jiangxsxb 发表于 2013-8-1 10:53

PES 2014 -- hands-on preview

本帖最后由 jiangxsxb 于 2013-8-3 11:49 编辑

Here at Softonic, we tried out PES 2014 (or Pro Evolution Soccer 2014, to give it it's full title) a month before the release of the demo. This alpha preview gave us a good sense of what Konami will have in the full release of the game. While we’re certainly excited about the game in the San Francisco office, it doesn’t even compare to the fervor expressed by our Italian colleagues. That’s why we turned to the expertise of Daniel Barranger and Alessandro Licitra, who went toe-to-toe on the virtual field. The two expressed hugely different opinions about PES 2014, and we’ve chronicled their impressions of the updated gameplay, graphics, physics, tactics, and more.


Graphics and Sound


http://www.51752.com/p-c64f908dd4c43bc56de875833c4bc4cb.jpgAlessandro - Pro Evolution Soccer's new graphics engine, Fluidity, performs great. Close-ups of the players are awesome, with the virtual avatars really resembling their real-life counterparts. I also had the feeling that the spectators and banners in the stands, not to mention the photographers on the sideline, make the whole game more energetic. In short, PES has great scenery.

But what impressed me most in this first hands-on of PES 2014 are the sound effects. Konami has done a superb job, not only with the classic chanting from the stands, but because the audience actually rallies the teams: they incite, encourage, and increase in intensity as you approach the goal, giving support at critical stages of the match. They don’t miss the opportunity to boo dubious referee decisions or when the rival team is on the attack.

The crowd’s presence is constant throughout the match. My advice? Pump up the volume and enjoy the game: it feels like you're really in the stadium!


http://www.51752.com/p-e6bf40973a6a71a263d7b555988d948a.jpgDaniel - Honesty, there isn’t a lot to complain about. The graphics continue to improve, and the spectators and players still look much better than FIFA.

There are some flaws: players' eyes seemed ill-defined. Practically only the pupil is visible, and making their faces less expressive. The transition to play after a foul also seems a bit lacking, but it's probably due to the fact that the demo is an alpha build.

Despite being able to recreate a real stadium atmosphere, there is no denying that the artificial sounds get repetitive. Playing at home and four goals behind, we scored a consolation goal and the audience burst into a surreal roar: when would that happen in a real game?!


Physics and animations


http://www.51752.com/p-212d22043500c67bb4d7cbbc58b2b8a2.jpgDaniel - Comparing PES 2014's physics with Pro Evolution Soccer 2013 can be likened to effect of the Impact Engine in FIFA 12. On-pitch collisions are now much more realistic.

Another long-awaited feature is the new ball physics, especially noticeable when players run with the ball. That "bowling ball" effect where the ball made strange unrealistic bounces or slides is now gone. What's more, the ball is no longer "glued" to the player's foot and behaves much more naturally.

The animation of the players' movements are more realistic than ever. Gone are the abrupt changes of direction - now movements are smooth and harmonious. The action on the field is becoming more like what you see in a real soccer stadium.


http://www.51752.com/p-1bdc77b2eb8a28996e683b1dc4c40bae.jpgAlessandro - I agree with Daniel, but with some reservations. It is true, the physics and animations are an improvement on PES 2013, but sometimes after a collision, the ball remains almost stationary between the two characters. Though rare, it’s very jarring. Players falling to the ground is also rather unrealistic, comparable to falls we saw back in FIFA 12.

I agree with Daniel about changes of direction, even if sometimes the 'gap' between the run and the precision control is a bit too clear-cut and slows down the action. Then there are the shots: both the powerful and the precise ones look great, but sometimes the trajectories don’t make sense; I saw shots that were heading out turn towards the goal at the last second.


On the field


http://www.51752.com/p-212d22043500c67bb4d7cbbc58b2b8a2.jpgDaniel - If I had to sum up Pro Evolution Soccer 2014 in two words, especially when compared to last year’s installment, I would say "elegance" and "spectacle." The refined and precise controls (using the L2 or LT along with the joypad) have been greatly improved, and really allow you to dance around the field.

PES has always focused on the action on the field and on the players interacting, but this year Konami has really topped their previous efforts. During our test we saw many Philipp Lahm-style overlapping moves and some of our kicks had a real flavor of Xavi Hernandez about them.

Free kicks and cornering have improved thanks to a visual trajectory that's adjustable with both sticks. In addition, you can always establish the direction where you want to send the ball with the right stick. With the left stick you can adjust the effect and height. The new system makes it easier to direct free kicks and corners, without abusing the system and scoring a goal every time.


http://www.51752.com/p-1bdc77b2eb8a28996e683b1dc4c40bae.jpgAlessandro - Some movements seem a bit floaty and not always like you have control over the movements of the player.

PES 2014 highlights how moves look - and it is beautiful - but the actual gameplay is slow and sometimes cumbersome - though it's still better than PES 2013.

The referees were unconvincing: they seemed strict and punished the players very easily. Disappointingly, they don't apply the advantage rule correctly (a problem inherited from PES 2013. It's surprising Konami didn’t solve this issue).


Goalkeepers


http://www.51752.com/p-212d22043500c67bb4d7cbbc58b2b8a2.jpgDaniel - The big gap between PES and FIFA was because of the goalkeeper's AI and abilities in the hands of players. Konami has made remarkable improvements this year. Goalies are no longer superhuman with impossible saves, having become much more consistent and realistic than in previous installments.

In PES 2014, goalkeepers will sometimes deflect the ball with almost imperceptible touches, preventing rampant scoring, while many other times they barely miss, letting the ball slip through their fingers and gifting a goal to the opposition.


http://www.51752.com/p-1bdc77b2eb8a28996e683b1dc4c40bae.jpgAlessandro - That's very true; some interventions are truly spectacular and I admit that my jaw dropped on several occasions.

But the real problem is when the goalies leave the 18-yard box: I saw high balls easily miss on crosses, and if you opt to manually exit the box (Y button on the Xbox joypad) to face a striker, the goalie moves slowly and clumsily. Yet, in modern soccer, a fast goalie is crucial.


Tactics and strategies


http://www.51752.com/p-c64f908dd4c43bc56de875833c4bc4cb.jpgAlessandro - Managing tactics has always been one of PES’s strengths, but the 2014 version perfects this aspect further. You can tweak them however you like, modifying players' moves in the excellent editor. You'll also be able to choose which players to advance from the rear to aid in the attack (this is useful for taking advantage of attack-minded full-backs like Daniel Alves).

On the strategic side, you can change values such as pressure, height of the defensive line, the size of the team and more. But the real nice touch is the Strategy integrators. This feature, a configurable menu of tactics and strategies, visually divides the field into multiple regions. For each section, you can ask the players in that area to perform specific movements (diagonal cuts, overlapping, and so forth).

On the field, the Strategy indicator is activated by pressing LT twice (Xbox joypad), but only when the symbol appears on the monitor.

PES 2014 allows more experienced users to configure up to 3 strategic presets that can be used at any time during the game. Each preset combines tactical play and different strategies.

Too much? Don't worry! If you're not an expert in the field, PES 2014 also allows you to entrust the task of adapting the strategy to the AI, based on the evolution of the match.


http://www.51752.com/p-e6bf40973a6a71a263d7b555988d948a.jpgDaniel -PES has always had its strategy system and menus on its side. This year, however, I fear that the default tactics available are too few, especially when compared to those available in FIFA.

There appears to be only 11 formations, though you can also manually alter the position of the players and change the default tactics. While it might work for more experienced players, the system is very unwieldy for casual players who might be more comfortable with a greater range of default patterns.

In addition, the depth of the strategies is verging on too complex. It’s hard to constantly manage them all. My overall impression is that the tactical menus aren't as immediately useful and as user-friendly as those in FIFA.

Remember, these were our first impressions playing with a preliminary version of Pro Evolution Soccer 2014 - we'll still have to wait for the final release.

King.Deakes 发表于 2013-8-1 11:32

本帖最后由 King.Deakes 于 2013-8-1 11:33 编辑

:bz36:翻译:在softonic,我们尝试了PES 2014(或职业进化足球2014,给它的全称)示范的释放一个月前。这给了我们一个很好的α预览什么感觉科乐美将在游戏中充分释放。当我们在三藩的办公室游戏兴奋,甚至都比不上我们的意大利同事表达激情。这就是为什么我们把丹尼尔barranger和利奇特拉专长,谁去脚趾到脚趾在虚拟场。两个非常不同的看法表示PES 2014,我们记录了他们最新的游戏,印象的图形,物理,战术,和更多图形和声音亚历桑德罗-职业进化足球的新的图形引擎,流动性大,执行。球员的特写是可怕的,与虚拟化身真的像他们的现实生活。我也有一种感觉,在看台上的观众和横幅,更不用说在场边的摄影师,让整个游戏更加精力充沛。总之,PES有伟大的风景。但什么印象在这第一个动手的PES 2014最我的音响效果。科乐美已经做了出色的工作,不仅与经典诵读从看台上,但因为观众其实集会的球队:他们煽动,鼓励,和增加强度,当你接近目标,并在比赛的关键阶段的支持。他们没有错过机会BOO可疑的裁判的决定,或当对手在攻击。人群的存在,在整个比赛过程中是恒定的。我的建议吗?泵的体积和享受比赛:这感觉就像你真的在球场!丹尼尔-诚实,没有太多的抱怨。图形的不断提高,和观众和球员还是看起来比国际足联要好得多。有一些缺陷:运动员的眼睛似乎不明确。实际上只有瞳孔是可见的,并使他们的脸不表达。在一个犯规发挥转型也似乎有点欠缺,但这可能是由于这样的事实,演示是一个alpha版本。尽管能够重新创造一个真正的球场氛围,不可否认的是,人工的声音得到重复。在主场比赛和四个进球后,我们打进了一个进球,全场爆发出一个超现实的咆哮:当那发生在真正的游戏?!物理和动画丹尼尔-比较PES 2014的物理职业进化足球2013可被比作冲击引擎在国际足联12的影响。球场上的冲突现在更现实。另一个期待已久的新球的物理特征,尤其是明显的当球员带球。“保龄球”效应在球发出奇怪的不切实际的反弹或幻灯片现在已经不在了。更重要的是,球不再是“粘”的球员的脚和表现更自然。对运动员的动作动画更现实比以往。不再有方向的突然变化现在的动作流畅、和谐。场上的动作越来越喜欢你所看到的在一个真正的足球场。亚历桑德罗-我同意丹尼尔的看法,但有一些保留。这是真实的,物理和动画在PES 2013的改进,但有时发生碰撞后,球几乎保持平稳的两个字符之间。虽然是罕见的,这是非常不和谐的。运动员落地也相当不现实的,比我们看到在国际足联12瀑布。我同意丹尼尔关于变化的方向,即使有时运行和控制精度之间的“鸿沟”有点太鲜明,动作慢下来。然后还有射击:既强大和精确的看起来很好,但有时轨迹是没有意义的;我看到的镜头,正转向目标在最后一秒。场上丹尼尔-如果我总结职业进化足球2014两个词,尤其是当相比去年的分期付款,我会说“雅”和“奇观”。“精确控制(使用二语或LT随着手柄)有了很大的提高,让你周围场舞。PES一直专注于场上的行动和对玩家互动,但今年科乐美真的是他们以前的努力。在我们的测试,我们看到许多拉姆式重叠动作和一些我们踢过一个真正的味道的哈维埃尔南德斯呢。任意球和转弯的进步要归功于一个视觉轨迹的可调用棍棒。此外,你可以建立你想要的方向将球用正确的坚持。用左摇杆可以调整高度的影响。新的系统使我们更容易直接任意球和角球,不滥用系统和进一个球,每一次。亚历桑德罗-有些运动看起来有点轻浮,不喜欢你有关于球员的运动控制。

minyunxin 发表于 2013-8-1 12:16

一个赞成,一个反对,有喜也有忧。

zxt1222 发表于 2013-8-1 19:05

果然球员重心感很强
另外“pes的战术体系。对于目前来说,有点设置的过于复杂了”这个观点部分同意
很大一部分玩家可能难以消化,除非这次K社教学模式做的很仔细

oyqy 发表于 2013-8-2 00:07

看看有没有人翻译。没人翻译的话我来好了
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