of people playing Fifa 10 and World Cup 2010 do not use manual
controls. The defaults are assisted, so everyone plays assisted. This renders the custom search filters virtually worthless. Thus,
in order to not waste about 30 minutes of time trying to find one manual match, and actually play a game, I just have to play
crappy football against players who have NO skill and do nothing but press A, A, A, A, (do a move or two) B to shoot and hope that
my keeper saves the ball.
I KNOW what people are going to do with the ball, it's quite obvious, after playing so many hours of Fifa, YET, I cannot stop the
ping pongers because it's such quick succession.
我踢了很久fifa以后,很明显,我清楚大家想要怎么处理球。然而我却不能阻挡那些用ping pang 踢法的人。因为那很容易取得成功。
The point is the game is not meant to be played like this. If Manual settings (Hell, not even manual controls for the entire game,
JUST PASSING) were the default, people wouldn't get to do this, and the game would be so much more fun and realistic.
我认为FIFA游戏并不意味着这样去踢足球。如果手动传球设置是默认的,那么人们就不会趋之若鹜地使用pingpang踢法,这个游戏将会变得更加有趣
和真实。
Think about this for a moment. I work some strong build up play from my 1/3 of the pitch. Hold onto the ball and possession for a
couple of minutes by passing it through my midfield, and up to the forwards. Then, I maybe get a shot off, or I try to get in the
box for a shot. It doesn't go in, or there's a rebound to a defender.
仔细回想一下,在我成为强者的三分之一比赛中,控制球一段时间,然后传给中场,再给前锋,然后我可能会射门,或者我会尝试在禁区内射门。没
有进,或者被防守队员拿到。
Then, it's OFF TO THE RACES, with them pressing A A A A A A the entire way up the pitch.
那么,一进入比赛,就是任由他们不断地按AAAAAA这样的方式。
NOW, let me stop you right here. It's OK that this happens occassionally, because this is called a counter-attack. BUT, this
happens 100% of the time. This isn't real football, and this isn't how it's supposed to work. IF, the controls were manual, and
players tried to press A A A A real quickly, they would turn the ball over in prime scoring locations, and then the fruits of my
abilities and skill of getting the ball up field would be for something. Rather, all my skill and time working the ball up field,
are null and void because the opponent "clears" the ball by ping ponging.It's utterly ridiculous and a joke now.
The crux of most games nowadays, is online gameplay. When online multiplayer first came out, people were much more willing to
accept rubbish types of gameplay, and exploits, because multiplayer was so new, and people just thought it was "cool" to
play online against other players around the country and the world.
今天大多数游戏最吸引人的地方,就是在线的可玩性。当多人在线第一次出现的时候,人们更愿意去接受垃圾类型的玩法和利用游戏漏洞。因为多人
对战是如此新鲜,人们认为在线和整个国家甚至整个世界的人对战是一件非常COOL的事情。
The cool factor has now subsided. Gamers expect more from multiplayer, and if the Fifa series is to last and advance themselves,
they need to evolve with the times.
现在这些很COOL的因素已经不再新鲜,游戏玩家希望能从多人对战中得到更多乐趣。同时如果FIFA系列要获得持续发展,并且保持优势的话。他们需
要与时俱进。
Fifa portrays the game of Football, a game of skill... not necessarily luck. (Though there is some luck occassionally, but luck
COMES in the form of the opposition making mistakes).
FIFA描绘了一种足球游戏,一种游戏技巧。幸运并不是必然,尽管有时候会偶然有幸运的事情发生,但是幸运总是以犯错误的对立面出现。
The current Fifa series format, allows players to ruin the game online, make it nothing more then button mashing, high pressure,
abuse, that ruins the flow of the game. It's so predicatable what's going to happen... YET, skilled players don't even have the
ability to stop the exploits.
现在FIFA系列的模式,允许玩家破坏在线游戏。使它变成了疯狂地按键,压迫逼抢,这完全破坏了游戏的连贯和流畅。任由其发展,后果不堪设想。
甚至,讲究技术的玩家已经无法阻止这种利用游戏漏洞的方式。
In the future, Fifa 11, 12, etc... need to change their mentality and change the gameplay aspects to make the game more about
skill. Take the time to have users actually learn proper controls, and not rely on button mashing. Eliminate custom formations (not
the tactics and mentality), and penalize players that want to use high pressure all the time. (Increase their fatigue, so by the
45th minute, they are exhausted). Open up the Pitch a little more, and now make it so crowded with everyone flocking the ball
because of high pressure/aggression, etc...Lastly, the responsiveness of the players needs to be adjusted.
在未来,FIFA11,12等等,需要去改变游戏的智能和游戏的可玩性,使这个游戏更加技术化。让玩家们抽些时间去真正地学习合理的操控,而不依赖于
疯狂按键。取消个性化阵型,并且处罚那些一直使用高压踢法的玩家。(增加疲劳积累,那么只要半场他们就会精疲力尽)让场地再大一些,现在看
起来还是太拥挤,由于高压踢法,人们成群地追逐皮球。最终,有体会的玩家会据此进行调整和改变。作者: 芙蓉几片 时间: 2010-5-15 22:54
我个人认为,他说的有一定道理,但是EA不一定会完全采纳,因为商人最需要的是销售量,如果这么真实的话,恐怕对操控性要求也会更高,毕竟大多数玩家是不具备这种能力的,他们只是娱乐。