SysRq 发表于 2013-10-20 20:07

PES 2014 Faces Texturing [TUTORIAL](纹理贴图教程)

本帖最后由 SysRq 于 2013-10-20 20:09 编辑

PES 2014 Faces Texturing Info: i gonna show you a new technic to make face textures for PES 2014 .
Warning before start to tutorial:
you have to make a very accurate 3d model to have the best result with this technic .
Also , i suggest you to load default texture in .png format in blender before painting , because painting over dds is very slow .
i’m still learning/searching new features , like automatic uv mapping (unwrap) , actually we paint texture over default uv map which is not optimized for edited models. (too much stretching)
we can edit uv map manually like last year , but it’s boring and would take many time , so better to wait and find automatic way (3ds max pelt tool ? unwvrella ? … )

2014年PES面纹理的信息:我要告诉你一个新的工艺,使面部纹理PES2014年。
在开始教程之前的警告:
你必须做出一个非常精确的三维模型,这种工艺有最好的结果。
另外,我建议您加载默认的质感。png格式在搅拌机前画,因为画了DDS是很慢的。
我还在学习/寻找新的功能,如自动UV贴图(不折),其实我们默认的UV贴图编辑模式不利于优化漆质感。 (太多的拉伸)
像去年一样,我们可以手动编辑UV地图,但它的枯燥,将需要许多时间,所以最好等待和自动方式(3ds最大的皮毛工具?unwvrella?...)


























护球像李毅 发表于 2013-10-20 20:13

尼玛,像剥了人皮一样,吓尿了。。。。

liule10 发表于 2013-10-20 20:31

:bz44:

123qinshang 发表于 2013-10-20 20:49

学习一下

sos501 发表于 2013-10-20 21:31

:bz39:

zhangzhishun 发表于 2013-10-21 08:44

这种做法适合素材好的,而且脸上要干净的,大胡子就坑爹了咯。
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