FIFA 11制作人GaryPaterson对这作的游戏速度说明(最新19/08
原帖:http://forums.electronicarts.co.uk/fifa-11-ng-first-impressions/1303995-game-speed.html以下是对FIFA11的游戏速度 制作人的说法
Hi,
Just wanted to come on here and say that I am reading your comments on game speed and also say that I am very confident that the game speed is slower than 10 and WC. Whether this is as slow as you would like is something that we can evaluate once you have played the game.
With regards to the speed, here are some of the changes that we have made that effect the speed:
- Default ground pass speed is slower than in FIFA10 and WC
- Pro Passing adds the possibility of this being even slower
- Player accleration is very slightly slower than in FIFA10/WC
- Tackle speed is slower than in FIFA10/WC
- Pressing is slightly slower than in FIFA10/WC (Due to players having to read the ball trajectory before committing)
- Positioning is tighter than in FIFA10/WC (Forcing you to build up slower)
- Stamina: Increased effect on sprint speed when short term energy is low
- Stamina: Increased effect on acceleration when short term energy is low
Obviously I will be evaluating feedback from here on in and all of the above items (except Positioning) can be tuned post ship without the need for a patch.
Thanks,
这次游戏速度都会比FIFA 10和FIFA WC来的慢,具体表现在:
默认的传地滚球速度比FIFA 10和FIFA WC更慢了
新增的PRO PASSING同样会调整更慢的球速 已达真实效果
球员的启动速度(加速度)比前两作都有轻微的调整到更慢,已达真实物理效果
球员做出铲球动作时的速度也相对前两作来的慢
球员间做出争球挤压时的动作也比前两作慢(由于球员在出脚截球前需要判断球的路线轨道)
球员在场上的位置压的更紧些(这个可以让我们不会盲目的乱传球,需要耐心的导脚,强制我们把比赛节奏减慢下来)
调整增强了球员跑动时的加速度和冲刺时对体力的影响(针对于球员体力不支的时候跑动速度)
这次对FIFA 11的比赛速度的方面上,制作者费了很多心思,最后他还说到,希望到发布时候,不在用补丁的形式来修正速度问题()。这说明在游戏发布后,如果玩家的反馈为速度还是改进不理想的话,那么他们会在将来发补丁来修正 太棒了,我就喜欢慢的~~ 的确制作人很不容易啊,把握平衡度! 本作的速度不需要什么担心。 FIFA一直以来的问题就是速度太快,一场时间调再短的比赛也能进很多球。。。于是比分巨大。。。希望2011真的变慢了。 fifa 看似好强大哦 除了这些因素之外,扑抢的效果和出现率以及失误方式这两个也影响比赛节奏 FIFA的节奏已经很好了!比其它足球游戏强。 打法有一定关系! fifa对于足球游戏的想法越来越成熟了。除了期待没什么好说了 喜欢慢球。 那以后是玩SLOW还是NORMAL? 期待 这个越来越像真实比赛靠拢,FIFA制作游戏的参照就是真实的比赛?
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