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标题: PSM3's PES 2010 Hands-On: Uncut(PSM3杂志对PES2010试玩的详细介绍和点评) [打印本页]

作者: jiangxsxb    时间: 2009-7-12 11:56
标题: PSM3's PES 2010 Hands-On: Uncut(PSM3杂志对PES2010试玩的详细介绍和点评)
Slower. More painstaking. Less goals. That's how PES 2010 hopes to steal the critical high ground from EA's FIFA 10. Sounds unlikely? It'll make sense when you read our exclusive PES 2010 hands-on, plus exclusive development team interview, in PSM3#116 on-sale now for £4.99 at all good newsagents - but we've been holding some juicy information back. Until now...

There's ten pages of revealing Pro Evo 2010 hands-on insight in the mag, but we still had to cut out some interesting, if niche, new details; including player stats, menu options and data, that - as gently obsessive fans - make us oddly excited. Click to read more...

PSM3#116 with an exclusive PES 2010 hands-on is on-sale at all good newsagents for ?.99 now.

The following are offcuts from our notebook that didn't make the magazine, partly because they're a little too hardcore for less committed Pro Evo players, partly because we ran out of space. Here goes...

PES 2010 Menu Options
The code we played was a controlled, two-team, demo, with only Exhibition matches active, but the main menu currently contains the following blanked out options:

UEFA Champions League
Exhibition
Master League
Become A Legend
League/Cup
Community
Online
Training
Edit
Gallery
System Settings
Exit

The menu screens are - we must stress - placeholder, but the main menu options are currently arranged in a circle (a bit like the outline of a ball, as recall it). The overall visual style resembles a match ticket, or match day programme - relaying a real 'fan' feel.

Music

Currently, there's no licensed music, but lots of generic menu tunes in classic PES style, from genres such as House, Techno, New Rave and Indie. One track was literally labelled New-Rave, Tech Funk.

When we asked Konami Japan how the music would change, they simply replied 'There will be more variety'.

Edit Player Position - bias arrows

When you edit a player's position, we couldn't find the traditional eight way arrows (where you can highlight two of eight directions as the player's preferred areas of movement). Perhaps this has been removed so the tactical sliders (see the magazine) are more powerful. They were pretty obscure/confusing for the mass market, so that might be another reason for their removal. This is only our speculation, mind you, so don't be shocked if the arrows return - we just couldn't find them in the current code.

Player stats are position-specific

PES 2010 features an accurately rendered version of Liverpool's home stadium Anfield. Note the new 3D crowds.

All players have a 'top line' stat, just like FIFA, so, say, Gerrard has an overall score of 96, Torres 80, Agger 74 etc. Don't worry - the traditional stats for individual attributes like short pass acc, dribbling, balance etc are still visible, but the 'top line' stat makes it easier for newcomers to judge their best players.

When you move a player into an unfamiliar position, their stats will be adjusted accordingly. e.g. Benayoun is 78 AMF, 63 CMF and 47 DMF - which makes sense, since this smaller, skillful player would be better deployed 'in the hole' up front, and not as a holding player in deep midfield. Utility players like Gerrard suffer much less when moved out of their prefered position, making squad utility players even more important to cover for key injuries.

Man Marking
When you set a player to man mark the opposition, you can compare their top line stats and - handily - height, so you don't put a tiny defender up against a huge forward by mistake. You can also toggle between Loose/Tight marking.

Match menus
As it stands, and this may change, the in-game Pause menu has the same options as PES 2009. It's the same at half-time, too, with familiar Match Details and Highlights options.

Player celebrations
There are more player-specific goal celebrations, the most memorable we saw being Torres' thumb sucking motion.

Streamlined VS matches
When you go into a game and choose VS. Player (i.e. two-player), you no longer need to move the pads either side of the screen like in PES 2009 - the game assumes you want a two-player match and goes straight to the 'Kick Off' menu. Don't worry - you can still manually adjust the pads for two-player co-op matches in the Pause menu. It's simply a more intuitive way to enter a quick two-player VS match.

There's a VS.Com option for going straight into Human vs CPU games.

PES 2010's new pack star, Fernando Torres, demonstrates the incredible new in-game likenesses.

There's a Custom option for multi-player matches, with two or more human players.

The Exhibition menu

Has six options:

Team Select
Stadium
Kick Off!
Game Plan (i.e. where you adjust tactics, players etc)
Uniform
Options

Condition Arrows
Are the same as ever. Five arrows, from Excellent (Red), to Normal (Green) and Terrible (a dull purple/grey colour).

The Game Plan menu

It's the equivalent of the old formations/tactics menu, with the following options:

Match Start
Assist Setting
Change Player
Set Formation
Tactics
Setplay Settings
Data Management

We'll go through the new menus, and changes, one by one:

Assist Setting

Contains simple sliders where you can adjust broad brush issues, such as

Change Player (0, 1, 2, 3) - which allows you to automatically choose your formation based on Ability/Balanced/Condition, or None (0). It's like the old auto-select feature, but easier to understand. The option to 'Balance' your team is new, and the computer will pick the best team allowing for player ability *and* condition e.g. it might still pick Gerrard, even if he's on a slightly downward sloping condition arrow, since he is still a key player, but would not pick a less important player, like Kuyt, if his condition was poor - as it says, it's all about balance.

Change Formation (0, 1, 2, 3) - Set your team to play broadly Centre Attack, Side Attack or None.

Auto-form change (On/Off)

Change Game Plan (0, 1, 2, 3) - None (0), Normal type (1), Balanced (2) or (3) Special type. This affects the way you change tactics 'on the fly' in-game, but we didn't experiment with it. You can still assign mid-match strategy changes to L2 and combinations of square, circle etc etc

Auto Tactics (0, 1, 2, 3)

Change Player

Players are colour coded...
Brown - GK
Blue - Defence
Green - Midfield
Red - Attack

You can see a player's preferred foot via an on-screen outline of their feet, plus there's a little visual representation of their height - a generic body outline next to a 'ruler' e.g. 188cm

Players have an overall 'top line' rating to reflect their ability, just like FIFA - which makes it easier when comparing players head-to-head. Don't worry - the normal individual stats still exist, but the 'top line' score is just a quick visual indicator.

Here are some example scores from the Liverpool team in early PES 2010 code:

Reina 73
Hypia 81
Agger 74
Skrtel 71
Carragher 71
Gerrard 96
Alonso 78
Kuyt 77
Riera 81
Benayoun 78
Torres 80
Mascherano 88
N'Gog 59

It's worth noting that this 'top line' score changes if you play someone out of position, for example Hypia's score of 81 plummets if you play him as CF.

How is the 'top line' score worked out?
There's no official word from Japan, but we'll perform an experiment by taking Gerrard's individual stats, and taking an average.

Steven Gerrard

Attack 87
Defence 70
Body Balance 88
Stamina 87
Top Speed 84
Acceleration 78
Response 82
Agility 77
Dribble Accuracy 80
Dribble Speed 83
Header 75
Short Pass Accuracy 88
Jump 72
Short Pass Speed 98
Technique 82
Long Pass Accuracy 95
Long Pass Speed 97
Shot Accuracy 81
Shot Power 96
Shot Technique 83
FK Accuracy 82
Swerve 75

If you add these up, and divide by the number of attributes 1840/22 = 83.6

So since Gerrard's actual score is 96, this number can't be a pure average, but must take into account other stats that aren't measured as 1-100. e.g. Aggression, Mentality, Team Work, Condition, Weak Foot Accuracy, Weak Foot Frequency etc

More importantly, the 'top line' score must take into account a player's unique abilities, previously know as ability stars, but now known as the 'Ability Card' system.

Gerrard's 'cards' are:

Balance
Quick Turn
Long Ranger
Free Roaming
Reaction
1-touch play
Outside Curve

Which must push his 'top line' score from 84 to 96 - we're not sure how this is worked out (this is just an experiment), but it demonstrates that player ability cards play a key role.

Benayoun's Ability Cards:

Balance
Passer
Outside Curve
Long Throw
Footed
Scoop Kick

Torres:

Balance
Goal Poacher
Reaction
1-on-1 finisher
Outside Curve
Footed

Messi:

Mazing Run
Incisive Run
1-on-1
Scoop Kick
Scissors
Footed
Outside Curve

Henry (not a full list, but he has the interesting new cards below):

Cut Back Pass
Edge Turn

Eto'o: (ditto: not a complete list, but some of the interesting ones include)

Dummy Run
Chasing Back

Iniesta: (ditto)
Super Sub
All Out Attack

(For more details on ability cards, see PSM3#116)

Set Formation

This menu contains the options:
Edit Position
Change Formation
Mark Settings
CARD

There's a host of default formations, as usual, including 4312, 4213, 442, 4411, 451, 4123 etc

CARD - this option allows you to toggle card abilities on/off. Once again, see PSM3#116 for a detailed explanation.

The effect of each card is demonstrated by the player's movement (represented by moving dots) on the overhead tactics pitch view above the lower menu. For example, you can see the Torres' dot move to break the defensive line when you activate the Goal Poacher dot.

Tactics

There's a lot more on this in PSM3#116, with detailed analysis of the tactics sliders, so we'll focus on what we had to leave out.

Strategy

You can still manually assign 'on the fly' tactics changes to the shoulder/face buttons e.g. press L2 and circle to perform a counter attack/pressure/CB Overlap/Offside Trap etc, depending on what buttons you assign.

Setplay Settings

The options are the same as usual, but they're listed in a long vertical list to make it easier to see who's assigned to what duty.

Camera Types

From what we've seen, they're the same as ever, and we played in classic 'Wide' view.

Exhaustive. You bet. We're at least gently obsessed with Pro Evo 2010. To read our early hands-on verdict, don't miss PSM3#116, on-sale now.

To buy PSM3#116 online for the same price as the shops - but with delivery included to your front door, visit the Gamesradar online shop here

Have a great weekend

PSM3

转载于PSM3
作者: yck2166827    时间: 2009-7-12 11:58
沙发!! 哈哈  不过。。。。
作者: nandewoyc    时间: 2009-7-12 12:00
看见英语就郁闷
作者: 蜘蛛人    时间: 2009-7-12 12:00
我擦,你就会翻译标题呀!
作者: sinsins    时间: 2009-7-12 12:01
等翻译 支持2010
作者: dckx    时间: 2009-7-12 12:05
期待中文翻译
作者: 实况爱好者008    时间: 2009-7-12 12:08
能翻译一下就好了!!!
作者: 闭‘毅’    时间: 2009-7-12 12:09
可以翻译了再拿出来吗?
作者: 030122    时间: 2009-7-12 17:06
All players have a 'top line' stat, just like FIFA, so, say, Gerrard has an overall score of 96, Torres 80, Agger 74 etc. Don't worry - the traditional stats for individual attributes like short pass acc, dribbling, balance etc are still visible, but the 'top line' stat makes it easier for newcomers to judge their best players.

When you move a player into an unfamiliar position, their stats will be adjusted accordingly. e.g. Benayoun is 78 AMF, 63 CMF and 47 DMF - which makes sense, since this smaller, skillful player would be better deployed 'in the hole' up front, and not as a holding player in deep midfield. Utility players like Gerrard suffer much less when moved out of their prefered position, making squad utility players even more important to cover for key injuries.
~~~~~~~~~~
居然把FIFA系列中这么垃圾的设定给搬过来了,实况彻底堕落了。。。
作者: snill1213    时间: 2009-7-12 17:07
英文的有意思吗:bz6: :bz6:
作者: liuyiran    时间: 2009-7-12 17:17
我是进来看3楼的头像的:bz11:
作者: 幻之絕殺、    时间: 2009-7-12 18:01
翻译了再拿出来吧.:bz46:
作者: gikichu    时间: 2009-7-12 18:06
期待中文补丁
作者: wainstein    时间: 2009-7-12 18:08
看了一遍,大意就是说没什么特别惊喜的,那个TopLine功能他们也不知道是怎么回事,都是在推测,说日本官方也没给他们解释
作者: ★ACmilan☆    时间: 2009-7-12 18:11
3L头像`
作者: ekin3410    时间: 2009-7-12 18:17
LZ比我们会百度阿
作者: robertcc    时间: 2009-7-12 18:45
更慢,更多的对抗,更少的进球。
这就是PES2010希望从评价甚高的FIFA2010上偷师的东西。
听上去不可能?
当你了解了我们对PES2010独家的亲身操作,加上独家地与开发团队会谈后,你就会觉得这是有理由的。
。。。

PES2010 主菜单
1冠军联赛 2比赛 3大师联赛 4传奇模式 5联赛/杯赛 6
7在线模式 8训练 9编辑模式 10展馆 11系统设置 12退出
作者: gz00791432    时间: 2009-7-12 20:11
:bz36: TORRES平均数值只有80~比海皮亚还低




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